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Posts posted by Gorf
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Are we going to see this game actually play on YouTube sometime soon? I hope so.
Probably not. That will be up to someone that buys the games to do so.
You are not a marketing genius.

Perhaps not but I have a better idea if I can pull it off.
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Are we going to see this game actually play on YouTube sometime soon? I hope so.
Probably not. That will be up to someone that buys the games to do so.
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This is not Mighty Frog. That was always designated as a CD release. Only The Graphics Man can decide otherwise.
You wont know what this is till its ready, if its ready.
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To think that site resourses are actually being wasted on worrying over the whereabouts of SS4U.
What has the world come to?

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looking great, do you have any plans for a PAL version?
Dont know yet. Possibly though. Let me get the NTSC working right first.

I hope you will be able to fit automatic PAL/NTSC detection in. I think that is neater than a separate PAL and NTSC version. And then I don't have to wait longer than the NTSC guys to play the game

Robert
I dont think thre is any detection going on. I think you add a few more lines to the top and the bottom of your DLL.
Again, I need to get my never the same color version working right first.
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Leaving them out in the sun all day does work too. but the $30 dollar eraser is the best bet.
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Old controller pots can be taken apart and have the contacts cleaned. That is mostly what makes them work improperly: dirt buildup on the internal contacts.
Carbon contacts on the back of the rubber buttons tend to get "ozoned" over the years. Start by cleaning all the carbon dot contacts with alcohol. If that does not fix unresponsive buttons, go to the foil dot trick next. Basically, use a paper punch to punch a bunch of dots out of a sheet of good quality aluminum foil, then use either a hot glue gun or super glue to attach a dot to the carbon contact of each rubber button. Presto, all your rubber buttons will work as good as new.
Finally, if the stick rubber boots are cracked or very loose in their feel, it is well worth it to order some new stiffer ones from Best. Mine are now self centering due to Best replacement boots.
Best wishes with your 5200. You will enjoy it for sure.
Actually the best way is to replace the pot completely and get it the hell over with. Never seeing
what they look like on a 5200 stick, Im willing to bet you can find one of similar size and value
that will work in it's place.
http://www.best-electronics-ca.com/cx52_j.htm is a pretty well detailed page of info on the sticks
and it looks like they have the pots too.
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People.....Just be thankful someone even botheres to think about supporting our long dead systems.
As far as teasers go...you love it and you know it.

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Im 100% behind you with my support. I think you will find more supporters than hatters.
The hatters are fine....its the haters I have a problem with...

Sorry there Busterm....you left the door open and I had to walk in.
But I gotcha! And thanks for the support!

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That is quite a ways off, if it even happens.....remember...the title
says possible, not definite.

Sorry my friend, but all our games are sold via pay pal only.

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I hope when Gorf 7800 comes out, it will have the Galaxians stage because whoever is working on it should know how much a lot of people miss the Galaxians stage.

It already does.

WOOHOO!!!!!

Here.....this is Gorf we wrote for the Atari Jaguar. It's no longer available but we did make sure
it was as arcade perfect as possible. (And unfortunately no, I can't sell or give you a copy.)
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The best one is the one you think is the best one. That would be 7800 IMNSHO.
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Though I have really not loved the Jag scene much lately......I still love the Jaguar.
Once removed, an old freind to gamers with a new look.
CD only unless there is big demand for carts(but they wont be cheap in cart form.)
More info to come as things progress.
That is all for now.
.....ribbit....
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I hope when Gorf 7800 comes out, it will have the Galaxians stage because whoever is working on it should know how much a lot of people miss the Galaxians stage.

It already does.

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looking great, do you have any plans for a PAL version?
Dont know yet. Possibly though. Let me get the NTSC working right first.

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What's funny is that any of you are suprised about this. It should stand to reason that anyone willing to
scrape your wallets dry to sell you something you love is a dog to begin with.
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The Jag RISC's are not exactly an easy street to code for. Emulation would have to be done on the
J-RISC's and this would be a lot of work. It would all be assembler if you ever hope to get the
original speed of the 7800 and 5200. However, thankfully the OPL is a perfect peice of hardware
to emulate the DLL/sprites of the MARIA chip or the Display list/player-missile graphics of the
A8 hardware(which is what a 5200 is for all practical purposes.) Then of course you would need
to make hardware adapters for you to be able to plug in the various carts of each system. But it
certainly is doable. I did intend to port my Astrocade emulator to the Jaguar one day.
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I am essentially going to strip down . . .Thanks, but foot licking is as far as I'd go.

