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Stiletto

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Everything posted by Stiletto

  1. Official MAME 0.238 Twitter, Instagram and Facebook links! https://twitter.com/mamedev_org/status/1463262546799038475 https://www.instagram.com/p/CWoxZsUrqyT/ https://www.facebook.com/mamedev.org/posts/2982051898711130 If you can support MAME on social media, please show our social media posts some love with Likes/Loves/Retweets/Shares/etc.!
  2. MAME 0.238 You know what time it is? It’s time for MAME 0.238, our November release! After many years of waiting, the rare space shooter Monster Zero from Nihon Game is now playable. Despite the title, this game does not feature a three-headed space dragon. This release adds support for Fowling and Monkey Goalkeeper, two more Elektronika hand-held games built around the Egg/Mickey Mouse Game & Watch program. There are a few changes to MAME’s UI and the debugger this month. Firstly, MAME is now less eager to reset your input configuration if you run it without connecting a game controller. Analog inputs support a few more configuration options, and we’ve added some (long overdue) documentation for the input configuration process. The timecode logging feature (used by people making gameplay videos) has been moved to a plugin, and debugger memory views now support octal data display, and octal or decimal address display. Support for several Famicom controllers has been added or fixed this month, including the IGS Tap-tap Mat, Bandai Family Trainer, Bandai Power Pad, Bandai Hyper Shot, Konami Doremikko Piano Keyboard, and Konami Exciting Boxing air bag. Also involving peripheral support, the Acorn Archimedes drivers now support podule expansions, the Econet module slot, serial/parallel ports, and extension ROM sockets. You can read about all the development activity this month in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. Read the rest of this entry »
  3. Official MAME 0.237 Twitter, Instagram and Facebook links! https://twitter.com/mamedev_org/status/1453051522149924875 https://www.instagram.com/p/CVgEZqirfEG/ https://www.facebook.com/mamedev.org/posts/2961859014063752 If you can support MAME on social media, please show our social media posts some love with Likes/Loves/Retweets/Shares/etc.!
  4. MAME 0.237 For everyone who’s waited patiently all month, MAME 0.237 is out today! As well as the updates to the UI and debugger that we’ve already announced, there are several updates to the included plugins: A brand-new input macro plugin. The data plugin can now show text from the Japanese command.dat file (or a Chinese command.txt file if you rename it to command.dat). The location the hiscore support plugin uses to store its data and configuration has changed. You won’t lose your high scores, but you need to move the .hi files from the hi folder to the hiscore folder in your plugin data (homepath) folder. The configuration format for the autofire plugin has changed. Unfortunately, you will need to add your autofire button settings again. Interesting machines added this month include a Mexican TRS-80 Color Computer clone, Tronica Thunder Ball (a re-skin of Space Rescue with a nautical theme), the original version of Pengo that the widespread bootlegs seem to be based on, the original hardware revision of the Laser 128 (Apple II clone), and a slightly older version of Street Fighter Zero 2 Alpha for Asia. Master of multi-memory controllers kmg is still on a roll broadening NES/Famicom and clone cartridge compatibility. Highlights of the month include: Railway management simulator A Ressha de Ikou. Recent NES/Famicom games released by Ancient to promote Gotta Protectors (Minna de Mamotte Knight). NES development is still alive over two decades after the last licensed title was released in 1995. The two Korean Brilliant Com (영재컴) edutainment games. Some multi-game cartridges featuring the ambitious Titenic game, inspired by a highly successful James Cameron film. Kart Fighter – using the engine from an unlicensed NES port of Street Fighter II, and unlicensed depictions of the character roster from Super Mario Kart, this is almost a premonition