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Everything posted by Andromeda Stardust
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FPGA Based Videogame System
Andromeda Stardust replied to kevtris's topic in Classic Console Discussion
No. Real speakers or bust. Custom rig I did. The birdhouses were a side project and are not hooked up. https://www.parts-express.com/tritrix-mtm-tl-tower-speaker-components-and-cabinet-kit-pair--300-702 -
Just FYI, link is buried on the site a bit. http://whitelynx.fi/shop/#!/Shaken-not-stirred/p/122232328/category=15290050 Anyway, I ordered a copy. Thanks Karri.
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FPGA Based Videogame System
Andromeda Stardust replied to kevtris's topic in Classic Console Discussion
What do you consider to be later 1-chip sns-001s? Are those "clones" too? Because they share the same cpu as sns-101 but are clearly sns-001 based on form factor and product key. Normally I'd feel bad for those who get duped into buying fakes. You clearly understand the risk involved with buyjng an inferior product. My recommendation would be to get the legit flashcart or don't bother. If you buy rubbish, expect to get burned. Just saying... Honestly, there's something to be said of the beauty of discrete systems. A shoebox full of pin adapters is pretty fugly looking in and of itself, and carts do not sit flush, though I do commend Analogue in producing the Sega adapters. Could get an hdmi switch for your game consoles. Monoprice sells an affordable 4 in, 1 out hdmi switch with analog and digital audio outputs. Switches do not add lag to the signal. Definitely use discrete sound when feasible tv speakers suck. Or you could also buy a Mega SG and use the bundled headphone jack! -
FPGA Based Videogame System
Andromeda Stardust replied to kevtris's topic in Classic Console Discussion
Ijor, feel free to do what you like, and accept the consequences when paying customers initiate returns and/or post angry rants to social media / youtube about black screens and "unusable signal" warnings. I think what you will find is that while many displays can and do accept "off spec" analog signals to a degree, they become much less fault tolerant over digital. We have standards for a reason. Those standards are as follows: Standard: 60.00 Hz p/i (all displays) 59.94 Hz p/i (all displays) 50.00 Hz p/i (all pal compatible and some ntsc displays) Less common: 24.00 Hz p (film) 23.976 Hz p (Bluray / DVD NTSC native progressive scan)s Rarely used: 48.00 Hz p 47.952 Hz p (Some films such as Hobbit were mastered at double speed 48 Hz frame rate; rarely available in home video applications) Additionally, most "widescreen" displays accept the following resolutions: 640x480 (vga), 720x480 i/p (dvd) 1280x720p (standard hd) 1920x1080 i/p (full hd) And uhd or "4k" displays accept the additional resolutions: 2560x1440 3840x2160 (uhd) As well pc monitors accept most any resolution thrown at them including legacy 4:3 display modes. Here's some commonly encountered ones: 320x200 (cga, depreciated) 320x240 (qvga, depreciated) 640x480 (ntsc vga) 720x480 (ntsc dvd) 720x576 (pal dvd) 768x576 (pal vga) 800x600 (svga) 1024x768 (xga) 1152x864 1280x800 (wxga; 16:10 budget notebook pcs) 1280x1024 (sxga; 5:4 flat panel monitors predating widescreen era) 1366x768 (16:9 native resolution of most mid-2000s era "720p" tv sets) 1400x1050 1600x1200 (uxga; 4:3 large lcd monitors) 1680x1050 (wsxga+; 16:10 common notebook pcs) 1920x1080 (16:9 full hd) 1920x1200 (wuxga; 16:10 large lcd monitors) 2560x1080 (64:27 ultra wide or "21x9") Try bending the clock sync speed beyond .1%, skipping clock cycles, scanlines, etc over a digital hdmi connection and very quickly you will find most displays will go black. Just because analog scan upscalers put up with off spec 240p / 480i signals, and vga monitors will sync to about anything, doesn't mean the same holds true over hdmi. -
FPGA Based Videogame System
Andromeda Stardust replied to kevtris's topic in Classic Console Discussion
SNS-101 is hardly a clone. It is based on the same 1-chip design as late release original snes systems. I have a 1-chip snes model 1, and it's great. I wouldn't classify the Genesis 3 as a "clone" either, despite not being compatible with SMS games, Genie, Virtua Racing, or 32x. I have also preordered the trifecta of fpga consoles (avs, super nt, mega sg). -
