Jump to content

evilevoix

Members
  • Posts

    362
  • Joined

  • Last visited

Profile Information

  • Gender
    Male
  • Location
    Jerzy Shore
  • Interests
    Classic gaming
  • Currently Playing
    Ranger X
  • Playing Next
    Doom Atari Jag

Recent Profile Visitors

8,173 profile views

evilevoix's Achievements

Moonsweeper

Moonsweeper (5/9)

148

Reputation

  1. Of course you won’t. You’ve already repeatedly proven to deny prima facie evidence so what is stopping you now?
  2. It always amazes me when someone just comes in with a Fan Boi attitude and tries to lay it down over and over again to get the same result. What you have ignored (again) are the following: 1. The Genesis can and does move MORE Sprites on screen without slowdown or nearly as much. This has been demonstrated for decades now and in fact does things the SNES simply cannot. 2. I posted XENOCRISIS which would be impossible on the SNES to move that many sprites that fast without slowdown and cropping the grafx. 3. And yes it's a "fact" that "Genesis moves games more fluid than SNES" This seems to really upset you and to see you continue to argue this point is really troubling in the face of decades of evidence. 4. It’s not one individual example but the extreme majority for the Sega Mega Drive. 5. Your continued instance of the SNES being more fluid than the MD when you posted three examples of games that either need patches (Gradius III) or have crippling SLOW DOWN (U.N. Squadron) or simply cannot move as fast at all (SFII) let’s me know we’ve entered the realm of cognitive dissonance. 6. The SNES is slow, it’s not only a claim, it is a fact. 7. It is not as fast as ANY Sega game, it cannot run anything close to SORII or Litening Force or Gunstar Heroes or Hard Driving or XENOCRISIS or PAPRIUM. It just would not work. It needed a FX chip to run a cropped 8 FRAME PER SECOND 3d racing game when the SEGA Did it for Kawasaki Super Bike on stock hardware at a much faster rate. Stop it. 8. The Genesis has a clean sound output while the SNES is indeed muffled The sound output is much more clear from the MD. Now that is not to say that the MD can’t have bad sounding games, it is an instrument and can be played badly. The SNES blasts samples that again can sound great but muffled. Let me spoon feed it to you: The "muffled" sound of the SNES comes from two things: low quality samples, and the guassian filter. Because of memory limitations (the SNES had a whopping 64KB of sound RAM), samples were often heavily compressed and of very low quality. Making this even worse is the Gaussian filter applied to all sound output from the system, which adds another layer of blur to things. The SPC700 chip has the ability to "echo" or reverb sounds, which you can hear quite clearly in the piano in Secret of Mana's theme. A lot of composers took advantage of this, resulting in that very distinct sound. On a different side of things, the Mega Drive generated audio using an FM sound chip, which didn't have to rely on samples. Sounds could be much more raw so to speak, although programming for the Mega Drive's main audio chip is a heck of a lot harder than just plopping a few compressed samples in and calling it a day. 9. Everybody and their mother agrees that the Sega D Pad is without equal. The SNES controller is awkward for fighting games using shoulders for Punch/KICK and a proper Sega 6 button. Nintendo DID create the Modern D-Pad as we know it with their Game and Watch devices and was copied completely by the TG-16 but a proper 8-way pad with perfect feel is what separated Sega and made it superior. The SNES shoulder buttons are awkward and not natural, this would later be alleviated by the PlayStation with proper triggers which are superior. I used the Mad Catz High Frequency Turbo 6-Button Gamepad Controller for SNES exclusively because it properly puts the shoulder buttons on the face and improves the D-PAD. This made Super Metroid a much better experience for me as well. I can’t even use a stock SNES controller any more unless for nostalgic reasons. If your augment is more buttons = better than the Atari Jaguar controller is the best ever made and we are both wrong. 10. Nintendo Fan Bois will defend their 1st party games as best of all time and that’s great like I said High Five each other in an echo chamber until your ears bleed. Another Mario Tennis, another Mario Party, we get it, same story over and over again. Mario Sunshine was a fantastic risk that changed a lot and I wish they would continue to improve their product instead of going back to the well. 11. Sega was an UPSTART, it fought from nothing against an Illegal monopoly that punished any game developer that made games for any other systems and by 1994 was LOSING to Sega in sales from 55% to 45% of the market. 