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Protoplasym

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Everything posted by Protoplasym

  1. They got hacked last month I think. I changed my password but there's a million reasons why not to support Diablo 3. The main one for me is online only single player. what he said....
  2. I never noticed any slowdown on anything on the PS2 Compilation. Which level did you notice slow down on? Just generally with the Wii and PS2 versions, when playing them on an LCD (admittedly an El-Cheapo one,) there seemed to be some lag in between when I'd press the buttons and when something would happen on screen, and with the Wii version sometimes the sensor bar wouldn't pick up my actions and controller shakes. Now the PSP compilation would suddenly stop to load or slowdown in almost EVERY level of all the games on it, and I eventually stopped playing that version. It is still the only time I've ever been disappointed by anything Metal Slug related, and I had really looked forward to it. Blame the set.... everything (and I mean 100% of every system - UNLESS it was software specific, some games are laggy) runs with no discernible lag on CRT... every LCD and every Plasma (even the "best of the best") has noticeable lag, even if it is minute on the best of sets. Nothing compares to the ultra insane fast response of CRT. What you encountered was caused by the set, not by the game.
  3. My favorite Collection of all time. What's up, John! One of these days, I hope to 'maybe' see it in person.... Seriously though, considering what John has gone through to put this together, how long it's taken him, how he's come into owning most of these pieces, and the fact that he's the most humble Gamer/Collector I've met - is what makes his Collection stand shoulders above the rest imho.
  4. That is a brilliant point, and I see what you're talking about now... spot on! I didn't think about how important calibration can be for the Analog stick, you're completely on point with regard to that! right on, I concur 100% - if the Devs had taken the time to give each title some specific TLC on the controls, there's no telling how much more solid some of those old games would feel.
  5. No it's not Jag, it's Sears And a very nice one....................... I don't know what that means...? Sears specific published 2600 titles Please pardon my ignorance, don't feed me to the lions... Sorry I didn't realize.............Atari licensed the 2600 and many games to Sears for distribution under the Sears Tele-games brand. All the cart boxes are black except for Superman which is blue. I believe the relationship between them started with the Pong console. Anyways do an internet search on it. There's a ton of info out in cyberspace. No worries, thanks for the info! Looks super neat... any chance we could all get a high def/crisp pic to take a look at? Your current pic is pretty blurry for me...
  6. I hope you're a game developer, because I like the way you think!
  7. Wow, that sounds really lame. I still haven't bought the game... it never came down enough to suit me, considering they never figured out how to eliminate Tearing from the reviews I read. Sorry Sony, GTA 1-4 called and they want their non tearing experience back. I don't understand how anyone supported that game, at the demo level (was a big enough joke), but then it comes out with tearing and other framerate issues, after being in development for soooo long... sorry, they failed,and it looks like I'll be skipping out on part 5 which feels ridiculous to me because I own the other 4, and they're all such awesome games. 360 took the edge driving wise (for me) with watchamadoodle part 3 (4 looks rad, but more same of 3, so I'll stick with 3)... Forza. Locked V-Sync, incredibly reliable frame rates, tons of cars/tracks.... pretty much what I was hoping GT5 to be. If the Tears get to be too much for you, and you end up selling GT5 ('if' you haven't chcked out F. 3 yet), then you should definitely take a look at Forza 3. I don't know if 4 maintains all the pros of 3 or not... I'm sticking with 3, I've put 30-40 hrs in, and have barely scratched the surface. Got that one for $20 at Frys... and GT5 is still at $40... go figure.
  8. One of the best Puzzle games ever created imho. Also one of my first puzzle games!!
  9. Depends on the condition and completeness of what you received. For the 32x, Shadow Squadron is badass! The Sonic game is strange, but feels like a must, Star Wars is a jam... past that, the 2 big must haves imho are Space Harrier (I know there's a flawless version for the S. but this port rocks on the 32x) and After Burner.
