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Emehr

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Everything posted by Emehr

  1. I installed USB Overdrive on my Power Mac G4 running OS 9 so I can see if I can use a "newer" Logitech mouse with it. It worked! Mostly. The mouse wheel tilt left/right buttons weren't recognized but I'm okay with that. It's one of the older wireless mice that has the larger USB dongle, not like the newer, flakier "Unity" ones. Logitech makes some shitty mice nowadays and they have some shitty support. I really need to find another manufacturer. And I haven't liked Apple's stock mice since the ADB days so those options are out.
  2. I would put my money behind a Kevin Horton/Ben Heckendorn team-up. These guys produce.
  3. Emehr

    Red 5

    I sold an Intellivision bundle to Red 5. It was a very smooth experience and I had a very pleasant chat with him.
  4. A little nudge to the top. Dropped a few prices.
  5. I came here to say 'Starflight' and see that it's been mentioned already. I bought this game at Babbages back in the day on a whim. EA was having a "buy 2 get 1 free" deal so I picked up Starflight and Dark Castle (mistake) so I could get The Immortal. These are two games I didn't know anything about but they looked interesting to me. Dark Castle was a creative game hampered by a terrible control system meant for a mouse and keyboard. Starflight proved to be utterly engrossing as I flew across the galaxy, entered solar systems, orbited planets, scanned them for minerals, landed, disembarked the buggy and endured hostile alien weather and creatures as I scanned the areas for precious minerals I could mine in exchange for money I could use to upgrade my ship's weapons, shield, and engine systems. That was a long sentence. At the beginning of the game you acquire and train a crew who have jobs much like the crew in Star Trek and each one is important. You use money to improve their skills and to upgrade your land buggy. In space, you could establish communications with other aliens that you happen to encounter, strike up a dialogue, and depending on what demeanor you use, either gain useful information or end up blasting each other. All this time you have to try and figure out why the universe is ending and find rare items to try and save it. The whole game plays in real time and requires user input. From combat to attempting to land the ship on a planet (the planet's gravity affects your descent), to traversing the surface looking for minerals to mine. Storms will blow your ship around. You lose traction on icy areas. This game is deep but very accessible from a gameplay perspective. It's one of my absolute favorites on the Genesis and it has a great intro tune.
  6. Emehr

    Gutling

    Gutling purchased three console bundles from me and it was a very pleasant experience.
  7. I still have them and was going to re-list them when I get ready to sell off individual games. I'd be happy to sell some now since you're interested in a few. Just let me know which ones you want. I've added the list to the bottom of the original post.
  8. Emehr

    Fresh meat...

