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ZebCorpse

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ZebCorpse last won the day on August 1 2012

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  1. ... or better to open-CL, perhaps? Cuda availability is limited to the nvidia hardware...
  2. I think, convener (in the current state) does much better work in the handling pictures with strong color contrast (a few shades of green, red, blue) than ones having fluid color passages (skin tones especially or sky tones etc). So, it manges fairy well typical "pixel" graphics but not so well photographs. Maybe we should "blame" freeimage conversion routines, as well? Proper pre-prepare images for conversion is very important step after all (vide that "famous" hires C64 chick picture). zebcorpse_walking.xex zebcorpse_game.xex zebcorpse_lady.xex zebcorpse_pal.xex zebcorpse_pumpkin.xex zebcorpse_room.xex zebcorpse_samurai.xex
  3. 500M...! I usually stuck about 30-60M and then my patience ends... Anyway, I'm sure, careful prepared pictures (masks etc) can be really amazing. Btw, Emkay, yes, I know G2F, but that program requires fairy amount knowledge of Atari inner work (and has a "lower" detail resolution overall, because of characters use, if I understand correctly how it works, but please, don't cite me...). Rasta is wonderful easy to use. Anyway, some of pictures, reminds me a bit Amiga HAM mode (those stripes (sprites?) artifact...). zebcorpse_castle.xex zebcorpse_dude.xex
  4. Well, some further "experiments". If I understand correctly, this all the Atari power (sprites, DLI's, interrupts, etc.) has, throwing at once on the static screen. Is this mode (new?) has a name? zebcorpse_art.xex zebcorpse_autumn.xex zebcorpse_airplane.xex zebcorpse_experiment1.xex zebcorpse_explosion.xex zebcorpse_green1.xex zebcorpse_green2.xex zebcorpse_spider.xex zebcorpse_vader.xex zebcorpse_vangogh.xex zebcorpse_dragon2.xex
  5. Ah, yes, thank you. Ps. It's stated clearly in the readme... and I missed it, of course.
  6. Considering serious time needed to achieved a better results, option to resume "quantinizng", would be welcome, I think. Dunno, if it's technical possible, but for perfectionist wanted some 1000M plus combination... well About adding multithreading It is not really necessary, because in exchange, you can just run four (or six or eight) instances of program, depending how many core you have to your computing pleasure. Ps. Btw - great tools - I always dream to have many colours on "small" Atari, without all that "assembly" trickery. I mean, without doing an actual coding. G2F while great, requires some technical knowledge, after all.
  7. What a fascinating tool! Here's, some results some of my little experiments. By the way, if someone is looking for the "inspiration" for "quantinizning", the site - http://www.pixeljoint.com/default.asp - has a many "low colour/low resolution" examples of really great pixel art works. gothic.xex bike.xex butcher.xex city.xex dragon.xex wolf.xex meadow.xex monster.xex robots.xex trees.xex
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