of Super Smash Bros. It even features Yoshi’s tail smash, and depicts Kinopio (Toad) as a bare-knuckle brawler long before the Mii costume was available for purchase. Well-known low-effort Mario-themed hack 7 Grand Dad. PUSH ↑ START BUTTON. GET ADDITION GAME. AND NOURISH THE BLOOD Amiga software compatibility has been improved this month, the NEC PC-6001 family has gained a cartridge software list, and another batch of Commodore 64 cassettes has been added. An issue was identified with “fake E7” Apple II cracks that could prevent them from working if they were written out to disks to use on original hardware. Although this didn’t prevent them from being used in MAME, disk images with the issue fixed have been added to the software list. Over a hundred Apple IIgs cracks have been added, too. You can read about all the exciting developments this month in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. Read the rest of this entry »
  5. Got one to add (although probably outdated and in need of update): MAME Music Scripts - some music display scripts: https://github.com/jedpossum/Mame-Music-Scripts
  6. Third-Party MAME Lua Plugins/Scripts - A List All entries make use of MAME's Lua functionality via the plugin system: https://docs.mamedev.org/techspecs/luaengine.html https://docs.mamedev.org/techspecs/luareference.html (One or more of these may not function with newer MAME versions and require updates - your mileage may vary!) MarI/O MAME - SMW SMB: Script - https://gist.github.com/cracyc/02cbcac7b869329e7d8b280ef6c77fa5 Video - hxxps://www.youtube.com/watch?v=aGKFs5wJ0CI SFII RYUNATOR: Script - https://github.com/Jazpy/RYUNATOR Robotron-AI - Robotron 2084, Automated Gameplay in MAME Script - https://github.com/grunt2084/robotron-ai Video - hxxps://www.youtube.com/watch?v=hPItPwnsjig Video - hxxps://www.youtube.com/watch?v=7dapV20G3iw Hitbox Viewer for Warriors of Fate: http://www.mamecheat.co.uk/forums/viewtopic.php?f=4&t=12830 Street Fighter II hitbox viewer, etc.: Comes with MAME Cheats: http://www.mamecheat.co.uk/ https://gist.github.com/cracyc/01b6d1c93b3b9937eb500dff157fc832 https://gist.github.com/cracyc/145ae60b9e6ac1d1bd7ce26c60f250c6 Autotron (not published) - a neural network that can competently play Robotron: 2084: http://www.jeraddunn.com/ Headkaze ShowCP plugin (CPWizard): http://forum.arcadecontrols.com/index.php?topic=151810.0 Headkaze simple Savestate plugin: http://headsoft.com.au/download/mame/savestate_plugin.zip http://forum.arcadecontrols.com/index.php/topic,151810.msg1623419.html#msg1623419 Headkaze auto load save state plugin: http://forum.arcadecontrols.com/index.php/topic,155063.msg1626548.html#msg1626548 Nibbler bot: https://github.com/FrankRizzo890/NibblerBot https://reddit.com/r/MAME/comments/ab4tj6/going_for_the_mame_bot_world_record_on_nibbler/ hxxps://www.youtube.com/watch?v=60gVbJTOUOo Track & Field bot: https://github.com/FrankRizzo890/TrackFieldBot https://reddit.com/r/MAME/comments/bwlh12/my_2nd_bot_plays_track_field_see_it_here/ hxxps://www.youtube.com/watch?v=fs-aIPMlcUo Space Zap bot: https://github.com/FrankRizzo890/SpaceZapBot https://reddit.com/r/MAME/comments/byb0bk/my_3rd_bot_plays_space_zap_see_it_here/ hxxps://www.youtube.com/watch?v=90yBznscFkk Hyper Sports bot: https://github.com/FrankRizzo890/HyperSportsBot https://reddit.com/r/MAME/comments/c7orvd/my_4th_bot_is_posted_it_plays_hyper_sports/ hxxps://www.youtube.com/watch?v=JWOLBkUp6dA MAME system shutdown plugin for Windows: https://github.com/michaelshmitty/mame-shutdown https://reddit.com/r/MAME/comments/7bwhef/simple_mame_plugin_for_shutting_down_your_windows/ Arcademus - MAME plugin that helps to play arcade music on demand: https://github.com/stengun/arcademus DKShooter - Donkey Kong Shooter - A Galaga themed plugin/hack for MAME: https://github.com/10yard/dkshooter hxxps://www.youtube.com/watch?v=Rk5n4frRmI0 DKCoach - DK Coach - A MAME plugin to assist with Donkey Kong gameplay: https://github.com/10yard/dkcoach hxxps://www.youtube.com/watch?v=ax-xDwVr7No DKLavaPanic - A MAME plugin version of DK Lava Panic: https://github.com/10yard/dklavapanic hxxps://www.youtube.com/watch?v=KB_6jqc82Ek DKWho - A MAME plugin version of DK Who