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Everything posted by Andromeda Stardust
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I understand there are going to be minor differences in gameplay between the 7800 and Steam versions. Are there any trailers specifically highlighting 7800 gameplay? Thanks...
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FPGA Based Videogame System
Andromeda Stardust replied to kevtris's topic in Classic Console Discussion
It's MMC5. Most implementations of this mapper are largely incomplete. Even Everdrive and Powerpak only ever got Castlevania III running before they gave up further bugfixes. -
Anyone try the new "Whoa, Nelly!" table on TPA yet? I bought it ala cart for Android the other night since I had no desire to purchase pack 3 with Big Buck Hunter. Neither game has an IP license attached so not sure why they're $10 each instead of $5. It's a new Stern table inspired by vintage mechanics like 2" flippers and manual score reels. It's also ripe with double entendres. Honestly hilareous and quite fun. Still teen rating, kind of Hee-Hawish humor with the "Big Juicy Melons" jokes. I see this choice as kind of sticking it to Zen for needless censorship of tables. I want to say that jumping ship was a bad move on Williams' part. Zen can eat a bag for censoring tables. They'e done licenses based on mature IP (adult animated series) yet they won't budge on the e10 rating. Every legacy table released on TPA passed Teen rating anyway.
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FPGA Based Videogame System
Andromeda Stardust replied to kevtris's topic in Classic Console Discussion
The n64 v3 everdrive flashcart plays nes roms out of the box. Not sure if it's emulation or fpga based video injection though. -
I honestly have no idea. I know there was a unit somewhere that had a twistable stick. There were so many cloned Atari products bitd that it makes my head spin. One modern example I know of: The Jakk's Pacific Ms Pacman plug-n-play joystick (early 2000s) had a self centering twist knob for Pole Position. I picked mine up for 50 cent at a garage sale.
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My usps box of Atari goodness from Albert is still sitting under the tree, lovingly wrapped by my fiance.
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It's under the tree. I can't wait to play it. Now to find where did I put my Lynx...
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FPGA Based Videogame System
Andromeda Stardust replied to kevtris's topic in Classic Console Discussion
Never seen that show but kudos for injecting retro tech into the episodes... -
Merry Christmas. Hopefully I get to play some Froggie tonight. I gave my fiance the entire AA usps box (unopened) to wrap and place under the tree.
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Free tube TVs... Nice!
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FPGA Based Videogame System
Andromeda Stardust replied to kevtris's topic in Classic Console Discussion
Not necessarily. Many arcade style SNES and Genesis games did not have save batteries. Using the save state to retain scores progress without rewinding is similar to how Wii VC initially operated. I had some pretty impressive pinball scores on Devil's Crush TG-16 Wii VC before a console lock up wiped them (had to power down without properly exiting). Nowadays I just use my cellphone to snap pics of the score tables onscreen for retro games to keep for future reference. As far as ethics of using save states, they are useful to a point, but if you are rewinding every 5 seconds, it gets lame. -
FPGA Based Videogame System
Andromeda Stardust replied to kevtris's topic in Classic Console Discussion
DS/3DS does not hibernate (ie copying RAM to storage for later retrieval). You do this with a PC and disconnect the power and it boots back to the position it was last used. Hibernation only provides a single snapshot of the system that can be resumed only once. Save stating is the next step, ie you can resume and save an unlimited number of times, and sometimes get save slots as well. DS/3DS does sleep. The CPU enters a low power state and basically gets halted except for auxiliary wifi communication chips and waits for an interrupt to wake back up. A sleeping PC does the same thing. Power loss or card removal will result in loss of progress to the game being played. I had an issue with an early revision 3DS ejecting the cards when in my pocket. -
Just for the record, a guy was selling Atari 2600 shell replacements on Etsy which did fit 1st party shells but did not fit some of the oversized homebrew pcbs out there. The screw mounts in the back prevented certain boards from fitting. I made a review here. It's pretty cool nonetheless and would have fit had the rear screw mounts been removed in favor of clip tabs. I was gonna make a custom shell for my Harmony Encore, but discovered it wouldn't work without significant modification.
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THe new update is a bunch about nothing. Didn't they mean the Gemini controllers with twist sticks?
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This and a million other reasons why (ie to set the controller type) a configurations menu is needed. On Windows, Stella has keyboard shortcuts or a menu hotkey. The otherwise useless "Fry" button, or reset to menu, would work well in this capacity.
