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Posts posted by Stiletto
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Capping off MAME 0.244 release day, here's the Official MAME 0.244 Twitter, Instagram and Facebook links!
https://twitter.com/mamedev_org/status/1529582759227924480
https://www.instagram.com/p/CeAPdotOLy8/
https://www.facebook.com/mamedev.org/posts/3109425902640395
If you can support MAME on social media, please show our social media posts some love with Likes/Loves/Retweets/Shares/etc.!
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Official MAME 0.242 Twitter, Instagram and Facebook links!
https://twitter.com/mamedev_org/status/1509972915059580937
https://www.instagram.com/p/Cb0uBA_OrhC/
https://www.facebook.com/mamedev.org/posts/3070477663201886
If you can support MAME on social media, please show our social media posts some love with Likes/Loves/Retweets/Shares/etc.!- 1
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On 2/18/2022 at 11:58 AM, DanBoris said:
I was a member of the MAME dev team for a couple years back in the 90's working on games like Cloak and Dagger, I-Robot, Return of the Jedi, Starfire and a few others. It still doesn't register with me that I worked on a piece of software that is used by so many people. I remember the days before I joined the team when I would anxiously await each new release to see what new games were added. For a lot of people, myself included, this was the first time getting to play these games again since they had played them in the arcades. Once I joined the team I was privy to what was coming in each release but had to keep it a secret.
DAN!
You are well remembered here, sir! Not just your emulation achievements, but I obsessed over your "How to write a MAME Driver" tutorials back in the day
(now at: https://atarihq.com/danb/emulation.shtml#emuarticles , which are woefully outdated now, and the best replacement MAMEdev has so far is https://docs.mamedev.org and a few odd wiki articles.)
The next time I am out your way (VCF East 2022 in Wall, NJ? that'd be a first time for me, provided I can make it) we should meet up! I'm still in Central PA.- 1
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8 hours ago, Keatah said:
Ehh.. Maybe better to ask here.
What was the last MAME to support both Akai Katana & Dodonpachi Saidaioujou?
I just answered you here:
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Technically speaking, no version of MAME was released with support for both Akai Katana and Dodonpachi Saidaioujou.
Akai Katana (2010/ 8/13 MASTER VER.) went into MAME on Oct 31 2017.
It was released with MAME 0.192 (Nov 29 2017) and remained in MAME through MAME 0.239 (Dec 29 2021).
However, the ROM definitions for DoDonPachi SaiDaiOuJou (2012/ 4/20) went into MAME on Dec 30 2021, just a few days from the beginning of the MAME 0.240 development cycle. The ROM definitions for Dodonpachi Saidaioujou were changed later that day to match better info.
And then the ROM definitions were commented out on Dec 31 2021 due to a request from exA-Arcadia, the current rightsholder.
The release of MAME 0.239 was on Dec 29 2021, and the release of MAME 0.240 was on Jan 30 2022, meaning that an official release of a new version of MAME including Dodonpachi Saidaioujou never took place.
Technically, I guess you could say that the final version of MAME that supported both titles would have been the version of the sourcecode as of the commit before the one which removed those games.
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Official MAME 0.241 Twitter, Instagram and Facebook links!
https://twitter.com/mamedev_org/status/1496582560486461446
https://www.instagram.com/p/CaVYvdnMc-_/
https://www.facebook.com/mamedev.org/posts/3044773075772345
If you can support MAME on social media, please show our social media posts some love with Likes/Loves/Retweets/Shares/etc.!
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Official MAME 0.239 Twitter, Instagram and Facebook links!
https://twitter.com/mamedev_org/status/1476343721943867393
https://www.instagram.com/p/CYFtWj_tYV6/
https://www.facebook.com/mamedev.org/posts/3006449949604658
If you can support MAME on social media, please show our social media posts some love with Likes/Loves/Retweets/Shares/etc.!