and the Daleks: https://github.com/10yard/dkwho hxxps://www.youtube.com/watch?v=BAFvoF_iqCY DKChorus - A MAME plugin which replaces the DK samples and music with acapella sounds: https://github.com/10yard/dkchorus hxxps://www.youtube.com/watch?v=nYCNioYWcO4 DKAFE - Donkey Kong Arcade Front End (uses MAME plugin to interface with MAME): https://github.com/10yard/dkafe hxxps://www.youtube.com/watch?v=IOaJTd_O6yY BletchMAME - MAME Frontend (uses MAME plugin to interface with MAME): https://www.bletchmame.org/ Defender directional movement plugin: https://github.com/BPaden/defenderlr https://reddit.com/r/MAME/comments/njc019/defender_directional_movement_plugin/ https://drive.google.com/file/d/1kRYwEwyKy_wDicLL9JTlnwOuOlicM5tB/view?usp=sharing Defender 8-way control plugin: http://forum.arcadecontrols.com/index.php?topic=163525.0 Game Input Lag Tester (uses Lua to interface with MAME): http://forum.arcadecontrols.com/index.php/topic,160722.0.html http://www.gameinputlagtester.com hxxps://www.youtube.com/watch?v=Whhz5Y4bd9Q Killer Instinct Attack Info: https://github.com/CSword123/MAME-LUA-scripts MAMEToolkit - A Python toolkit used to train reinforcement learning algorithms against arcade games: (note: requires modified MAME: https://github.com/M-J-Murray/mame ) (uses MAME plugin to to interface with MAME) https://reposhub.com/python/deep-learning/M-J-Murray-MAMEToolkit.html BinTracker - "A Chiptune Audio Workstation for the 21st Century" (uses MAME plugin to to interface with MAME): https://bintracker.org/ https://bintracker.org/documentation/hacking.html 4am's plugin to autocrack dumps with Passport (not published): https://twitter.com/a2_4am/status/1379593106836877318 Tim Lindner's Timberbot: https://gist.github.com/tlindner/0199ee5ee64ab6fb1e3340856bfdece9 hxxps://www.youtube.com/watch?v=1DO3xOZhf2s Tim Lindner's CoCo Arkanoid cheat: https://gist.github.com/tlindner/6e042b295f47a64e4c76eb3eb0d0757a hxxps://www.youtube.com/watch?v=7g8ZbzxxYpI **disabled embeds, replace hxxps with https when you open in another browser tab Contributions wanted - Stiletto
  7. Upcoming Changes in MAME We’re well on our way through the current development cycle, and MAME 0.237 is going to have some significant changes, not just in terms of emulation, but in the user interface and debugger. Don’t worry, no functionality has been removed. In fact, we’ve added several features. It just might take a little while to adjust to the differences. First of all, we’ve added support for localised system name files, as used by front-ends like Retrofire, MxUI and MAME Plus! Popular files include mame32j.lst (Japanese) and mame_cn.lst (Chinese). You’ll be able to put your preferred system name file in the DATs (or “history”) folder, and select it in MAME’s UI customisation settings menu. UI localisation support is more complete, and MAME 0.237 will include high-quality Chinese and Greek translations, thanks to YuiFAN and BraiNKilleRGR. Mouse/trackball navigation has been improved (you can even click DIP switches to toggle them), and the system and software selection menus have been tweaked to include more information and make better use of space. Lots of debugger commands have been enhanced to work better with newer memory system features. We’ve also updated and expanded the debugger documentation, both on our web site and for the built-in help command. If you’re compiling MAME yourself, Python 2.7 will no longer be supported: compiling MAME now requires Python 3.2 or later (this won’t affect you if you just use MAME, Python isn’t required to run MAME). Most operating systems have included Python 3 for years, and our MSYS64/MinGW build tools for Windows already include Python 3.8 – as long as you have a python3 command, you should be good to go. Read on for a more complete list of changes: https://www.mamedev.org/?p=505#readmore
  8. Official MAME 0.236 Twitter, Instagram and Facebook links! https://www.facebook.com/mamedev.org/posts/2942505912665729 https://www.instagram.com/p/CUaZsPAMX4a/ https://twitter.com/mamedev_org/status/1443255947258904582 If you can support MAME on social media, please show our social media posts some love with Likes/Loves/Retweets/Shares/etc.!
