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+Adam+

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Everything posted by +Adam+

  1. Some games that haven't been mentioned yet: GR.11: "Murder on the Zinderneuf" (1983) "AtariBlast!" (2016) (one of levels) upper part of the title screen of "Assembloids XE" (2013) Also in recent "Bubble Shooter" (2022) the left part of the screen is a mix of GR.11 + GR.15. GR.10: "Cyber-Puzzle II" (1983)
  2. Not true. The latest news from the coder about IK+ is from January 12th in this thread on AtariOnline.pl (in Polish): https://atarionline.pl/forum/comments.php?DiscussionID=496&page=4
  3. As far as I can see no-one shared in this thread an actual link to Last Ninja demo - it was a part of Last Party 2023, here's the stuff: https://last-party.pl/2023/last-2023.zip
  4. New games from Flop 67 disk magazine http://flop.atariportal.cz/index.en.php Side B: "Ninja-Help-Icopter" by Zdeněk "Zdenda" Zubr "PacMan Labyrinth" by Zdeněk "Zdenda" Zubr, music & sound effects by Zdeněk Eisenhammer @pseudografx "Space Invaders Battle" by Zdeněk "Zdenda" Zubr "Blobhunt" by Ella (also known as Aki) Side C : "Zdenda's Montezuma II" by Zdeněk "Zdenda" Zubr (I think it's the same game that was wrongly(?) named "Zdendazuma" in the current games list)
  5. WIP "Lord of the Orb (set 005)" - new levels by Marcin "XaVeR" Kasztelan https://atarionline.pl/forum/comments.php?DiscussionID=1523&page=2#Item_11
  6. Verbix (A8, 5200, 20+ other platforms by using Cross-Lib) - @Fabrizio Caruso https://github.com/Fabrizio-Caruso/CROSS-LIB/releases/tag/verbix onEscape (A8) - @Fandal František Houra (code), PG @pseudografx Zdeněk Eisenhammer (graphics), @Poison Marek Pešout (music, story) - 1mb cart version (AtariMax 8mbit) (WIP) ProHiBan (Silly Venture 2022 WE party edition)- @zbyti Bartek Zbytniewski, @bocianu Wojtek Bociański
  7. There is no "Oyniec", it's the sam guy as in "Bloody Planet", Jarek "Odyn1ec" Wyszyński.
  8. WIP: "Kadra narodowa przeciągania liny" by Tomasz "TDC" Cieślewicz (the title means "National team of tug of war") Thread (in Polish) https://atarionline.pl/forum/comments.php?DiscussionID=6775&page=1
  9. Thanks. We won't see any points given in these results, only euros?
  10. Congratulations to all participants. @CharlieChaplin do you know, when full official results will be announced (I mean with points etc.)?
  11. In a moment the results will be announced:
  12. I don't see much activity here in this thread So... the voting started yesterday and will last until Wednesday, October 19th 20:00 CEST. How to vote: https://logiker.com/ATASCII-Voting Voting links: https://logiker.com/ATASCII Here are the entries:
  13. Some other examples: In Antic Picross (part I & II) PMG graphics emphasizes our position: In Harvey Wallbanger we push away vertical PMG bars with our bullets:
  14. I didn't finish the game, but it seems to be based on Chessformer
  15. Kowalsky's Fury (2018) TRAX (2022) - not published yet
  16. @Beeblebrox But you're aware that it's a different graphics mode from "Albert" and in the hi-res mode the changes of the background color would affect also the field pixels color? Which would mean that every time the ground slides down, it changes color. It could look strange for some players. Perhaps ultimately in "Scorch" there should be several options of visualization to choose from, one of them could be a such colorization, but I wouldn't make it a default one.
  17. Well, to be honest I'm not sure, I suppose Lem is less recognizable in the US than in Europe?
  18. I just realized: what we have here on this page is a discussion of Pirx and Probability Dragon which makes this thread the most Stanisław Lem-oriented thread on AtariAge at the moment And the cherry on top is the third character - Beeblebrox from books influenced by some of Lem's works...
  19. My suggestion is that frame $04 should be in place of $09 and vice versa.
  20. Well, in "Total Eclipse" created in 1988 (using "Freescape" engine) there was some movement granularity: one can change step length ("S" key) and angle ("A" key) during the game. Here is a video from A8 conversion (2018), in 0:39 it's visible that the step length is being changed (look on the hieroglyphs above the watch) and next steps are bigger:
  21. Maybe "Solaris" or "Haunted House" (mentioned before)? For a moment I was thinking that maybe you could consider a port of some modern homebrew A2600 game - with the permission of original creator(s) of course, probably majority of them would be happy to share the source code - but nowadays most of A2600 games are written in batari Basic I suppose?
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