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+Adam+

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Everything posted by +Adam+

  1. Thanks, Philsan. Star Vagrant is already on the list. The Rescue Expedition - yeah, absolutely Sorry, guys. However, ZeroPage Homebrew has strict rules about not including "hacks" in broader meaning (updates, new versions, games with new levels): - "AtariNet" is a game from 2015 It was updated in 2019 as "RetroNet", right? - "Train 3" seems to be new levels for existing game engine. - "Rodmän" - wasn't it officially released in 2018 and in January 2019 there was just an update? - no new Robbo levels etc.
  2. Yep. Sorry, Tezz, I was finishing completing the list for ZeroPage Homebrew at 2:30 a.m. Jet Set Willy 2019 - by Terrence "Tezz" Derby
  3. Autocorrection: Wasteland, not "Wastelands" Berks Four - by Jon Wiliams
  4. I'm very happy that PoP will finally get Atari 8-bit version, but please, please don't use sprites version with turban (in the final version)... If it's a problem, I can draw for you the movement phases without it
  5. Very nice game. We have a "Peril" thread at AtariOnline.pl since the first published version (Google translated link)
  6. @R0ger: Plastron is very good graphically. Regarding "Ridiculous Reality" - see this screenshot from the game's ending: I used the same characters for the pattern on the left part and on the right part, the 5th colour makes the difference:
  7. @R0ger I would say: Robbo, Plastron, Flowers Mania, Laura, Ridiculous Reality (just a few examples).
  8. Yep, there's also part I: With such games: Ghost Chaser 0:00 House Of Usher 6:43 Nightmare Manor 10:39 Haunted Hill 15:22 The Domain Of The Undead 17:49 And part II: With: Monster Smash 0:00 Phantom 3:12 Ghost! 5:52 Arex 8:25 The Nightmare 9:31 Sorcerer's Apprentice 16:23
  9. Well, simple search on "Halloween" word and there's a thread from 2011 with exactly the same title:
  10. You may find colour clash on Atari 8-bit also in Black Lamp (look closely what happens when two enemies meet) and Time Pilot (airplanes vs clouds). What do you mean by a game "using 5th color effectively"? Any game with 5th colour or a game with software sprites using that colour?
  11. Gorgh meant the PDF manual downloadable from ABBUC site (asc.abbuc.de), not the ATR images. Thanks to all participants I've published the results, screenshots, gameplay videos on AtariOnline.pl
  12. Several days ago ‎Jamie Battison‎ from Bitmap Soft wrote this on atarionline.pl Facebook profile: "I am looking for devs who maybe interested in releasing an Atari XL/XE game with our Bitmap Soft label?" So yes, they are interested in A8 games publishing
  13. José, glad to hear good news from you. I was deeply moved by your initial post and sent some money by traditional transfer this morning. Good luck, I hope you will come back to "normal" way of life soon...
  14. Here you have an analysis of all versions of The Last V8 (C128/C64/A8/CPC). According to that comparison blog, all of them have similar problems with playability and C128 version is the only with 3 levels.
  15. I'm not sure I get it - this is a new thread, but you are referring to the content of disk number 051, from some years ago?
  16. One of the "software-driven modes" that is not on the list from post #182: Graphics modes can be mixed by switching between 2 modes every second line. As I checked, GR.9 can be mixed successfully with high resolution GR.8 - the result is: hi-res details, 16 shades and no flickering Additional PMG allows to use extra colours as an underlayer: in GR.8 lines missiles and players can modify the hue of playfield pixels, in GR.9 lines missiles can modify hue and luminance of pixels. I've created that kind of graphics for "Assembloids XE" in 2013 (unfortunately this game is PAL only), coded by Xeen, music & sound effects by stRing. This is how two of the in-game faces look after separation of the modes: P.S. Yikes, it's my post number 500 here on AtariAge
  17. You mean something like Gury's page about standard graphics modes?: http://gury.atari8.info/ref/graphics_modes.php Some time ago there was a Wikipedia entry about Atari 8-bit software-driven graphics modes (without pictures) - it seems it doesn't exist now, I just found its copies like this page: https://enacademic.com/dic.nsf/enwiki/5875720 I agree, outstanding work by R0ger. But I'm wondering, why still there is no separate thread?
  18. Yeah, absolutely, it adds very nice mood to the gameplay. It's a cover of Wally Beben's original tune, to be precise. Nevertheless I strongly recommend playing Total Eclipse with sound effects instead of music, as they give sonic clues for puzzles in several locations and also may warn of danger. What's more, the sound of increasing heart rate makes the game quite immersive
  19. It's quite easy to find it at the end of Atarionline article or on the official party page: https://www.lostparty.pl/2019/ The link: https://www.lostparty.pl/2019/stuff/LostParty2019stuff.zip
  20. I don't see Al's response. I think I can smell "Adventure II XE" release here, but I'm not sure about other games
  21. Well, it was already released when you were writing this comment. XEX file and G2F file in the official stuff pack.
  22. To be precise, in GR.11 mode there are 15 colours in 1 luminance & constant black This mode is used in Murder on the Zinderneuf game. And in one of Atari Blast levels too. In general there are two options: a) 4 missiles share the colours with 4 players b) the missiles have one common colour ("5th player" option).
  23. At the moment I just would like to add that there exist tricks which allow to use about 90 colours in one scan line - see "New Direction" intro by MaPa and PG:
  24. Similar technique in GR.11 mode: - black + 15 hues which share the same luminance (playfield pixels) - black + 15 hues with another luminance (missiles as the 5th player over the playfield pixels, black is still black in this mode) - 6 colours of multicoloured players (additional colours made of P0+P1 pixels and P2+P3 pixels) Which means up to 37 colours in one scanline (picture attached, OlivierP palette).
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