  9. Official MAME 0.235 Twitter and Facebook links! https://www.facebook.com/mamedev.org/posts/2919237854992535 https://twitter.com/mamedev_org/status/1431319260807278597 If you can support MAME on social media, please show our social media posts some love with Likes/Loves/Retweets/Shares/etc.!
  10. Official MAME 0.234 Twitter and Facebook links! https://www.facebook.com/mamedev.org/posts/2898232037093117 https://twitter.com/mamedev_org/status/1420435792372146176 If you can support MAME on social media, please show our social media posts some love with Likes/Loves/Retweets/Shares/etc.!
  11. Official MAME 0.233 Twitter and Facebook links! https://www.facebook.com/mamedev.org/posts/2879133985669589 https://twitter.com/mamedev_org/status/1410656390113341440 If you can support MAME on social media, please show our social media posts some love with Likes/Loves/Retweets/Shares/etc.!
  12. MAMEdev's moving our MAME IRC channels to Libera.Chat! Along with a growing list of Open Source and Free Software projects (https://github.com/siraben/freenode-exodus) and other communities, we’re moving our official IRC presence off freenode. Our new home is #mame (ircs://irc.libera.chat:6697/#mame) on Libera.Chat (https://libera.chat/). Drop by and say hello if you have a chance! For more information, see our our IRC page: https://www.mamedev.org/irc.html
  13. Official MAME 0.232 Twitter and Facebook links! https://www.facebook.com/mamedev.org/posts/2855308964718758 https://twitter.com/mamedev_org/status/1397956160297353218 If you can support MAME on social media, please show our social media posts some love with Likes/Loves/Retweets/Shares - Stiletto
  14. Official MAME 0.231 Twitter and Facebook links! https://www.facebook.com/mamedev.org/posts/2835334466716208 https://twitter.com/mamedev_org/status/1387538232250880000
  15. Official MAME 0.230 Twitter and Facebook links! https://www.facebook.com/mamedev.org/posts/2815480212034967 https://twitter.com/mamedev_org/status/1377103729162260480
  16. In case you missed MAMEdev's presentation at FOSDEM ’21 (FOSDEM - Free and Open source Software Developers' European Meeting) on Saturday, February 6, 2021, last week MAMEdev uploaded the presentation that MAME's development and release manager Vas Crabb ("cuavas") contributed to MAMEdev's very own YouTube channel! (Don't worry, it’s not all that technical - Vas created the presentation to be approachable no matter the skill level or whether the viewer is new to MAME or not.) Thanks go to FOSDEM's organizers for a great weekend's worth of presentations embracing and supporting the open source community. Due to technical issues early on Saturday, the live Q&A was not recorded. Slides are available on FOSDEM's website. We've now also added a playlist where you can view most past presentations (CAX 2008, Summer Assembly 2009, Revision 2012, BalCCon2k15, CppCon 2016, Ekoparty 13 (2017), Ekoparty 14 (2018), FOSDEM '21) to our YouTube channel: https://www.youtube.com/playlist?list=PLMof4txXwGz3g_WJOtsX3FlGq_KT7WCeg
  17. Hey @Dan Boris, I know this is 8 years old but I was revisiting my few old posts on AtariAge. Blast from the past! And sorry for the necropost. Just the other day FlyerFever posted a Rover Leisure Products flyer for "Roverball", a clone/bootleg of Exidy's TV Pinball. https://www.flyerfever.com/post/628447939593928704/roverball They also appear to have made a clone/bootleg of Mirco's "21". https://www.icollector.com/25-Cent-Rover-Leisure-Products-Co-21-Blackjack-Video_i16154117 https://www.liveauctioneers.com/en-gb/item/17337274_25-cent-rover-leisure-products-co-21-blackjack-video Some kind soul also shared your 2012 post on KLOV Forums back in 2012, but it was never linked in this thread: https://forums.arcade-museum.com/threads/does-anyone-recognize-this-game.240286/ It's still anyone's guess which Pong-type game they cloned. Here's hoping Dan @ FlyerFever has the flyer for a coming update, this guy "gregf" thinks he has yet another recent flyer acquisition of a Rover Leisure Products game still to upload: https://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=387760
