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Andromeda Stardust

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Everything posted by Andromeda Stardust

  1. 1. Probably.2. Doubt it. 3. Plausible, but they would have to remap the controller port which may break certain games, as with Super NT occasiinally not detecting controlkers. My guess is button on the cart adapter by default unless a menu option is toggled. As for your other request concerning Colecovision, the controller ports are not wired same as Sega so it may require additional logic or hardware not initially baked in. Same principal with Atari and other 9-pin cores. Analog was very generous this time on the backwards compatibility front. That 2-in-1 is definitely cool. Where did you get it?
  2. Exactly. Work on a product doesn't end the moment it ships.
  3. Possibly multiplex the inputs. But the cpu must issue a command to output data to the controller socket. There are each four bits on the joystick port to use to write back to the controller. Fire is generally read only. Multiplexing is used to read the controller matrix on a keypad, with only passive components inside the controller. Reading two joysticks simultaneously is a bit more work however. Between both joysticks, we have discrete 5 inputs, plus ground, for a total of ten. Vcc and gnd are reserved, leaving 7 possible inputs per port without multiplexing, including paddle lines. We are currently 3 data lines short so multiplexing is needed to provide the necessary communication. Devices like Atarivox do exist. So a two way street is possible. A joystick cannot be interfaced into a keypad matrix because simultaneous button presses are not allowed. The Atari must write 4-bits to the joystick input, then listen for data to be passed back to it. Maybe the multiplexerreceives a 4-bit code, then switches to the corresponding joystick inputs. The codes need be patterns that are difficult to apply from a joystick, for instance three cardinal directions held in tandem. The outputs of the joystick multiplexer are buffered by inline resistors. In the event a data write from the console occurs, the cpu overrides the multiplexer output. The input pins on the multiplexer are connected directly to the port and receive the signal. Pins 1-4: 1-0-0-0: multiplexer switches to player one. 0-1-0-0: multiplexer switches to player two. 0-0-1-0: multiplexer switches to player three. 0-0-0-1: multiplexer switches to player four. Note that joysticks are low logic inputs, so logic for a standard joystick without a cardinal direction pressed is all high or: 1-1-1-1. Pressing up yields: 0-1-1-1. Pressing a direction pulls it low, and as long as the cpu is not set to write mode, the multiplexer will transfer the active joystick out to the jousrick port. Normally only one or two jnputs is present on any given stick, but forcefully pressing down on the top handle of some sticks will activate all 4 directions. But 3 at a time is highly improbable. Any time there are not three inputs on joystick lines, the multiplexer does not switch inputs. One could even make a six player per port multiplexer by adding U+D and L+R. Game engine quickly cycles through all 4 joystick ports by cycling the four key bits thriugh the cpu in output mode, then reads the joystick inputs. Four sticks to one port, up to eight sticks total. Circuit diagram needs to be made, tested on breadboard first. Then etch pcbs, create wire harness, design injection mold for plastics, easily the most expensive part. Assemble at factory. Logistics of manufacture aside, coming up with a game that can harness the severely limited system ram, cpu cycles, and layer objects to create a functional and fun game for 8 players will be challenging. Warlords famously utilized four. Gathering 7 friends who all want to share in said gameplay: borderline impossible. Add to that the fact buying two adapters significantly increases the cost of homebrew, and few people buy it. Chicken and egg suyndrone. Hardware needs to exist so programmers utilize it. Software needs to exist so hardware is built for it. So yeah, it can be done to multiplex the controller ports, but is it feasible? Or is it a solution to a problem that does not exist? Frel free to use this idea.
  4. Be sure to add a shot of wiskey when you hit 1,000. You will get there before you know it, trust me. I'm well past 10k at this point. Also bear in mind nearly all nintendo games prior to disc/card era had "H-seam" shrink wrap, meaning there was a large horizontal seam (or vertical for portrait oriented boxes) extending across the backside of the box. This seam intersected two additional seams running up the center of both spines, forming an "H" shape. I believe the equipment used by Nintendo was designed in house and distinct from what other companies used. This makes it nightmarish to fake a Nintendo H-Seam compared to other consoles. Most other factory shrink wrapped consumer items had little square folds on the spine edges, like cd and dvd cases. Nintendo switched to this format starting with the Gamecube for consoles and the ds for handhelds. This means that modern Disc / card games are much harder to authenticate compared to older cardboard titles such as NES/Famicom/SNES/N64/all Game Boy iterations.
