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bugbiter

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Everything posted by bugbiter

  1. I remember in the 70's Battleship Galactica there is a scene with computer monitors in the background definitely showing some multicolor Graphics 10 patterns changing in shape and color. I could recognize the typical colors and resolution as Atari GTIA mode at once. Maybe some simple Basic doodle and color cycling code. In that scene they were talking with some hyperintelligent professor kid giving hints about some problem.. anybody know what movie or episode that was?
  2. sure! The contest is over so I guess I am free to distribute. Here is a zipfile with all the stuff. BGP final release.zip BGP_SIDE1.atr has DOS2.5 on it with the Viewer BGPVIEW3.XEX and the converter BGPMAKE1.XEX including the palette files needed. BGP-SIDE2 has picture files only (non-bootable) If working with SIO2PC DOS2.5 is able to write the BGP file out to PC. SDX cannot. But you can use the maker with SDX very conveniently if you write to RAMdisk. Sascha had the idea of supplying a windows Bitmap ready for conversion on a conventional Floppy because strictly speaking all contest entries must be able to run on a bare Atari (no SIO2PC connection but only Floppy drives..) but the idea was eventually dropped. That's why there are two 130K images NICOLE11BMP.atr and TERM2BMP.atr in the Atari Disk folder with one small Win-BMP file each. The Atari Files folder contains the two Atari executables.
  3. Thank you all for putting Bugbiter 240i converter 1st place for applications! I've put a lot of effort into it to make the program foolproof and intuitive and I hope you'll enjoy your Atari showing your latest holiday snaps in full color as much as I do. It's been a great competition with awesome games and apps. I'm still struggling with Dye's _BOB.....
  4. I posted my votes to wolfgang Burger via abbuc contact form. I hope that is all right. I am a bit confused about who is who..
  5. What's the deadline for voting? It doesn't say on the form. Can we do it online?
  6. I tried dye with the touch tablet! It's cool but the game doesn't seem to poll the stylus button. Only the side keys on the tablet are functional.
  7. I'm stuck at Level 16! That bird is really hard to do. No matter what, at the end there is still one color left... I'll keep trying although I'm beginning to get a bit desperate.. Any hint what colour to begin with and where? HAAA! yellow the tail first!!! yeah!
  8. Hey Stephen, thanks! How's your PC version of the converter? People have asked why I did a rather slow Atari one..
  9. Hey Stephen, thanks! How's your PC version of the converter? People have asked why I did a rather slow Atari one..
  10. Thank you for trying out my BMP to Apac converter! I have some stuff here that may be useful for you: Some correctly sized source BMP pictures to save you the hassle of resizing your own photos, the resulting converted pictures in apac and cin mode if you just want to see some results first, then the english and german manual files, and last not least a spreadsheet disclosing the BGP file structure. The games this year are really absolutely amazing. Dye is a real gem! BGP-APAC.rar BGP-CIN.zip BMP resized.zip manuals.zip bgp file format overview.zip
  11. I'm on holiday and my Atari is far away... Damn! I'd really like to dig into those disks right now...
  12. thanks Flashjazzcat for the hint. I now have set bits 0 of both enable registers. Now right after setting Stimer the code jumps to $c02c.. but it doesn't crash and the screen actually shows white spots depending of what key I press like I intended, but the jmp loop idle segment is never reached. Did I put some wrong vector? Did I understand the timing logic right at all anyway?
  13. Hi Guys, this might be the last mystery the Atari has been holding for me. I've seen you mention them several times and I've decided to have a go on it.. the magical pokey timers! Neither De Re Atari nor my trusted 'Atari Profibuch' explain the topic in a way that I could understand it easily. OK. I have to set the vector of the timer, VTIMR1 ($210) to my interrupt routine. I write the timing value into AUDF1 ($D200), say #100 I set off the timer by writing nonzero into STIMER ($D209) Base frequency of pokey is something about 64kHz, so the interrupt should fire after 100/64000 = 1.5625 milliseconds, right? I did this short test code, but it doesn't do anything. What am I not getting? ; my first trial for pokey timer interrupt usage ; .include AT_SYSEQ.ASM ; *=$A000 ; ; blank screen lda #0 sta SDMCTL ; set vector for pokey timer 1 lda #<routine sta vtimr1 lda #>routine sta Vtimr1+1 lda ch ; put keyboard code as timer value sta audf1 lda #1 sta stimer ; activate timer ; loop jmp loop ; idle loop ;-------------------------------------------------------------- ; ; pokey timer interrupt routine routine pha lda #15 ; show that timer has fired sta colbak lda #0 sta colbak lda ch ; put keyboard code as timer value sta audf1 lda #1 sta stimer ; activate timer again pla rti
  14. I realized the real value of the Atari OS 'Full screen editor' when I meddled with an apple ii for the first time. Even the c64 screen editor is more cumbersome than Atari's. Were they the first to have it so convenient and straightforward?
  15. I've been wondering for a long time.. All the Atari computer and drive manuals say that up to 4 drives can be connected to the Atari and after all you can set 4 different drive numbers with the switches on the back of the drives. But I can only acces D1: and D2. with DOS 2.5. I get an Error 160 with drives 3 and 4. Am I doing something wrong? Or is it true that Atari's own DOS never supported 4 drives?
  16. My SIDE2 Cartridge won't fit into the 1200 xl, the case seems to be that teensy bit too wide! Has anyone succeeded in cutting or machining off that overlap, or for a start, to open the cartridge case without breaking it? Same goes for the 800 slots!
  17. If you have a spare A8 cartridge with contact cover you can use the spring that pushes back the cover and bend it into a suitable shape for the 400 door. Did it with my 2nd 400 where the spring was missing.
  18. I still haven't fixed the missing line (all working well still) But here are some pictures of my shielding bulge job. A steel chisel, a hammer and aluminium tape... :-)
  19. It's the first time I'm in the competition. What's happening next? Do we members get floppies with the entries with the next magazine issue? Or will there be downloads?
  20. Just formatted my first real 5 1/4 floppy with sdx. With that it's working fine .. :-)
  21. I just tried with 2 real 1050 floppies in enhanced density - SDX messes up a freshly dos2.5 formatted disk after saving 2 files and deleting one. The remaining file is corrupt - error 164 when loading. Is this also a known issue with SDX and real floppies?
  22. Hi, I encounter strange behaviour of my BGPconverter writing to a pc folder with Ape and sio2usb cable. No problem with DOS2.5 but with SDX the atari locks up after a few sector writes. I cannot reproduce this in an emulator so I'm at a loss what is happening. Going to insert some screen color markings at strategic places in my code to find out where it hangs up. Is there anything that might be special or different when it comes to SDX compared to DOS2.5??
  23. Hi, I want the user to be able to exit my application via keypress. OK, so I take care the stack pointer is where it was when my program started and I issue an RTS instruction. Sadly, I'm using memory from $2000 up. I understand that area is used by DUP.SYS So I have to get DOS to reload DUP.SYS after keypress so it can show the menu after returning. (just like it does when I press reset) How do I do that? And what is the safest lomem address where I can load my program into? Maybe it's still enough space there for my code?
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