12. SNES for the most part had LOWER Resolution 256×224 (NTSC) vs the Sega’s 320x224 so yes many SNES games were cropped and stretched sometimes hiding integral graphics and platforms. Game breaking is a stretch but certainly a nuisance and not ideal. The SNES does not have a 320x224 mode. Neither does the PC Engine/TurboGrafx. The PC Engine has a 352x224 mode, though. The reason those systems rarely use those higher resolutions is likely that the sprite/pixel capacity per line does not increase as the resolution increases, so it you would see more flicker with seemingly less stuff onscreen. And for the SNES, well it has trouble running games at the lowest resolution as it is. 13. RPM Racing was spit screen. It also ran at a very slow frame rate and definitely displayed those muffled sound FX and music tracks I was talking about. This is your “Ace in the Hole”? LINK: https://www.youtube.com/watch?v=5Fg8NhT9q0w . The downside of double-resolution was the reduction to half-color. Less than half, really, since we're talking bit depth here. Rather than being able to display the usual 8-bit color palette (256 colors) you saw in Super NES games, R.P.M.'s use of hardware graphical Mode 5 (or possibly the very similar Mode 6) traded double pixels for mere 4-bit color (16 colors). You didn't see many games use Mode 5 or Mode 6 outside of menus, and R.P.M. Racing is probably why. It was an object lesson for ambitious Super NES programmers. This sis why if anything it was used for TEXT only. VERY limited. 14. Sega could do interlaced: 320×448, 256×448 (NTSC) or 320×480, 256×480 and was used to great effect for the Sonic 2 2-player split screen with zero lost effects. 15. Sales? Sega competed against a NES market that was 90%+ when it started and then have 55% by 1994. 1994 Sega made the Jump to 32 bits so again not sure what you are trying to argue here. 16. The SNES is the slowdown king. It is now troubling to see you blindly argue against decades of repeated proof starting from the very game magazines during the time to the latest Youtube videos. 17. Nothing goes Toe to Toe with Streets of Rage 2, it is Genre Defining. 18. Streets of Rage 2 would not work on a SNES without significant slowdown, less sprites on screen (Especially 2 player), and inferior music clarity and sound 19. SNES could never do Xenocrisis due to sprite limit and slowdown. 20. I see you’ve completely ignored Sega’s effort on PAPRIUM which is wise because again it would be impossible on the SNES.
  3. When I got Birthday money back in the 90's I went to Electronics Boutique and picked up a TG16 with the CD Unit and my dad said no even though it was my own money. Luckily my friend was selling a Turbo Duo with soem games (Jacky Chan, Vigilante, Football, Chase HQ). so I had that. Such a quirky system and I just love it. I have a DUO R now and a Tone of TG16 stuff as of now. MY TG Stuff now:
  4. As for the Neo Geo it is unfair to compare it to it's 16 bit counterparts as it would be like comparing a Toyota Corolla to a Lamborghini Diablo. In many ways the Corolla is better and obviously much more accessible/practical. The Neo Geo started as pure Arcade hardware and then a rental. Japan showed that it could be sold as a home console and their games were designed as Quarter Munchers. The quality of SSIV is unmatched by anything on the other consoles and when you get into Metal Slug it get's silly. But the Neo Geo was designed for this high end arcade experience and could not provide the tradition console experience so again direct comparison is highly dubious. The Neo Really owns the Run and GUN and Fighting Genre but with games starting at $250 a piece vs $50-$75 it just can't be compared.
  5. I like how you present Fan boi opinion as fact. Being a lucky boy as I was having both consoles growing up i would concede ground to the SNES on RPG's only and that is close when compared to Fantasy Star and then the Sega CD titles which I agree isn't fair. You seem to be taking this personally which is the wrong approach. FACT: The Mega Drive moves games much more fluid, with less slow down, can move more sprites on screen (At speed) and the sound is much more clear as it isn't muffled. The MD is an actual instrument that needs to be played vs muffled samples with horrible reverb. You being with GRADIUS II Patch roms to fix slow down? U.N. Squadron almost breaks your SNES if you use a CLUSTER BOMB. SLOW SLOW SLOW and almost crashes on game play. R-TYPE AGAIN a slide show. I mean the TG16 kills the SNES in this Genre and Lightening Force destroys any attempt