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Did you think we’d let 2021 finish without a parting MAME release? MAME 0.239 is here, just in time for the new year. This release includes a fix for many subtle and not-so-subtle sound and music timing issues in games using Yamaha FM synthesis chips. The frame rate for Gaelco games has been adjusted to satisfy some wily protection checks, fixing crashes when continuing in Thunder Hoop and graphical issues in Squash. A big update for Philips CD-i emulation just made it in for this release, greatly improving the experience in a lot of games. Nintendo Famicom Disk System emulation has also seen some improvements this month.
This release is packed with even more Soviet re-skins of the Game & Watch Egg program, the latest Apple II dumps and cracks, another batch of Commodore 64 cassettes, and more exotic NES and Famicom cartridges. Milan Galcik, who’s been busy with the Elektronika hand-held games, has also completed a Slovak UI translation and updated the neglected Czech translation. Both genuine and cloned Apple II systems have had emulation updates this month, with a number of unique VTech Laser and Franklin ACE features now supported, and performance improvements for the Apple IIgs.
Of course, there’s lots more than we have time to talk about here, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page.
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Official MAME 0.238 Twitter, Instagram and Facebook links!
https://twitter.com/mamedev_org/status/1463262546799038475
https://www.instagram.com/p/CWoxZsUrqyT/
https://www.facebook.com/mamedev.org/posts/2982051898711130
If you can support MAME on social media, please show our social media posts some love with Likes/Loves/Retweets/Shares/etc.!
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You know what time it is? It’s time for MAME 0.238, our November release! After many years of waiting, the rare space shooter Monster Zero from Nihon Game is now playable. Despite the title, this game does not feature a three-headed space dragon. This release adds support for Fowling and Monkey Goalkeeper, two more Elektronika hand-held games built around the Egg/Mickey Mouse Game & Watch program.
There are a few changes to MAME’s UI and the debugger this month. Firstly, MAME is now less eager to reset your input configuration if you run it without connecting a game controller. Analog inputs support a few more configuration options, and we’ve added some (long overdue) documentation for the input configuration process. The timecode logging feature (used by people making gameplay videos) has been moved to a plugin, and debugger memory views now support octal data display, and octal or decimal address display.
Support for several Famicom controllers has been added or fixed this month, including the IGS Tap-tap Mat, Bandai Family Trainer, Bandai Power Pad, Bandai Hyper Shot, Konami Doremikko Piano Keyboard, and Konami Exciting Boxing air bag. Also involving peripheral support, the Acorn Archimedes drivers now support podule expansions, the Econet module slot, serial/parallel ports, and extension ROM sockets.
You can read about all the development activity this month in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page.
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Official MAME 0.237 Twitter, Instagram and Facebook links!
https://twitter.com/mamedev_org/status/1453051522149924875
https://www.instagram.com/p/CVgEZqirfEG/
https://www.facebook.com/mamedev.org/posts/2961859014063752
If you can support MAME on social media, please show our social media posts some love with Likes/Loves/Retweets/Shares/etc.!
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For everyone who’s waited patiently all month, MAME 0.237 is out today! As well as the updates to the UI and debugger that we’ve already announced, there are several updates to the included plugins:
- A brand-new input macro plugin.
- The data plugin can now show text from the Japanese command.dat file (or a Chinese command.txt file if you rename it to command.dat).
- The location the hiscore support plugin uses to store its data and configuration has changed. You won’t lose your high scores, but you need to move the .hi files from the hi folder to the hiscore folder in your plugin data (homepath) folder.
- The configuration format for the autofire plugin has changed. Unfortunately, you will need to add your autofire button settings again.
Interesting machines added this month include a Mexican TRS-80 Color Computer clone, Tronica Thunder Ball (a re-skin of Space Rescue with a nautical theme), the original version of Pengo that the widespread bootlegs seem to be based on, the original hardware revision of the Laser 128 (Apple II clone), and a slightly older version of Street Fighter Zero 2 Alpha for Asia.
