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Andromeda Stardust

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Posts posted by Andromeda Stardust


  1. I'm trying. Al must be really busy. I've pretty much told him I'm ready to go, asked him how he'd like the format of my packaging materials and it's been almost a week since I heard from him.

    No kidding! I've been waiting for quite a while on a PM from Albert telling me that Halo 2600 is ready. Will it sell in the store with a box as well or is there just a cart only option? Either way, this SMB title is definitely worth slurging a little extra for the box. Are you completely finished bug-testing? Also don't forget about doing a PAL release (altered colors and 312 scanline count) for our friends across the pond. ;)


  2. I think at least weekly updates should be posted. I understand problems happen, but this book is almost 4 months past its release date! And since this is a community funded book with kickstarter and pre-orders, the community should at least know the status. If there was no money exchanged, then that would be a different story and would have the right to stay silent with the old developer montra of "when it is done".

    4 months is inexcusable, especially when the claims period has expired on most orders. I shouldn't have cancelled my claim on October 23rd, but the seller insisted that the book would be shipping the following week, before the end of October, so I cancelled my claim based on my faith in the seller that it was shipping soon. And when I had previously contacted the seller in late September, he promised early October. He also chastised me in a PM for publicly discussing the issue openly in the forum, but I'm really not the only person being affected by the issue. Either ship the book or refund mine and other people's money...


  3. Activision used to make the greatest games back in the Atari VCS days, even rivaling some of Atari's own. Now it seems like everything they produce on modern consoles is shameless movie/TV cash-ins and shovelware. I was browsing the 3DS/Wii selection at Walmart the other day and saw a familiar brand name on several budget titles. Then I noticed that most of the Activision lot were shameless cash-ins and knockoffs of successful Nintendo IP. I looked them up on IGN and Metacritic and found most of their games have abysmally low scores with very little thought and effort. I'll cite two examples:

     

    1: Wreck-It-Ralph could have been a great spoof of the various gameplay styles taking place inside the fictional games featured in the movie, but instead the game was totally uninspired and lame based on the one review I read online.

     

    #2: They're coming out with ABC's "Wipeout 3" for Wii-U. 'Nuff said.

     

    WTF? Where's the Activision that was so great and innovative back in the '80s, with fun original games like "Pitfall", "River Raid", and "Kaboom!" ?

    • Like 1

  4. No. They bury some polonium in a shell made from crushed ET carts (cause you know ET has super powers and can shield the radiation better and more efficiently than lead. Now fill the landfill with popcorn instead of cement. The radiation causes the popcorn kernels to pop. People from abroad come to snack on the nuclear feast, and a race of super-mutants emerges from the wreckage. They are short, stubby, and have ugly bulbous heads and a healing beam that radiates from their fingertips. The military gets involved and quarantines all but one of the mutants at area 51. The one that escaped befriends a little boy. Supreme alien beings pick the little mutant up as the chosen one. The "phones home" bit is just a ruse to make the documentary more believable. Then they make a game about it, bury it in a landfill with nuclear waste under a mountain of popcorn. 1982 loops in an endless ET cycle forever as moviegoers are forced to watch ET over and over again, in true Clockwork Orange fasion, whilst having nuclear popcorn forced down their throats. Choking commences, and ET performs the Hymleck manuver on all 170-190 dead survivors and saves the day!

    • Like 3

  5.  

    I choked on a penny when I was a baby and lived to tell about it. :o The webpage you sourced listed no source for that random factoid. What were the other "5 most dangerous snacks?" The 170-190 deaths from choking on popcorn could have been pulled out of a hat, just like the number "42" from Hitchhiker's Guide to the Galaxy, or the supposed 12 million Pacmans and 4 million ETs that got buried in the NM desert landfill.


  6. OK, the new Angry Video Game Nerd movie trailer has the E.T. Landfill as a big story line plot. NSFW

     

     

     

    http://www.youtube.com/watch?v=eiz95K1ngiI&feature=g-all-lik

    Wow, that is hilareous! Especially the barf at the end of the trailer. Too bad the movie is totally fictional and not based on a lick of truth. Still awesome though. I'm somewhat a fan of Angry Video Game Nerd, though I haven't watched all of his videos.
    • Like 1

  7. Amazing!

    How'd I miss my typo?(skipping sixth level)

    Well, 150% of the levels, double the fun. If this port had that, it would put the NES one to shame(It already does with all four levels)!