  18. Greetings from a member of MAME's MAMEdev contingent... and a proud owner of "Atari: Business Is Fun"! I know I don't have many posts here, but I knew this was where the community memorial would be. This is an end-of-an-era moment: the community has lost a giant who can never be replaced. I had seen @Retro Rogue 's Facebook post in the Atari Museum group, and immediately spread the news at a few of my Internet hangouts public and private - what a shock. I first met Curt in passing at PhillyClassic 5, I believe. I've been Pennsylvania-based for quite some time and visited PhillyClassic twice I think, and then the event that followed at the same location, VGXpo (aka VGExpo aka Vintage Gaming Expo) (there's the event name you were looking for, @mstulir ... I think the showrunner's name was Ed Fleming? It was more mass-market and not as niche, I never loved it as much as I had PhillyClassic...) 2008 and 2009. At one or more (maybe all) of those visits, Curt was there, running a table or giving a panel or just there to socialize, tho sadly neither of us had much knowledge of each other in the retro gaming community. I remember remarking at my first PhillyClassic to no one in particular how odd it was for me to see these Atari prototypes all in one place, and it blew my mind... I know I took photos of the amazing Atari booth, and Curt's enthusiasm was infectious... but unfortunately my photos from PhillyClassic have been lost over the years. But I don't recall chatting more with Curt - my real passion was for coinop, not console, and I mostly ended up hanging out around the Videotopia exhibit, playing games like Major Havoc and chatting @Videotopia and Jeff's ears off whenever they came within earshot. With my being only a couple hours' drive from Philly, I deeply regret that I never got to know Curt better than I did, and I wish I had more stories to share. It sounds like he was a fantastic guy. Around 2014 I started attempting to socialize within the retro community in person more often - with plans to drop by VCF East and maybe present a booth or at a panel, and hoped to reunite with him and others there, but it's been like 5 years straight for me where schedule conflicts kept arising and resources were short and I was never able to make it happen. And while I should be able to attend the next time a large in-person gathering can happen, it won't have Curt. It makes me think about how short life is. I will try harder next time - Curt's passing is a bit of an inspiration to do this while you still can... I can safely say that several of us in MAMEdev (and formerly MESSdev) have had valuable and fruitful past interactions and conversations with Curt over the years to fill in gaps in our information and knowledge, in the hopes of properly preserving some Atari rarities through MAME's (and formerly MESS's) emulation of the hardware and attempts at preserving the history. His depth and breadth of knowledge of the history was astounding, making him a key person to talk to more often than not. Visits to his website were frequent enough as certain emulations were coming together back in the day. His leaving us unexpectedly has sadly left a few of those conversations unfinished. Hats off to a retro community champion. I've donated to the GoFundMe for Madison's education, please consider doing the same if you have the resources.