One thing to keep in mind, the purpose of an arcade machine was to hook in the player and gobble quarters. For that, there needed to be addictive gameplay, and a fast turnaround. As an arcade operator, you don't want little Billy Mitchel wannabes running around spending hours on a single quarter / token. Home console ports were typically slightly dumbed down from arcade to give the player more leeway and make the experience less frustrating. However they still need difficult ramps and such to be engaging. Ultimately the player is in competition with him or herself, and playing forever gets exhausting and isn't fun. However I'm all for tuning arcade games for home ports to make them fun. If this means changing the ghost physics to make them less relentless, or closing the gap between pinball flippers, I'm all for it. Many early pinball tables used 2" flippers before 3" became standard. A difficultly setting with slight tweaks (ie novice, hard, "arcade" modes) can make a world of difference. Competitive players looking for challenge or to hone their skills can pick the arcade mode, whereas casual players have additional options. A "baby bumper" option between the flippers might be easier to implement for novice mode as opposed to retweaking flipper physics.
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Yeah his mods are legendary. If anyone's gonna turn the Halmark Donkey Kong ornament into a fully playable arcade, it's this guy.
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What did you buy today?.........
Andromeda Stardust replied to evilevoix's topic in Show Us Your Collection!
Super MArio Brothers for Sega Genesis. Because why not? https://www.ebay.com/itm/Super-Mario-Bros-16-bit-SEGA-MD-Game-Card-For-Sega-Mega-Drive-For-Genesis/163020684684 If this is the version I think it is, it's a 1:1 port of Super Mario Brothers to Sega Genesis / Mega Drive, with updated graphics and sound. Minus world glitch is accessible but completely different to the Nintendo version. -
Yeah those physical game carts all have backups made, illegal or not. Nintendo's own virtual console games had ines headers. Thanks, pirates, for illegally archiving this game so I can legally reaquire it and charge money for it! Cloud storage is unreliable. The servers will eventually get shut down. Only benefit to digital files is ease of copying, however you have drm hurdles to jump over. An encrypted file is worthless without an unlock key. Don't expect modern discless systems to be easily hacked like previous generations.
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That's a great idea actually. A lot of early era pins have the extra wide flippers with the peg in the middle. If you get a sdtm (straight down the middle), you gotta resist the urge to hit the flippers until it bounces back up, otherwise it will go underneath the flipper and drain.
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All Video Olympics ROMS are defective? Flashback 8 wins?
Andromeda Stardust replied to YeOldeTARDIS's topic in Atari 2600
Just curious, does Warlords work in 4 player on the Retron77? The Hyperkin dumper clones and Atgames emulation are both kind of janky. However good known rom dumps of any 4 player paddle games should have no issues playing on Harmony using stock hardware. -
The Official Nintendo 64 Thread!
Andromeda Stardust replied to Rick Dangerous's topic in Classic Console Discussion
I have the n64 v3 everdrive. Brilliant piece of kit. Load Conker's Bad Fur Day in 3 seconds! Also with the v3, you don't have to worry about resetting before shutting off the power to retain your save game. Only downside is you cannot play 98% of existing Mario64 hacks because they use emulator shortcuts that don't work on real hardware, namely odd byte indexing. It's been discussed on krikzz.com forums. The author of Toad's Tool isn't interested in fixing it (ie, fixing the hacks to make them work on hardware will also break them on several popular emulators = stoopid excuse) and won't release the source code. -
Except the real cx-80 trackballs don't use raw gray code but rely upon directional indications like the cx-22. A modified Wico trackball (or factory modded cx-80s) need to use the ST versions of the ROM instead of CX-22/CX-80 versions. And not all cx-22 trackballs use trackball mode. If you buy a cx-22, make sure your trackball controller has a tb/js switch. "Tested, working" in the ebay description doesn't guarantee it's compatible. And no stock Wico trackball will operate correctly with these hacks.
