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Stun Runner 87

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Posts posted by Stun Runner 87


  1. Turn the Right difficulty switch to the right to start game like normal playing each level at a time in order......Or.....Turn the right difficulty swith to the left to skip levels if you want to be a cheater. :)

    It will work fine.

    I remember when I first got that game in 1988 and it confused me too...Its really just a simple fix with the switch, lol....

    • Thanks 1

  2. There's no sound, no real collision detection and all you can really do is a walk around a screen of what looks like semi-place holder graphics. The characters are pretty big for an 8bit system though

    LoL, I think ill stick to playin Pit Fighter on my Atari Lynx.......The Lynx made a great port of that game. :)

     

    Athough I must admit that the graphics look better than I thought for the 7800 according to the picture you just posted.


  3. It's unplayable. Literally. Gato and Pitfighter apparently were both cancelled pretty early in their development, and the prototypes available are barely more than graphics demos.

     

     

     

    AtariAge and the current incarnation of the Atari corporation have had some minor skirmishes in the past, and I suspect that makes Albert hesitant to offer any Atari properties, even unreleased properties, up for sale. Assuming that's correct, Klax, Gato and Pitfighter are all out. Other forum members here might be willing to put together cartridges for you on the side, but you would have to work that out privately.

    Thanks.....I read about Gato and Pitfighter not being playable so I don't want them anyway.........But Klax and Sentinel are 2 games id love to add to my collection.


  4. Thank you......I notice that site also has Gato, Save Mary, Combat 1990, and Sentinel.....I smell smoke coming from the fire about to burn in my pocket....LoL................I wonder how awful the 7800 version of pitfighter is, LoL.

     

    I appreciate the info, but for some reason I think id feel guilty if I bought them from that site because I want to be loyal to Atariage.........Purhaps someday Al will put those games up too if I wait patiently.


  5. Was this game ever available in the atariage store before? If so will it. Be available again? Or who should I contact to make a cart? Thanks for any help that can be given. :)


  6.  

     

     

     

     

     

    Hi guys:

    As always, thanks for the feedback. I would like to address some points brought up:

     

    The White Jewels are the low value weapon. They will give 1 hit point and take out most of the easier enemies (they take 1 hit point to kill - i.e. tree, skeleton)

    The Red Jewels are the high value weapon. They will give 2 hit points and take out most of the mid-level enemies (they take 2 hit points to kill - i.e. worm, bee swarm)

    The Green Jewels are special. They will double the hit points of whatever weapon you currently own. So, if you have a Red Jewel and encounter a Green Jewel, you will have a weapon worth 4 hit points. You definitely don't want to die at this point
    ;)
    That isn't the maximum though - if you live long enough to encounter *another* Green Jewel, you will have a weapon worth 8 hit points, and can kill just about anything (except the Witch Boss) with one hit. The Witch Boss would take two hits.

    I intended to make this a little more difficult as most people at this point are used to side scrollers as they've been around since '85. Plus you have unlimited continues.

    Different enemies have different hit points. The zombie is a special case as it only registers 'head' shots (like in every zombie movie only a head shot will kill it)
    ;)
    I think I have the zombie set at 3 hit points.

    That is correct. Being that I was trying to make a cross between SMB and Wonderboy, I did a similar 'rule' regarding weapons as I did with Wonderboy. Once you die, you have to get your weapon back. You have to travel a small bit to get your weapon but it appears pretty much right afterward. You'll die without a weapon. That being said, if the Jewels need to be scattered in a better way, please give a general idea on how they should be distributed.

    Yep, like SMB, even Bowser doesn't go all of the way to the left (at least when I played SMB). If I made her go all the way to the left the player would die. Every time. Also, I wanted the first encounter to be somewhat easy to get familiar with her. Each encounter the player has with the Boss Witch they will find she does something different that makes her a little more difficult to defeat. Plus you have an amount of urgency as by the time you reach her, you won't have much 'life' left before you die.

    The brown "ground" is also a pretty big clue
    ;)

    I was trying to do a few things here: try to make a combination of a few types of side scroller (i.e. SMB, Wonderboy) and have a few 'different' things that people aren't used to 20 times over in this genre of a game. I did, however, make a few changes to the last version (the source code I posted has it) that hopefully should make the game somewhat easier in the beginning.
    :)

    The placement of enemies/objects can be easily changed.

    I will be assisting tep392 (he mentioned that he would run any gameplay changes by me - but I'm sure whatever he decides will be *very* cool)
    :D

    Thanks guys
    :)

    Bob
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    • Like 1

  7. I wish Pacmanplus would say somthing here, even if its just to say hello....I Really miss the guy as I enjoy reading all his educational posts.......I wonder if he made any more progress with Bentley Bear...I was really looking forward to that one......Anyone have any word on the progress of that game? Is someone else finishing it?........I'm very courious.


  8. Well, we know why she's laying on her stomach... cause she definitely can't sit on that thing! :lol:

    Baby got back........I can think of a place she can sit. :) .........Now, back to Sentinal.........When, Where, and how can I get this on cart for NTSC??


  9. :lol: @ Stun Runner 87. Now that one's too big in the chest! If she takes a hard hit, like a car wreck... or just bumping into a wall, she's gonna burst! Goodness! :lol:

    Don't trip.......Fixed :)


  10. I find it impossible to find a North American formatted 7800 cart of Sentinel.........

    Anyone out there that could make me a cart????

    $$$$$$$$

    Also don't forget a cool label on the cart :)


  11. LOL i didnt mean for that post to sound rude, if it came across that way I apologize, i appreciate it! hopefully i can make it Happen!

    the prototype is very playable, if i recall it was like 85% finished i think?

    Its playable.....I have a cart of it I got from Shaw Sr but there's somthing wrong with the cart....Sometimes it doesn't work at all or it cuts off into a blank screen while playing...its frusturating because I really like the game.....All the levels are playable with the exception of a few bugs....If the game would of ever completed back in 1989 it may have been one of the best games for the 7800.....I wish someone would redue the game from scratch or complete it somehow, someday.....I think its worth it in my opinion......


  12. Yeah it's me, why?

     

    You look pretty strange.

    Kind of like a cross between Chunk from the Goonies and Andy Milinarkis.

    Cool hat though.


  13. MItch was, Is ,and will always be the goto Guy for MIA related topics, and is fully aware of my intentions to build carts,I didnt ask permission, i asked for advice and instruction, which im comfortable in saying is enough.

    OKAY :)

    Be cool, grasshopper.

    I look forward to purchasing a cart from you when your project is complete.........................................................................................................................................................................................................

    You are in command now, admiral.


  14. He changed it again Ariel is the girl I am talking about, so sexy

    LoL, is your avatar a real picture of you??? If so, you look real cool with that cigarette hanging out your mouth. :)

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