  19. Hey, my name in lights. I intend to license the TI ROMs we can obtain permission for and host them at mamedev.org/roms free for personal use - and would appreciate mizapf's help when he can . Because we can do that sort of thing, when there's permission at least. Unfortunately I am a very busy guy and I'm not sure when I'll get around to it. I would be interested in hearing if iKarith made any progress finding out if Herb Foster is still with the company or has found his current replacement, though. *waves to all the familiar faces here*
  20. As it turned out, "Star Fighter" (Potomac Mortgage Company) DID see release apparently, though the cabinet art looks quite different from the flyer. http://forum.arcadecontrols.com/index.php/topic,149604.msg1562128.html#msg1562128 As "pbj" said, the photos ended up on the wrong KLOV entry. For his side-art / control panet / PCB photos, see the following KLOV entry for Star Fighter (Ace Vending) where they are mistakenly linked (as of this post): http://www.arcade-museum.com/game_detail.php?game_id=9757 Also, wanted to add that all Leisure Time Electronics games (so far as we know) are dumped and in MAME: http://www.progettoemma.net/indice.php?fast=&ricerca=&textype=any&romset=&manufacturer=leisure+time&year= Of Potomac games, only Star Warriors is dumped and in MAME so far: http://www.progettoemma.net/indice.php?manu=1560
  21. Excellent, I'll see about getting this fixed, erased or relocated at Arcade-History.com
  22. (With reference to the ggdb.com reference by pwalters... FYI, arcade-history.com is probably the place to go these days. Hardly anything updates faster, with the exception of sites like Wikipedia. KLOV.com/arcade-museum.com tends towards being inaccurate and outdated in comparison, and ggdb.com has few vastly populated entries...) BTW, pwalters, there's a weird comment in the Arcade-History.com entry for Tugboat: http://www.arcade-history.com/?n=tugboat&page=detail&id=2987 Sounds like this can be debunked, or at the very least, disconnected from the Tugboat (arcade) entry, no? You programmed Tugboat yourself, and Atari has nothing to do with Enter-Tech. But it's one of those claims for game "concepts", so IDK... I'm not sure what Tugboat-like game was made by Atari...
  23. Hey CRV, astrp3, how's it going. (Yes, CRV, I finally located this thread. ) That USENET post actually comes from a prankster on KLOV: http://forums.arcade-museum.com/showthread.php?t=1361 I've pointed him to this thread but I doubt he'll respond, hehe... pwalters, great info, thanks for responding. - Stiletto - http://www.mamedev.org | http://mamedev.emulab.it/undumped - http://www.vogons.org | http://twitter.com/stilett0_
  24. Some concept art for Earth Friend has shown up today, scanned from Bill Kurtz's Encyclopedia of Arcade Video Games. http://allincolorforaquarter.blogspot.com/2015/03/annotated-atari-depositions-part-5.html
  25. Ah, Visicom, so I can't blame fauxscot. Well, as he frequently comes to me for help ID'ing chips, Guru's challenge to me in 2008 was: On Sat, 28 Jun 2008 11:06:02 +0800, "Guru" said: > I need info / datasheet on a chip > Toshiba TMM331AP > It's some sort of ROM, from that old Toshiba console that arrived > recently. > Did a quick search and nothing came up except part sellers. I'm sure > you'll have more luck :-) So he and I spitballed stuff back and forth about what it could be. He credits Dox, I don't remember him being involved but perhaps it was in another email conversation. But yeah, I eventually found some Japanese whitepaper on some science project or military hardware, using various derivatives of the chip name and Google techniques, and Yasu translated it (I don't remember Gridle's involvement?) which got us thinking about possibilities of what the ROM chip could be, and its capacity. I could find datasheets for nearly every other Toshiba TMM3xx chip, but not this one. Still, Guru worked out like 80% of the pinouts and did a test dump which looked okay to people armed with disassemblers. That was around December '08-January '09. Also immediately following then in December 2008 I found a snippet view in Google Books of some large electronics catalog that claimed the ROM chip was pin-compatible with AMI S6831. And then we acquired that datasheet, and it matched the pinouts, but not the capacity (and voltage? something like that...) I wouldn't let it go though - I was sure the actual Toshiba datasheet must exist in a databook that was as-of-yet unscanned. So I would occasionally worry that little search project until I found more information, pestering certain databook scanners to upload more Toshiba memory books of the era... I even ended up forgetting the snippet view/chip compatibility discovery and rediscovering it again a few times over the last few years. Anyhow, like any of Guru's attempts at dumping completely unknown/unremembered ROM chips, it was based on whiffs of clues of what it could be, tracing out circuitry on old circuitboards, and lots of educated guesses based on other chips with similar part numbers and his years of experience. Anyhow, that's how I remember it based on old emails. Perhaps Dox and Gridle were involved secretly, I can't remember. But a MAJOR pain in the ass because whatever databook the TMM331 is hiding in has not yet been scanned to PDF. Assuming it wasn't custom. But it doesn't seem to be, just undocumented and uncommon. If we'd had the actual datasheet, that would have saved months. On the other hand, actually creating a dumping rig that can be used repeatedly and that isn't educated guesses and much more reliably based on Electronics Engineering? That's alllll Charles.
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