  5. Why? The extra fourth "hole" won't be visible at all if you rear mount it. Three little round holes in the case for the RCA jacks. Measure twice, cut once. Use a pilot hole to center the bits before drilling with the larger size. You will need two machine screws and two washers / nuts for the bolt holes. The only visible cosmetic issue as viewed from the outside, is that one mount screw of the four jack array is farther away from the three little RCA jacks compared to the other. You can also reinforce the bracket from the back with hot glue if needed. I would also recommend placing yellow/white/red dots over the RCA jacks for identification, since the third jack will be either black or red and not composite yellow.
  6. https://www.ebay.com/itm/RED-NINTENDO-Wii-Console-only-RVL-201-No-disc-read-but-great-w-NETFLIX-apps/352485011726 Good luck with that...
  7. Nonono, he's too coherent. A real broken record sounds more like this: Important thing to remember is the sample always loops once every 1.8 seconds (or 1+1/3 seconds if playing a 45rpm) so it helps to have a beat measure that's close to this time constant...
  8. You probably also didn't have Google either to show you strategies for point farming much less staying alive. Like with shooters, you probably was like "shoot everything and try to not get hit." Or with pinball, "avoid the drain." Now you can go on Google and be like, "If you daisy chain the powerups, it enhances your primary weapon. Be careful not to enhance any specific weapon beyond level IV or collect a different powerup type, otherwise it will revert to base configuration. For the boss fight on stage X, hover here with when he begins the assault, there when he morphs into his second phase. Firing at the eye when revealed deals 300% damage. Watch out and do not hover here for long. Dodge left when the tentacle wiggles this way; dodge right when it wiggles that way. When he flashes red, you are at the third and final transformation phase. Move all the way into the corner of the screen to dodge the devastating assault. His underbelly is exposed when he performs this attack, however hovering underneath is sheer suicide, so now is a good time to use the screen filling super-bomb if you have em. His health is almost depleted at this stage, so it only takes two superbombs to annihilate the boss and save the galaxy..." Yeah, with explicit instructions like that, that boss fight you could never win as a kid becomes a literal cake walk.
  9. It's called a gag reflex. If he genuinely has a gag reflex reaction to certain textures or tastes, it can be cruel and unusual punishment. If he's just clowning, that's different though. Ramble on...
  10. Modern game completely unrelated to Pacman. He teases it in the final seconds of the above video. https://www.gamestop.com/nintendo-switch/games/bendy-and-the-ink-machine-only-at-gamestop/165986
  11. 353k points. It's on like Donkey Kong! Score could still use a bit of improvement. A couple times during the run, I misplaced a piece due to the garbage finger stick not registering when I tilted it. I set up a wicked double T-spin attempt midway through the game and had a T piece ready to deploy with another T piece in the queue. Drop the first T piece in the hole, then rotate the second T piece sideways and spin it into position for a double T-spin. Only problem was the joystick seized up and I misplaced the T-piece by one brick, ruining the attempt and requiring to fill up the holes by nickle and diming the points. Filling two lines in this manner will award the high bonus points of 1200 x current level (in this case 1200*15 = 18k points every time I do that, or 27k if stacked on a previous T-spin). So stupid easy it feels like I'm cheating. The only downside to T-spin is it is impossible to complete lines with a T piece while building a column on the edge to attempt a Tetris. Workaround is to place the well in the center of the playfield instead of on the edge, but this can prove risky. A deep well with one square available on either side would accommodate both the double T-spin or the I-beam. Ignoring T-spins, 38 consecutive Tetris at level 15 would yield 152 lines and only a meager 678,000 points (800 * 15 = 12k points for first Tetris and 18k thereafter). If starting with a single T-spin, it would net 690,000 points and 153 lines. It is impossible to clear more than 153 lines in this version. Fun fact, the theoretical max high score for this version of the game (150 lines) is 2,037,000 points. This could be achieved by scoring a single T spin (12k points) followed by 75 double T-spins (27k points each with 50% bonus * 75 = 2,025,000) and total 151 lines. No, the theoretical limit would be clearing every line one at a time with single T-spins! This would yield 12000 points for the first line cleared by a T-spin (800 * 15) and 149 consecutive T-spins from there (18k each) for a grand total of 2,694,000 points and 150 lines, not counting drops. FYI, you can not do a T-spin on a hard drop. However the likelihood of either is infinitesimally small considering that 75 consecutive double T spins would require 20% or greater of all pieces be T pieces. 150 consecutive T spins would require 40% of all pieces be T pieces. By comparison, scoring back to back Tetris indefinitely (despite yielding much lower final score) only requires 10% of all pieces to be I-beams, so the T-spins, while useful for point bonuses, aren't so practical for maxing out the theoretical score. I would like to see anyone best one million. A lofty goal for sure. That extra zero in the score isn't there for show you know... Other notes, there is an "all clear" icon buried under the overlay. I have no idea how many points it would yield, but in all my years of Tetris playing, I've maybe achieved it once or twice.