    "Squadron fourteen!.....Diiiiiive!"
  9. #define kSomeone "MikeKennedy" All of this censorship of the critics, and that alone, has guaranteed that I will never support a Mike Kennedy project. This trumps everything else he's done driving this project into the ground: poor management can be mitigated in future projects; poor planning and poor ideas can be learned from when future ideas come along; and poor press is only temporary. Censoring dissent, however, even when it is constructive, is where I draw the line. If he can't take criticism like a professional then he is poison to any project he undertakes. Actively blaming the very people whose voices he is censoring just screams adolescence and unprofessionalism. I think I'm done following this mess.
  10. I picked up a bare Junior at a yard sale and I don't like the select and reset buttons at all. It feels like there is a dried up and hardened piece of foam under the buttons. It's terrible. I'm going to be getting rid of mine but if I were to keep it I'd find a way to mod it with microswitches if that's even possible.
  11. If these guys seriously want to make an impact on the current console industry (*waits for laughter to stop*), they should court modern game developers to see if there is interest in creating "16-bit" versions of modern games. That *may* draw in modern gamers just on the novelty alone: modern IPs on classic-style hardware. Ha! I've actually been reading it like Dr. Evil when he shows how out of touch he's been from being cryogenically frozen.
  12. Listing refreshed. New stuff added. Thanks to all who have bought stuff!
  13. "And then something went *BUMP!*. How that bump made us jump."
  14. Ooh, I have an idea: if (nbrPages > 4) showAds = true;
  15. The 5200 bundle is still available. I found another controller for it that I can toss in for whoever wants the lot. Consider it non-functional but possibly repairable. The rubber boot is missing and the cord is detached. I had attempted to repair it at one point but either gave up or failed. I'll add it to the description. It's totally optional. EDIT: 5200 bundle has been split. Games will re-appear in a future listing after I sell off some hardware.
  16. Did they really call Kevtris a "fly-by-night game hobbyist"? These guys need to be schooled.
  17. The Grand Purge is over until I reorganize and figure out what else I can get rid of. Thanks to all who have helped me de-clutter my collection!
  18. Mux's board was really inspiring and I would love to see something along those lines. I think some of the best games are the ones where the programmers did a lot with so little. Anything that requires a huge team for coding and graphics and sound assets is already unsustainable out of the gate. The huge dev teams that are out there certainly won't be putting significant resources into such an endeavor. Or they'll do it exactly once when they realize the return isn't worth it. A successful classic-style system shouldn't involve more people than what the homebrew scene today requires: one to three dedicated people and a community that can relay feedback. System Guts I wonder if it would be feasible to use tried-and-true CPUs like the 6502 or the 68K. I'm not sure what the availability of these are but they have proven to be extremely capable. Or maybe something in those families of processors with a little more power? I would opt for screen resolution similar to the SuperNES or Genesis. At the lowest: NES. If we get any lower than that, then we might as well just drop the idea and focus support on the current 2600/7800/INTV et al homebrews. With finer resolution, we can utilize some fun graphical goodies such as scaling, pixel doubling/nearest-neighbor smoothing, rotation, lightening/darkening, and transparency. Offering these basic abilities will help give the system it's own identity and set it apart from other systems from the classic eras. Imagine something like the 7800 performing the tricks of the SuperNES. As for sound: chip tunes with optional MIDI. I don't want to see a classic-style system that spools audio from Red Book or MP3 files. It's just not right. Controllers DB-9 interface would be a good default. It's common and the Sega Genesis managed a directional pad and eight buttons with that arrangement. I would think that would be more than enough buttons. I would even sacrifice a some buttons and put an analog spinner on the controller for paddle and driving games. I'm not inclined to add analog sticks. I think paddles are sorely missed on modern systems, IMO, and there is still a lot of potential gameplay opportunities to be had with them, especially if used in conjunction with a directional pad. Bluetooth wireless might be manageable (maybe?). I would heavily vote against infrared wireless. I've seen IR with great line-of-sight (Apple TV) and IR with terrible LOS (Atari Flashback 5 or whatever number they are on). Forcing the player to maintain a specific controller orientation while playing is too much to ask and detracts from the experience. Getting the Games into the System Cartridges would probably be the simplest way, at least for prototyping purposes. Ultimately, I wonder if it would be more practical (and modern) to have onboard wi-fi for downloading games from a server or from a local computer. Let the gamer archive their games as they wish on their computer. I wouldn't spend a lot of time and energy trying to make the games piracy-proof. Let's be real, that's a no-win scenario. If giant corporations can't do it, what chance does something like this have? That's my personal wish list for a classic-style system. It would be cool to see the talented homebrew developers migrate to a system that will give them some new abilities and maybe a little more wiggle room but still have some constraints that bring out creative solutions.
  19. Used: 7800 and a bunch of games bought from a friend. I went from nine Atari 2600 games from the time when I was growing up to about 60 plus a few 7800 games to boot. I was in bliss. New: NES. Sometime around mid-1988 (IIRC) I went in "halfsies" with my brother and picked it up in Kmart. It was the Super Mario Bros/Duck Hunt version with the gray Zapper. I still have it. I pretty much bought all of my consoles with my own money except for the Atari 2600 our family got in 1980 and the Atari Lynx I got in 1991.
  20. Ahhh! How can I forget that one? I even incorporated those sounds into my alarm system recently if you fail to enter the passcode in time. It would seem my memory isn't what it used to be as well. I wish humans came with memory cards. I'd swap mine out for a different one and hope my brain still sees that I like Castlevania.
  21. I play and enjoy both. I kind of prefer the smaller player sprites in the 7800 version, though. I have a memory of my friend having a 7800 Galaga marathon at our house and getting a high score. I don't remember what the score was (he may have rolled it) or what wave he made it to, but supper-time came around so we paused the game, ate, and went back...to a black screen. Not knowing anything about this "screen saver" feature of the 7800 and thinking the game "died", we shut it off. I don't have any memories of NES Galaga, but I appreciate its accuracy as a port. For nostalgia and small player sprites, I'll play the 7800 version. When I want arcade accuracy, I'll play NES.
  22. I actually like the ending to the 2600 version of Missile Command. That sound of the incoming final missile makes me imagine little pixelated guys jumping out of their command posts to try and save themselves before the final explosion. Off the top of my head, a couple other games with satisfying game over screens are Ninja Gaiden II (I like the snippet of music it plays) and Contra (again, the music).
  23. Don't look now but we've got a troll. Don't make eye contact. Just back slowly out of the thread and hope it disappears.
  24. So all it takes to go from zero to sounding like a stark-raving lunatic are a couple of Facebook pictures? You ever hear of "easing into a conversation"? Get a grip.
  25. That would be cool to see AtariAge homebrews use the old Activision shells. I like the way they interlock when stacked and the labels can be printed out in one piece. Now it's just a matter of convincing Activision that Pitfall for Atari 2600 hardware is still a viable market.
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