    _DK_||_||_endless hammer pile

    T__||@___

    [email protected]_T_||_

    _||[email protected]_

    ||[email protected]||__T

     

    @ is a coil of rope. T is a stake. Mario must Lasso four ropes around Donkey Kong's arms and legs, and hammer the rope down with stakes. It takes 5 hammer hits to push down a stake.

    When Mario is Lassoing, he goes into "Lasso Aiming Mode", which is kinda like... it's hard to describe, if you wanna know, just ask.

    If a rope stays on DK , it will fall off in one minute.

    When Mario pounds the last nail, DK will break free and climb the next ladder.

    DK will be pressing a button that creates an oil slick, activates traps, releases planks that fall down vertically, et al.

     

    You've lost me. Really needs a diagram, even if it's just a crude paint drawing. Rather than adding fifth, sixth, and so on levels, do a bonus release, like an expansion pack. Somebody did a hack of the Arcade ROM for DK called DK II. It would be cool if somebody converted this hack for DK: Complete Edition NES (also known as "Pie Foundry"). But before we start adding on extra VCS levels, we need to perfect the originals. Otherwise, we'll end up making it into something like Game Boy Donkey Kong, with about 100 or so levels in it and a save battery.


  8. That looks neat. I gave it a download and will load it on my Harmony.

    I love Tapeworm by Spectravision

    I enjoyed TapeWorm too, but when I got into the later stages, my worm turned invisible after several seconds and I couldn't eat the numbers. Suddenly a really fun game becomes excruciatingly frustrating when i can't see where I'm going. The graphics probably aren't as bad as I remembered them a few months ago. I just remember playing it shortly after I got my Atari in May 2012. No offense to anyone, but Atari graphics are kind of an aquired taste compaired to NES and I was still adjusting to them. I'm more used to the effects now, but they could have picked better colors.
    Yeah, I just placed that game on my wishlist earlier tonight. The missiles definitely look awesome and adds a much needed strategic element to the game! I played Surround earlier tonight. I realized I had picked up the game but not really played it much because I didn't have my buddy around. I plugged the controller into the Right side, and all of a sudden, I could control the thing. It's not much fun playing by myself due to the AI. I can pretty much keep out of the way of the CPU and expect that the CPU will kill itself after a short period of time.

     

    But what I really enjoyed about the original Qbasic Nibbles, and the classic PC snake games, was the exploring aspect of collecting the randomly distributed apples, numbers, whatever and watching the snake grow. Then in two player mode, you have the option of working together or competing. Sure you could try to annihilate your opponent, but the primary objective was to collect numerals. Just like in games like Mario Brothers, Joust, and Balloon Fight, with 2-player Snake / Nibbles, you have the option of working together or competing just based on play style.


  9. My father wanted to share his Arcade Game Room with everyone ;-)

     

    http://youtu.be/wljjGhuWU68

    That's awesome! Pretty huge game room you've got there. Someday when I get my own house, I'll turn the garage into a Game Cave (because man cave is sexist - can't the wifey hang out there too?), and install a pool table, dartboard, Foosball, a homemade NEScade, various other retro systems connected to a vintage "console TV", beer fridge, and a Namco 30th anniversary cocktail cabinet.

  10. Basically, Snake (or nibbles) was an popular PC game back in the 80s where you control a Snake and attempt to eat 10 digits or fruit. As you eat, your snake gets longer, and if you crash into a yourself, a wall, other player, you die. I used to play the Qbasic version a lot back in the day, and me and one of my lab partners had fun competing

     

    I have TapeWorm, but the graphics are lame, and in the later levels, your snake becomes invisible, which makes hitting the targets excruciatingly frustrating. Surround doesn't really seem to have a decent 1-player mode, nor do you have targets or obstacles to navigate. Are there any other decent games I can try?


  11. Honestly I don't see the problem with flicker at 30Hz. It can become an issue with HDTVs (deinterlace causes half-scanline bars on progessive displays) and youtube videos (youtube deletes every other frame on interlaced or 60Hz flicker sprites causing certain game elements to disappear), but on CRT TVs, 30Hz looks flawless if it's over a black background. Even the 20Hz flicker of Pacman 4k is acceptable to me. IMO Donkey Kong just doesn't look right without different color ladders and platforms.

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