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Andromeda Stardust

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Everything posted by Andromeda Stardust

  1. Glitches happen 😜 From the 8-bit Xmas 2016 cart (Christmas Pinball) Kudos to you Bob for making this unique piece of arcade history a reality!😃 Edit: Dang my voice sound different now than it used to...
  2. Yeah definitely put some black electric tape over the window if you're gonna go UV. Blue or rgb should be safe. EPROMs can sit under bright florescent office lighting for months without corrupting. Even with a typical cheap 20mA 395nm near UV pointed directly on the window, it would still likely take a few days to corrupt it. A 3w high intensity 365nm uv led from Nichia (like they use for forensic flashlights) or direct sunlight, possibly hours.
  3. The gnomes can keep my underpants!
  4. Everyone have alter egos. Some just manefest in different ways!
  5. Speak for yourself. I did buy the 1up Galaga machine and required some modding of the control panel to get it perfect. The My Arcade and other 6 inch miniatures are a mixed bag but fun nonetheless. I do play and have enjoyed playing the little mini arcades. In fact due to their pick up and play nature, I have been playing with the little toy arcades moreso than my actual consoles. They are great collectibles and functional. I would say the Replicate Centipede cab I have (bought at best buy) is just as good response wise as the full scale 1up cabs if not better, albeit pricey for it's size. You pay for quality though. And the build quality of the quarter scale model is above and beyond the 1up stuff. The tiny 1cm trackball is surprizingly good. My top score is 30k points! Also while I would have liked to get the full scale Centipede / Asteroids machine, there would be nowhere to store it in my house. I literally had room only for one, and it required a small amount of rearrangement. I had planned on doing a video review of the Centipede replicade when I first got it but I had to build up confidence first. My Analogue SG video review is a bit painful to watch because I was still *very* confused about my identity at the time I recorded it. I am just too busy working full time and living an active life style, to sit around posting unmonetized video reviews about toys. Now I am more into exploring the local art scene as opposed to gaming. Priorities change. Been nurturing my creative right brain side.
  6. Still bummed on missing out with the retrovision Super Gameboy NES thingy. The GB firmware thing would be doable with a pin adapter, however it would probably require a reflash seeing the AVS is currently 95+% utilized. This was why additional firmware updates with extra menu features haven't come to fruition. The Mega SG and Super NT have Cyclone V FPGAs in them, forgot what the AVS used. I wanna say Brian was in bed with Xilinx for a while. I like the versatility of the Scoreboard app but it gets underutilized. Mobile devices are ubiquitous now and not everyone wants to dongle a PC around. A mobile scoreboard app or Raspberry Pi image would have been nice. I don't even have a working laptop anymore, just a big ass desktop and a smart phone and android I do 99% of web browsing on now. So using scoreboard in the living room is currently not an option. I dump with CopyNES on my toaster but it's antiquated. Also incompatible with Krikzz everdrive and no workaround exists.
  7. He is Kev's alter ego dear. Pretty sure it's brewing...
  8. Bob truly is a wonderfully sweet, caring person. I expressed to him I really wanted a glow in the dark version, so he swapped his personal glow copy for my gray/yellow reservation (the last of the colored carts available atm when I ordered). Bob, you did not have to do that for me. From the bottom of my heart, than you! 🤗 The effects of the logo embedded into the raw glow material is subtle. You almost don't see it until you cut the lights. I held it in front of a compact flourescent for a minute. You can see the shadow of the pcb projected onto the bottom of the cart: I also need to locate that 7800 adapter. If I can't find it, I'll have to modify my console with a 1/8" mini-jack. I'm pretty confident with a soldering iron. You don't unlearn those types of skillsets. Busy day today and have a huge prom date planned with my fiance so no games for me. My city is hosting an "adult" prom event for pride month. Glitz and grunge is the theme. We both have purple sequin dresses picked out for the occasion. 🤩👭💗 Yours, Alita!💋
  9. I want to say pinball should work as it did not rely on Ouya for authentication. I downloaded a crapton of tables on Android before they shuttered Williams/Bally, and I have everything they ever released on Wii-U.
  10. +1. $40 flat for us shipping is more than fair. 😁👍
  11. VCC is pin 5 on Genesis, pin 7 on Atari. This would require hardware support to supply a reasonable amount of current on one console and still have your bidirectional data bus on another. For instance, Genesis uses pin 7 to change which button presses get output on the controller data pins. So suppose Kevtris decided to release an atari 2600 core for the Mega SG. Any nonstandard controller with active logic ie a trackball contoller, would likely brown out the digital logic high presented on pin 7 resulting in malfunction of the controller. While this is unlikely to cause damage to either the console or the stisk, it will not function correctly. Sticks with turbo fire may be in a similar way. To truly support any console with a 9-pin plug, the console would need bidirectional data on all 9 pins as well as power switching transistors to supply the necessary strong vcc or gnd signals to necessary pins. Additionally, low value shunt resistors or a resetable digital fuse is necessary on every power output pin to protect against shorts if an incompatible controller or device is connected. This extra necessary hardware components and or schematics cannot be baked into the fpga firmware. So if the Mega SG were designed to operate as sega hardware, then there is no need for switching transistors or digital relays to change the vcc or gnd pins from their default configuration. I understand that people would love to see another jack-of-all trades like the NT mini, that interfaces everything. A cartridge conversion for Super NT would be stupid easy, since the controller port essentially share the same pin standard. You can easily patch an SNES and NES extension cable. However, the Retrousb AVS (with Everdrive or Powerpak) is currently the best available option for playing NES cart and accessories. The Super NT and Mega SG (with jb fimmware) make great 16-bit spiritual successors. Kevtris was nice to include additional Sega cores and CD, so do not look a gift horse in the mouth. He could have produced a bog standard Genesis with no CD support, and SMS only through an PB or FM Mini adapter. People get a free bonus, then expect the moon and the stars...