  12. Looks Awesome. Unrelated, but I saw that bit at the end where Bendy was available for physical Switch and immediately ordered a copy.
  13. youll want to avoid uv light especially windows and florecent fixtures. only use led or incandescent bulbs in your game room. avoid ionizing air purifiers as ozone is highly destructive. store in a climate controlled environment like your living space. attics, garages, or sheds are a big no-no. heat encouages breakdown and cold condensation. then you have vermin such as roaches, rats, and termites which will eat your boxes and piss/shit in them. ask me what happened to my mom's collection of 1st edition sci-fi novels which sat in the garage for 20 years...
  14. just buy a four jack rca mount and use a dremel or rotary drill to cut off the 4th jack.
  15. The audio is a much more significant part of this title than others, and modern developers cannot emulate the original code without scrubbing the audio, due to copyright. So genesis is the best physical release, and possibly Froggie 7800 for homebrew. Bitd console ports are rarely as accurate as modern emulations vecause the developers had to work within the limitations of the console. And most of the coding was redone. It wasn't as though some geek downloaded a MAME ROM online and re-upped a full asm dissasembly for homebrew authors to study and scrutinize, then debug on a fast pc emulator. They had to recreate most arcade effects from scratch, and if they were lucky, rarely the arcade developer provided them with white papers detailing the behaviors of the arcade game. Mostly they played the arcade game in the break room, then compared it to the current build of the game using lotd knows whag arcane development environment paired with eprom devboards that plugged into the console. And if your game crashed, good luck debugging it and figuring out whaf part of the codd broke the system. In a modern emulator environment, you can easily pinpoint the exact memory location of the instruction which caused the hang. On a console dev environment, you change some random snippet of code, wait a few minutes to burn the rom, then insert it into the devcart and play to whatever stsge of the game the bug occured, and hope the modification fixes it.
  16. So close. I hope you achieve your goal with Ms Pacman. Godspeed, my friend. And I totally agree with other's sentiments on age factor. Intelligence and skill increases throughout life. You never stop learning. Brute strength and agility fade, but mentally and neurologically we stay fit much longer than physically. So our bodies may not be capable to take or dish out as much abuse at 40 than we could at 24, but mentally we are much sharper at 40 than at 24. Mental, neurological, and reflex deterioration don't normally set in until we are past senior age. I'm sure some old hat will be packing and nes/atari/whatever and a tiny but functional crt in the old folks home some decades from now, just like current old people hoard vintage tube radio equipment and such. Arcade controls and video games, as well as certain sports such as billiards, archery, shooting, etc, rely on fine motor control which does not deteriorate as rapidly as coarse control (strength, speed, running, jumping, etc), so it does not surprise me that world class players in the 80s can still perform 35 years later. So while you may not run a 6-minute mile like you did on the high school track team, you can sure as hell best those old high scores you set on the Atari when you were a kid. The millenial newcomers are giving the old guard a run for their money though. I'd say esports for retro games is every bit as popular now as currdnt gen stuff, if not more. Not surprized that young kids are coming out of the woods aspiring to set records playing games like Donkey Kong, Pacman, or Tetris.