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I remembered the bus stuffing demos. They functioned fine on my 4-switch 2600 and my 7800. I did not test on the Gemini. I would love to see more complex games made with the bus stuffing. They nearly rival the 7800 in capabilities. Due to the way the tia operates, any static screen displayable on the Atari could potentially be a game screenshot in a 60hz game. Somewhat was working on the Cicada demo (galaga port using gb like monochrome). Whatever happened?
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Nintendo Classic Mini announced
Andromeda Stardust replied to Atariboy's topic in Classic Console Discussion
Is that a bootleg??? They were selling NES classic bootlegs at the mall (with 9-pin controller ports). Maybe I should pick one up for schitz 'n' gigglez... That said, Best Buy had piles of NES / SNES classics yesterday (Black Friday). We didn't see any real "deals", to speak of, though we went around 7pm. My fiance went pc shopping and I helped her pick out a new 4-thread AMD Lenovo laptop for $379, normally retails for $399 ($20 or 5% discount - what an amazjng deal). Then she added an $89 one year service plan I'm sure she'll never use. Total was slightly over $500 at that price. She could have gotten a better 8-thread Intel cpu for that budget without the plan. At least she is giving me her old laptop as a consolance. Windows 7 32-bit, 2.2Ghz Core 2 Duo, 2Gb RAM. Yeah, it's a dinosaur. I may even drop Win7 altogether and put XP on it. -
Won't this cause some tubes to screw up the draw sequence? Vblank uses a "blacker than black" color, essentially 0V over composite. Solid black is actually a few millivolts higher than this signal level. This is why Nintendo told developers not to use colors 56-63 on the color pallet tables because this signal could be misconstrued as a vblank signal by the tube or digital set. Just curious, will use of this function to blank out an entire scanline potentially trigger a midscreen vblank (resulting in stuttering screen, rolling, or "unusable signal" display on some sets but not others?)
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I wonder if it's possible to fill up the Red Wii internal ram with game disc saves. Every known exploit for original Wii relied on either the web browser or a backdoor SD card exploit. Perhaps a new exploit could potentially rely on the USB port, either by injecting data through it or utilizing a disc software that can directly access the USB port. I have no idea what the USB ports in the back of the Red Wii are used for, if anything. Well Guitar Hero, rock band, and Wii Sing use it for the usb microphone and a few other accessories that are plugged instead of bluetooth. The dancepad games used the gamecube port and aren't compatible with post-2010 wiis. Guitar Hero and Garage Band utilised the BT Wiimotes. An exploit would have to rely on a disc game that specifically communicates with the usb port or the Bluetooth connection to the Wiimote in such a way that it reads data from them. The data would have to be injected such that it overwrites executable code. It is plausible that a game that reads a sizeable chunk of data streamed through the bluetooth connection could have code injected to execute a file on a usb drive. However this would require completely spoofing the BT stream to the wiimote and peripheral connection on games that connect to wireless peripherals. Once a homebrew channel loader can be installed from the USB drive, it can read data from the USB instead of the SD card. However no concrete evidence exists of anyone installing any homebrew channel content on a red Wii mini, even with advanced hacking methods such as soldering in missing hardware to the mainboard. Very few users are capable of manipulating the flash chips on a low level, doubly so that they are internally encrypted. Noone has broken the encryption method on discs, once the "unlicensed game cube discs" were patched in the os, barring non-exact copies of factory pressed discs, with or without a cd drive mod chip. No mod chip exists to my knowlege for the Wii mini, and no non-pirate disc content works with wiis beyond a certain firmware revision, which includes the wii mini. In lieu of concrete evidence that Wii mini is hackable, I believe a yet undiscovered exploit may be possible, but very little progress is being made to hack the wii mini when the standard older models with the sd cards are more cheaply and readily accessible. It does not change the fact however, that the ebay description is total 100% bunk.