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FPGA Based Videogame System
Andromeda Stardust replied to kevtris's topic in Classic Console Discussion
I used an Everdrive 2.0 with a real DSP1b chip harvested from a Ballz3D cart (My everdrive predates the FPGA DSP implementation by a few months). Works flawless and plays everything. Well except for SA-1 and FX stuff. My physical Ballz3D without the chip is like many of the other DSP games. The intro sequence with the rainbow colored Leonardo Davinci sketch (man inscribed a square/circle) just hangs and freezes. Playable on the Retrofreak without the chip though... Most of those games I'm interested in playing I already own. The talking Parodius is crazy insane fun and well worth it despite I can't understand what is being said. Also I payed $17 shipped to import Kirby Dreamland 3 instead of paying $80 for the US version. Super Mario RPG is the only one you really need the USA / English version to enjoy. -
I'm using aa on a 7" tablet with mobile disabled. I can't stand mobile mode honestly. Do you hold your phone portrait or landscape? I use landscape 90% of the time. Mobile optimized sites tend to struggle in landscape, or the font gets rediculously big. Landscape mode makes sense however using the desktop site. I wish the editing tools and wysiwyg interface were accessible on Android Chrome though.
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QFT (quoted for truth).
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Received mine the other day. The bamboo wood is beautiful! Will provably playtest it at Christmas. So many games; so little time...
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Yake your time.
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FPGA Based Videogame System
Andromeda Stardust replied to kevtris's topic in Classic Console Discussion
I kinda wonder how scaling will be handled on the Mega SG (Sega Genesis is 320x240 whereas NES/SNES is 256x240 or 224). Square pixels would be ideal since this resolution creates the intended 4:3 ratio of classic tv. Sega pixels are narrower than Nintendo pixels. Just look at some 16-bit ports on both systems. Also Game Gear has the same resolution as Gameboy, 160x144. Users could upload custom SGB style screen borders on the SD card. A 1080p 7x mode and a 720p 5x mode for Game Gear would also be amazing! Question for Kevtris/Analogue: Will the Game Gear adapter be available for purchase at launch? I bought six games today at GameXChange. Sonic 2, Streets of Rage, Tazmania, Lion King, Alladin, and Garfield. Hi Great Heirophant. Would you mind listing the optimal horizontal/vertical display setting for centered image at 720p? I'm a bit OCD about having the image perfectly centered. I actually prefer 720p over 1080p x5 because the scanlines overall look better to me at this setting. I actually prefer 4:3 integer pixel scaling since it fills more screen area without cropping (or stretching to kingdom come ie 5:3 screen filling). 1080p 5:4 pixels is too windowed. 1080p 6:5 is unnaturally sharp. 480p (2.5:2) is way too soft. 720p 4:3 = Perfection. -
FPGA Based Videogame System
Andromeda Stardust replied to kevtris's topic in Classic Console Discussion
So-called "dumb" strips (ie no surge protection, with or without a breaker switch) are perfectly fine to daisy chain together as long as the sum of all connected devices do not exceed the amperage rating of the strips or of the outlet. Most retro game consoles run on between 5-12V ~1 amp or less and the bricks consume negligible power. Modern consoles will pull a bit more juice but well under that of a full-size desktop PC which the UPS are designed to protect. A flat panel TV or soundbar isn't going to pull extreme loads either, comparable to a modern game console. The largest load in the OP's room is probably the projector which he rightfully wants to protect the from bulb damage. The OP appears to have a bunch of different conditioners / filters / surge protectors and other stuff daisy-chained. Something is causing a current loop between the projector and the console which is bad. An isolation transformer paired with a Surge/UPS should provide adequate protection and prevent said current loop. It is unwise to daisy chain surge strips, which is why you should use a single surge protector with adequate protection for all plugged devices, followed by "dumb" surge strips daisy chained together if you need additional recepticles for dc adapters and power bricks. Any appliances or electrical devices capable of pulling large loads (space heaters, vacuum cleaners, etc) should not be plugged into the same surge protector as the AV equipment, and preferably be on a completely separate branch circuit. You could easily blow a UPS by plugging heavy duty devices in. -
FPGA Based Videogame System
Andromeda Stardust replied to kevtris's topic in Classic Console Discussion
Last winter at work, we nuked the inverter on our ups backup. The pc was plugged into the ups. One of my coworkers plugged a space heater to the protected ups instead of using an unprotected outlet. We had a power outage that lasted a few seconds and killed the poor ups. It still say protected, but ever since whenever the power goes down, pc shuts off cold. No big deal as we save often and mostly use the pc to access logs and pull documents for printing. -
Proud to be a facebook non-user! And btw, Atariage is perfectly navigable with an Android tablet.