  12. So bummed right now. Walmart NEVER gets the new My Arcade releases. I paid $35 for Ms Pacman (arrived last week) and see this for $25...
  13. Albert let me know when i need to send payment😉
  14. Driver needed? Do we need to reflash our harmony to support cdfj?
  15. I probed both ROMs for Pacman and Namco Ms Pacman back in the day. The code for the mazes is exactly the same in both ROMs. Ms Pacman also has 8 unused mazes in it which can be unlocked with a Game Genie. Several of them are asymmetric. The tile data from Pacman and Ms Pacman is exactly the same although Ms Pacman uses multicolor sprites. The maze data uses a character string to start the beginning of the maze, followed by a single byte indicating the number of pellets. From each tile in the maze is stored as 8 bits XXYYYYYY where YYYYYY is the location of the requested tile in the pallet table, and XX is run length compression to repeat the tile 1 to 4 times. NES Pacman and Namco Ms Pacman share this encoding scheme, so it is kind of obvious to anyone attempting to havk or disassemble the game, that Ms Pacman borrowed te same source code from Pacman. Both Tengen and Namco Pacman are identical, NROM 16kbytes PRG and 8kbytes CHR. Both Tengen and Namco Ms Pacman use NROM 32kbytes of ROM and 8kbytes of Chr, but the simularities end there. The Namco ROM was merely extended to 32kbytes to make room for the fruit logic and extra maze data. Both "end" after 32 stages, though iirc the Namco version loops the mazes forever. Both are good, but Tengen is arcade accurate and has more options. It was also ported to 16 bit platforms, though I would imagine this superior unlicensed version is stuck in Copyright pergatory.
  16. The Tengen version is superior. It have full sized mazes, multiplayer options, and pac booster. It also got ported to genesis and snes. I wish thy could push the tengen version to my arcade and just hack the muliplayer option out of the menu like they did for the other games.
  17. Will the Console5 cables fit the Japanese PC engine controllers? What about the 6 button controllers? I need a good, not outlandisly expensive controer for street fighter iI (and strip fighter 🙄)
  18. I feel you gorfcadet. I attended a crawfish festival and an art exhibit this evening. I do have an old glow in the dark 7800 shell from Etsy. The rear screw holes will need to be filed down to fit the oversize pcb boards though. If Bob wants to send me some loose labels and pcb at a discount (or I send him the glow shell for modification), I could release #18 to you.
  19. Okay will literally take whatever is left. i was at the crawfish festival all day long...😢 Edit: Looks like I'm taking #18 gray/yellow then...😝
  20. Nobody puts R&D into their product anymore. It's an "if it works, ship it" philosophy. They aren't going to take the necessary steps by ordering additional prototypes to tefine the product further to get it from 90% completed to holy crap this kicks ass 100%. Nintendo and Sega stood by the quality of their products back in the day much like Apple and Samsung do now. Fly by night Chinese distributers know that a couple extra bucks in R&D will result in lower profit per item sold. People will buy a polished turd over a quality product just to save a couple bucks, then assume all retro gear is garbage and throw it out. Sad but true. I bought a stack of Game Gear carts a while back and cannot play them on my Sega SG...😢
  21. Nobody puts R&D into their product anymore. It's an "if it works, ship it" philosophy. They aren't going to take the necessary steps by ordering additional prototypes to tefine the product further to get it from 90% completed to holy crap this kicks ass 100%. Nintendo and Sega stood by the quality of their products back in the day much like Apple and Samsung do now. Fly by night Chinese distributers know that a couple extra bucks in R&D will result in lower profit per item sold. People will buy a polished turd over a quality product just to save a couple bucks, then assume all retro gear is garbage and throw it out. Sad but true.
  22. Yes, when I saw the schematic for the reset/select from the left joustick port, I knew eventually this would cause problems with nonstandard controllers. Starplex, keyboard, Atarivox, trackballs, and other devices could potentially trigger it. The Select and Reset combos rely on hitting three inputs, ie LRU, ect. This prevents L+R (paddles) or U+D (driving) from mucking up the game but not other specialty controllers.
  23. i got a ship notiication yesterday on the ms pacman...
  24. I get 3Mbits down, 400kbits up. I upload a ten minute video to youtube and it takes like 6 hours... 😴 I doubt I could live stream any higher than 360p.
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