  17. Well, playing video games is a bit different from sports competition. As long as a player is mentally sharp and doesn't have a debilitating neurological disorder or repetitive motion injuries, they are capable of competing. Reflexive action is a bit different from raw physical performance. For instance, pro bowlers, golfers, and pool hustlers can have much longer careers than other athletes, though nobody denies they are sports that require skilled hand-eye coordination. Video games are no different. Additionally the popularity of the internet and streaming sites like Youtube and Twitch mean that contestants are now publicly performing record attempts for bragging rights. This means any newly discovered point farming methods or playing techniques can be scrutinized by other players. This has the net collective knowledge effect of players learning and benefiting from others techniques. Prior to live streaming, play attempts were done in secrecy. So yeah, the fact Billy Mitchel can now hit 1 million points ten years later, after watching modern live streamed attempts by world class players, when he could not do so back in the day without cheating, is no surprise. I am a much better Tetris player now, at 37, than I was at 17 when I first got Tetris DX for the Game Boy Color. I am at a point that I can basically grind indefinitely on level 30. I first achieved this feat in 2015 when I was 34. In fact it happened a couple days after I posted this video. 315k on a DMG, despite starting at level zero and only reaching level 19 (damn I-beam famine resulted in early death). I wanted to see the grand rocket finale in monochrome, launching into outer space and dropping Tetris blocks into the sky. I was sorely disappointed by the actual result when played on a monochrome game boy, hence the "what???" at the end. My top score of all time was 700k I think, set a few days later, on the very same DMG. I just hit level 30 for the first time, basically achieving a Zen-like state of gameplay, before realizing to the bane of my childhood, there was no end to the game. Another time I played on the Game Cube Game Boy Player though a CRT, and I reached over 500k before I quit out of boredom. Are my reflexes better at 37 than they were two decades ago at 17? Probably not. Do I now have a lot more practice, and intimate understanding of play physics and scoring? Yes, without a doubt. Lastly on the subject of "doping" I think it maybe can be applied to esports. I don't know of any video game record holders that have ever been tested for doping or substance abuse. For instance, if someone performs a 36-hour marathon of "insert name of arcade game that doesn't have kill screen" while consuming a half case of red bull and wearing a catheter, whereas another player only survives 24 hours by sipping water and taking occasional urination breaks, did the red bull junkie gain an unfair advantage from the caffeine boost and pee tube? So what if the water boy is still gaming competitively at 63 while the red bull junky had a heart attack and kicked the bucket at 36? The dead junkie still holds the record...
  18. Zippy and Princess Rescue are unique platformers for sure. The physics isn't quite right for either but they are definitely fun to play. Zippy is quite hard as well. I've beaten Princess Rescue, but never beaten Eggman on Zippy. I think I made it to one boss fight once. I also collected a couple emeralds in the bonus areas above the stage. The random element does add replay value though in that you get one of four themed zones each time you start. Sprybug was supposedly working on an original concept game on not based on demaking corporate IP. There was also talk at one time of recycling the Princess Rescue game by replacing the graphics and sound with non-infringing content, but nothing ever came of it. I suppose someone could hack the Princess Rescue ROM (with permission of course) and alter the offending content.
  19. Countless other people never had any issues with the "click" mechanism even after years of daily use. That said, if he broke it by yanking the SD card instead of pressing down, then it isn't a warranty issue, it's user negligence. Perhaps read the manual next time! Protip: Most broken stuff can be jury-rigged to make it work again. Masking tape over the card end will keep it from ejecting.
  20. Galaxian and Mappy are newer units and only recently started appearing in Walmarts. I have all 5 Namco My Arcade units and Data East Burgertime. Pacman, Galaga, Dig Dug, and Burgertime, I picked up for $25 at Walmart; Galaxian and Mappy I ordered online for $35 a piece. Like Galaxian and Mappy, Heavy Barrel and Caveman Ninja have also not been available at Walmart until very recently. Best official port of Frogger hands down, for any portable or home console, is the Majesco 1998 late release Genesis port. The SNES version, and all home console or portable versions since, have butchered audio due to copyright issues. I don't get it. The tunes are just synth chips; they don't even contain real audio samples of anything (which would have been prohibitively expensive with the price of ROM in the early 80s). I guess every remake, cover band, and hip hop track that ever sampled or borrowed from anything prior should get pulled for copyright violations too. Pretty bland world musically if you ask me...
  21. Pretty much this. They play well if only the Dpads were tighter. Also might be too late for you atm, but you can get them in store at Walmart for $25, but the My Arcade website as well as Amazon are full priced at $35. I'd probably jizz mah pahnts a little bit if My Arcade released a Ms Pacman cab, in hot pink plastic with the Tengen ROM on it, even with simultaneous two player options disabled... Not like that other garbage TV plug-n-play Walmart had last year, with only Namco Ms Pacman on it...
  22. Are the GBA Spyro games any good? I heard there was a 2-in-1 of Spyro Season of Ice / Season of Fire. then there is Legend of Spyro: A New Beginning...
  23. Pretty much this. Ballz3D (most common cheap donor source for DSP1 chips) is fun for a moment or two, and the rest of the DSP1 games mostly are crappy sports titles. Fun fact, my Ballz3D cart (which I subsequently used as an organ donor for my Everdrive 2.0) actually ran on my Retrofreak, but not the SNES or Super NT. The Retrofreak of course being a crapulation box that doesn't actually utilize the cartridge bus for anything except for dumping the ROM.
  24. I love my 7800 very much, but we never produced any games together...
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