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If you bought the AtariVox for $60, you overpaid. It is $45 in the AA store. https://atariage.com/store/index.php?l=product_detail&p=1045 The speech synthesis is based on arcade samples but it uses a TIA audio register stuffing process for the speech synths similar to the music synth chip in Pitfall II. Also a bit overzealous on the posts mate... Glad you are enjoying it. Yes, the new CDW bankswitching capable games are mind blowing. Yes, this game is so fantastic, I was playing on my AV modded 7800 and forgot that I was in actuality playing a 2600 game. It's that good! I would also personally recommend Space Rocks, Scramble, and Super Cobra Arcade if you want more advanced 2600 games like this.
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It appears we have hit the next road stop. Atari Vee Cee Ess has posted an update. So far no concrete evidence of anything, though they make a rather intelligent sounding post explaining what they are doing without actual proof. https://medium.com/@atarivcs/the-birth-of-the-atari-vcs-operating-system-part-1-d8f43bfa0290 I am sure people can pull apart the article. While we don't yet have proof they are working on anything, we do have confirmed radio communication which is better than silence. Because the original thread is so full of jokes, tacos, and general dissentment, I figured this thread needed a bump since they have acually produced a legitimate update with details of their strategy for producing the OS. Rob posted an unfortunate post regarding a skydiving accident. While this is unfortunate (and i hope he has good insurance), why I get the suspicion this extravagant accident (and whatever other lavish trips or extreme vacationing adventures have ensued) was potentially funded by IndieGogo contributions? Anyway, communication of any kind would be considered progress at this point. Stay tuned for further updates...
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really weird thing is, like the silent film era, many "digital" games will become lost due to our disposeable digital culture. mask roms and discrete logic may well last 200 years. vinyl records 100+ years, cds 50+, cassettes 30+, harddrives, floppies depends on storage versus use, ep-roms 20 years* (some have started to rot before 30), flash 10-15 years possibly less or more depending on use*... drm locks software to hardware meaning if hardware dies, user logs off, servers shut down, etc, then data is lost. dcma has no expiry date unlike patent and copyright. dvd patents are expired but you are not allowed to release free decryption software. currently no public domain material exists on encrypted media, but suffice to say functional nes, atari will exist in 60+ years when super mario © is released. dcma in it's current form will still prevent decryption of public domain discs. unlike silent era films, the early gen games will be well represented but later gen digital games will not. public availability of streaming only movies and tv series ie "netflix originals" is also an issue. in 30 years will people be able to enjoy said content without resorting to piracy? there is a thriving bootleg dvd market for failed tv shows not available on physical media. sad the 2nd through 7th gen video games may be remembered and played 100+ years from now like classic music / lit, yet later digital / drm era games get lost to time and forgotten...
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Some of us have expansive libraries, including homebrew. I can assure you, many back-in-the-day games, as well as modern games, do not run on it. Period. Additionally some games that may run from ROM do not run from cart. So by playing obscure or sophisticated games on it is a bit like a race car with square wheels. You'll go nowhere fast... But...
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end of an era. good luck pkaying your favorite games 20 years from now. preservationists will argue that physical media is why retrogaming is even still a thing. copyright terms are far too long to save our digital culture before much of it is lost to deletion or bit decay...
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UnoCart-2600 : a DIY SD multi-cart for the 2600
Andromeda Stardust replied to electrotrains's topic in Atari 2600
I dig your avatar Gabor.