  10. the SuperGrafx?? 5 or 6 games total next to that, the 32x or the 32xCD stuff as someone else already mentioned
  11. Reviewing games is an interesting hobby "Average" isn't a bad rating... and many "average" titles are some of my personal favorites. Being a personal favorite doesn't make a game excellent, though -- it just means I like it. Many games that I've been sucked into, like Go Sudoku or Gunpey, have a lot of flaws that I'm willing to personally overlook but prevent me from giving stellar ratings. For most of the arcade compilations, including the Capcom titles, I am unable to get past the control problems almost all of these collections have on the PSP. Part of the problem is the PSP layout, part is the physical controller hardware, part is poor adaptation by the developers to the PSP controls. Regardless, I found massive dissatisfaction trying to play many arcade games. These problems are not insurmountable, as proven by Taito Legends which controls well -- and at the opposite end of the spectrum is Atari Classics. The Capcom games look and sound great, but IMO the controls are still too imprecise. Midway plays well, but when scaled up looks like ass. When your tried-and-true moves, tricks, and combos are all but impossible to execute... to me that means something is flawed. The physical PSP controls are part of the problem, but the other (and I think larger) issue is developer laziness to fine-tune their games to the PSP. This was evident throughout the PSP's life, especially with PSP ports of games released on other systems. I don't think the developers had the desire to do anything more than what was "good enough" for titles released across multiple systems... and unfortunately, that applies to most of the arcade compilations which were released on every system available at the time. It has been proved many times that the PSP controls are not inherently impossible to use for arcade gaming, so I can only conclude there was a lack of developer desire to make some titles control better... You explain yourself extremely well, and have your points laid out in clear and easy to understand language. I see that you harp on the control aspect more than anything, and I'm left pondering that thought.... how much better can the controls be for old arcade games? Anything on the Capcom Classics Comp for example: if the D-Pad makes a character go in said direction, reliably w/no discernible lag, then is the control properly optimized or is there something else that should/needs to be done in order to "pefect" the control schemes? I'm curious what you mean by "bad controls" in more specific terms. You mention not being able to perform certain combos, I assume you're referring to fighter games... well, I'm not surprised as Sony has (imho) never made a D-Pad that's condusive to playing fighters. I think to have the expectation that classic games (that were predominately controlled with D-Pads or strong arcade sticks) are going to control/feel the same as their arcade originals, is unrealistic.... 'unless' there are specifc control parameters/requirements you have for said games that I'm unaware of. (interesting convo for me, thks)
  12. then you're not trying to win. you're just trolling the game... If upsetting my opponent is tantamount to winning, "for me"... then in my mind, I'm winning every match. Sometimes, I'll just sit there in the corner, and some players will attempt to wait me out.... lol.... I've walked away from the system to take a leak before, came back, and someone has sent me a message about how I ruined 5 mins of their life, lol.... never gets old
  13. Seems like the guy was speaking his mind.... I thank him for it! Doesn't look like it trash talks Blizzard at all.... just lays it out according to the way he sees it, which is fine by me.
  14. There is no need to curse. "However, offline play for single player is available as long as your copy of StarCraft II has been logged into Battle.net within the last few weeks." That is taken right from Blizzard... so it looks like they're being open about the requirement. http://lone0001.ca/gallery/Unboxings/Starcraft_2_Unboxing/P7270174.JPG Ok, I stand corrected... I remembered it saying something else. I have read that even with the guest account, the software attempts to force the user to log into Battlenet and has issues allowing the player to load the game absent "checking/logging in w/battlenet". The petition I read about was specifically related to that issue. There are still two more EXPansions slated for release... so I'm a looooong ways away from buying SC II. Hopefully, in 2-3 years time when the full version is released for $49.99, it'll have no issues for people wanting to play offline. I can wait, I still play SC 1 and WC III.
  15. One of my favorite video games magazines of all time (during the 8&16 bit Eras, they were excellent!). However... I did not enjoy watching the quality of the writing dwindle down lower and lower throughout the last 13+ years.
  16. The moooost fun I've had with any fighting games online, eeeespecially MvC 2 on the PSN... is to block non stop, and only use weak strikes. Try jumping non stop, and blocking the entire match making the "pro" think he's soon to get a perfect... and then at the last second... hit him with a weak punch of kick. I love doing that to people... they get sooo mad (lol) The best is playing with a mic, and talking **** the whole match while doing ^... doesn't get any better. I love Multi Player!
  17. Nintendo is so far behind tech wise, that I can see where this guys assessment stems from.
  18. Totally agree, that would be sweet. Edit: Nevermind. As usual Nintendo disappoints. http://www.1up.com/n...ook-nicer-wii-u Since the above is old news I hope they still do it. VERY good point, guys... I agree ten fold!!! I knew there was something I wanted to add... that's what it was. The Wii U imho, should be able to play 'all' Wii games with 4xAA... I'll live if they're the same resolutions... I simply want AA for my Wii Catalogue!!! If they did that, I would quit playing Wii games on the Wii. But seeing as that would be too much value for money, N. will most likely not entertain such an idea.
  19. Publishers do this all the time. They take all there games and box them. Grand Theft Auto. Gears of War. Metal Gear Solid. You name it. This is just another box set. For people who have none of them and want them. Its a good deal. The vouchers hurt it but everything seems to be going digital it seems. I think Sony also wanted to add 3D to GOW3. Not sure why they couldnt have done it as a patch or add on or something. Really? I've never seen an IP packaged up as many times as God of War - it seems extremely redundant at this point.
  20. I don't game on phones, so can't respond to OP inquiry... Still trying to track down the Battle Lode Runner for the PCE... hasn't been easy to find one in great shape.
  21. That screen looks horrid up close... I can stare at my 17" Mag from a mm away and it looks pristine. CRT will always look crisper, from up close, and from farther away. LCD and Plasma is meh compared to CRT up close... sucks I'm kind of jealous that you have seen it in person. I have only seen it on Youtube. Where did you see it at? ? They zoomed in, in the video. TVs don't look that good through cameras anyway, since the pixels on the camera and tv aren't 1:1 and the tv's resolution is much higher than the cameras. Also, its an 85" tv, you're not supposed to sit 2 feet away from it. The only way to tell if it looks good or not is to see it in person I'd guess. From what I could tell in the vid, it looked gash up close, just like every other LCD and Plasma does. Every CRT I've experienced in real life though, is a different story... CRTs can be viewed from up close and still look extremely clear. That, for me... is the magic of CRT... the ultimate Crispness that is sorely missing from LCD and Plasma.
  22. Sandpaper is the 'last' thing one should use on Cartridge contacts! "contact cleaner" ??? 90% Alcohol does the trick for me.
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