of the SNES to even compete. If you do not like fluidity than the SNES is your console. Attacking SONIC won't get you any friends and FAN BOI High 5's on Mario are fine but you can't compare the way SONIC moves to a MARIO game even Yoshi's ISLAND with a Super FX chip has slow down issues. Cute game, baby crying mechanic, solid. SMW is iconic of course and I will compare SONIC to it all day, it moves much better. Racing games? The Mega Drive could actually render and scale without helper chips. Sega could scale and rotate as well using it's hardware. You've seen what treasure can do. Want those 3D GRAFX on a SNES? Stunt Race FX is a close as you can get and it's cropped, needs a SUPER FX CHIP, and is SLOW. It is CUTE Though I'll give you that. SNES was sold until 1998 so it had more years on the shelf than SEGA. Made it until 1998. So if we are using today's technology the I will submit PAPRIUM which would make the SNES melt if it tried to move that many sprites. No Grafx chips here either, PURE 68000 here. LINK: Music? I will submit XENOCRISIS which could have the best music of any Game of the 16 Bit era. Here is a few snippets that perfectly uses the MD sound machine to perfection. Clear and no muffles. LINK: link: Also not to mention XENOCrisis is a top down bullet hell shooter that can run 2 player simultaneous with zero slowdown and zero helper chips. SNES could never dream to run that game without issues. Take one look at this game and tell me the SNES wouldn't melt trying to run it. I even asked the developers if they could run it on the SNES and they stated that the resolution would have to be LOWER (Cropped) and it would, as you guessed, melt your SNES. LIML: You keep presenting nostalgic feels as fact and that's fine if it make you happy but when entering a court of law opinion quickly fades in the light of facts. THE MD played games faster, smoother, and without the aid of helper chips. Your argument literally begins with a game that needs a modern patch to fix it. Your SNES argument of more sprites is also null as it would slow to a crawl if it tried to put that much stuff on the screen. SNES CANNOT move as many sprites on screen as a Sega genesis unless you want a slide show. It's like arguing your airplane has more storage space than SEGA's but you'd never get off the ground. The SNES is known as a slowdown machine, it's essentially a feature at this point. Even you would admit the glut of games on the SNES that have so much slowdown it hurts the game play and the over all experience. This is the main reason SEGA ruled with sports games as it could handle so many objects at once so IDK why you would even try to argue sprites. Take one look at PAPRIUM and tell me the SNES could get that much on screen with zero slow down. Show me one game, one. I have the game and played thought it several times the game has none. Sega D-Pad destroys the SNES that isn't even close. It has been argued that the SEGA 6 Button is the best controller ever made (Maybe the Saturn 6 button) Not sure why you argued resolution as the SNES had many issues with cropping games. It also warps it to fit the screen. Earthworm Jim being a shining example of that which absolutely hurts game play. The High RES on the SNES was used only for some menus and text, it's not like you got some HD Gameplay. Genesis owns the beatemup genre not sure why you tried to slide that one past us and also trying to Sweep SOR2 under the carpet will only result in failure. That game alone with so many sprites on screen and tremendous music cannot be ignored and you know that. We also have the Hyper Stone Heist on the SEGA as well so not sure what your angle was. SNES is for the most part terrible for beatem ups. SNES owns cute I'll give you that. Your respect and opinion of the MD are noted but again cannot change the fact that the MD moves games better and plays them better.
  6. The Genesis was the superior console. The Neo Geo would have but it was too much money but it was extremely powerful and moved sprites better than anything in its time.
  7. I love this game, I have it on Sega Genesis and Neo Geo CD. I prefer the Sega version by a mile as I can use the 6 button like a twin stick. This game would run perfectly on the Jaguar if not better just by using the 68000 and obviously better colors and maybe some sprite scaling.
  8. Well I DEFINITELY want one. That's for sure.
  9. I’ve emailed a couple of times now and I don’t even have a number? How do I get in on this?
  10. I am on the list for sure but how do I order one?
  11. Turbo was amazing. Punched so far above it's weight. I love my Turbo Duo and with the Arcade card that thing ruled.
×
×
  • Create New...