If my brain power ever gets increased by aliens, I will learn assembler and use your useful lib to make Atari 7800 games.
Thanks.
I 'll do my best to make the examples as understandable as possible. I dont think you'll
have too much of a hard time using it. I only wish Batari himself would consider a 7800
version of his awsome basic. I'd gladly contribute libs towards his efforts if he did.
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Hang in there ApolloBoy......I know it's been a while since your original post but I am working on
a lib to make coding the 7800 a lot simpler for folks like you who have a bit of a rough go trying
to get their heads around the 7800. IT will simply allow you to write game logic and AI and not have
to worry much about the technical stuff.
EDIT: If it makes you feel better, I too had a rough time at first understanding MARIA.

If you create something similar to batari Basic and Visual batari Basic for making Atari 7800 games, I will lick your feet (in text form, not real tongue to toe action).

A ) It's a lib, not a language. You will still need to know assembler.
B ) I admitedly don't have the balls to attempt my own language.
C ) The best it will do is give you a 32 sprite engine so all you need to do is write game logic and AI.
D ) It will be supplied with a well documented example.
E ) I'd be happy enough knowing it was useful to you so please dont lick my feet, text or otherwise.

You'll essentially call some subroutines I supply. It will include features
like those in the Astrocade vector system. This is a fixed point method of
moving sprites smoothly around the screen. It will also include some math
stuff and scoring and lives libs. It wont be basic but it should go a long
way to help you concentrate on the game and not the technical.
Of course I'll help anyone with any questions on how to use the lib. It will
include a 32 sprite DLL with a 32 x 16 character display, joy input, math,
and some sound stuff(yes with POKEY in mind.)
I am essentially going to strip down the source code to WarBirds to a skeleton
so it should be pretty complete. Just write game code.

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If you see them, give me shortcuts to them.

There are no short cuts. If they are to be given away, that will be ultimately up to the authors.
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How old are you like 10?
John Carmack was 12 years old once two. And Jeff Minter. And Warren Robinett. And David Crane.
Just sayin ...
And they were all discovering their pee-pee's instead.

You just had to go there didnt you?

PacFan.....give it a try but a few of those games are covered already.
Gorf and Berzerk are being worked on so those are two less you don't need
to be concerned with.
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Hang in there ApolloBoy......I know it's been a while since your original post but I am working on
a lib to make coding the 7800 a lot simpler for folks like you who have a bit of a rough go trying
to get their heads around the 7800. IT will simply allow you to write game logic and AI and not have
to worry much about the technical stuff.
EDIT: If it makes you feel better, I too had a rough time at first understanding MARIA.

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Thank You Gorf!
, that's much appreciated.
I don't want to have a negative conversation with anyone, especially you! Your Jersey Italian and I'm New Yowrka Sicilian.
And I do value your opinions (I know you have a good reason for them) as well as the wealth of knowledge you have on all aspects of the Jaguar - it's very interesting, no denyin' it. I will try harder to not butt heads with you again in the future, as nothing good can come of it. I really don't like fighting with you or anyone online(it sux man) and I am here for love of the Jaguar and the happiness that it brings me.(fer reals yo!
) BTW: I (and several others) did think all your posts dissapearing at JS2 was a loss for someone(such as myself) who is still, a youngun'in as far as Jaguar skillz, trying to assimilate all the known knowledge about the Jaguar and programming it. However, I know the reason why you did not feel comfortable leaving them.
I appologize for coming across in a condesending manner. That was not my intention. I was not in
any way trying to but heads with you. However, the 'Dont try this at home kid's! We're experts!'
was propbably not the best approach.
No comment on that other site. Im trying to live by the 'If you can't say something nice...' thing.
though Im still learning.

I wont even bring up the 020 thing. The Jag is what it is..either you hate it or you love it.
I do a litle of both at times.
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No HSC it is then...it will just be a bit much at this point.

Another release possible.
in Atari Jaguar
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I plead the 5th on the grounds that it might cause more shit than I care to deal with.
Of course nothing is stopping you from a search around and find out a few reasons for
yourself.
And everyone else that does know...please...I beg of you....zip it. If party really wants to know
there is plenty of material he can dig up to find out on his own.
Thank you.