Master of multi-memory controllers kmg is still on a roll broadening NES/Famicom and clone cartridge compatibility. Highlights of the month include:
- Railway management simulator A Ressha de Ikou.
- Recent NES/Famicom games released by Ancient to promote Gotta Protectors (Minna de Mamotte Knight). NES development is still alive over two decades after the last licensed title was released in 1995.
- The two Korean Brilliant Com (영재컴) edutainment games.
- Some multi-game cartridges featuring the ambitious Titenic game, inspired by a highly successful James Cameron film.
- Kart Fighter – using the engine from an unlicensed NES port of Street Fighter II, and unlicensed depictions of the character roster from Super Mario Kart, this is almost a premonition of Super Smash Bros. It even features Yoshi’s tail smash, and depicts Kinopio (Toad) as a bare-knuckle brawler long before the Mii costume was available for purchase.
- Well-known low-effort Mario-themed hack 7 Grand Dad. PUSH ↑ START BUTTON. GET ADDITION GAME. AND NOURISH THE BLOOD
Amiga software compatibility has been improved this month, the NEC PC-6001 family has gained a cartridge software list, and another batch of Commodore 64 cassettes has been added. An issue was identified with “fake E7” Apple II cracks that could prevent them from working if they were written out to disks to use on original hardware. Although this didn’t prevent them from being used in MAME, disk images with the issue fixed have been added to the software list. Over a hundred Apple IIgs cracks have been added, too.
You can read about all the exciting developments this month in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page.
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3 hours ago, Stiletto said:
Contributions wanted
Got one to add (although probably outdated and in need of update):
MAME Music Scripts - some music display scripts:
https://github.com/jedpossum/Mame-Music-Scripts -
Third-Party MAME Lua Plugins/Scripts - A List
All entries make use of MAME's Lua functionality via the plugin system:
https://docs.mamedev.org/techspecs/luaengine.html
https://docs.mamedev.org/techspecs/luareference.html
(One or more of these may not function with newer MAME versions and require updates - your mileage may vary!)MarI/O MAME - SMW SMB:
Script - https://gist.github.com/cracyc/02cbcac7b869329e7d8b280ef6c77fa5
Video - hxxps://www.youtube.com/watch?v=aGKFs5wJ0CISFII RYUNATOR:
Script - https://github.com/Jazpy/RYUNATORRobotron-AI - Robotron 2084, Automated Gameplay in MAME
Script - https://github.com/grunt2084/robotron-ai
Video - hxxps://www.youtube.com/watch?v=hPItPwnsjig
Video - hxxps://www.youtube.com/watch?v=7dapV20G3iwHitbox Viewer for Warriors of Fate:
http://www.mamecheat.co.uk/forums/viewtopic.php?f=4&t=12830Street Fighter II hitbox viewer, etc.:
Comes with MAME Cheats: http://www.mamecheat.co.uk/
https://gist.github.com/cracyc/01b6d1c93b3b9937eb500dff157fc832
https://gist.github.com/cracyc/145ae60b9e6ac1d1bd7ce26c60f250c6Autotron (not published) - a neural network that can competently play Robotron: 2084:
http://www.jeraddunn.com/Headkaze ShowCP plugin (CPWizard):
http://forum.arcadecontrols.com/index.php?topic=151810.0Headkaze simple Savestate plugin:
http://headsoft.com.au/download/mame/savestate_plugin.zip
http://forum.arcadecontrols.com/index.php/topic,151810.msg1623419.html#msg1623419Headkaze auto load save state plugin:
http://forum.arcadecontrols.com/index.php/topic,155063.msg1626548.html#msg1626548Nibbler bot:
https://github.com/FrankRizzo890/NibblerBot
https://reddit.com/r/MAME/comments/ab4tj6/going_for_the_mame_bot_world_record_on_nibbler/
hxxps://www.youtube.com/watch?v=60gVbJTOUOoTrack & Field bot:
https://github.com/FrankRizzo890/TrackFieldBot
https://reddit.com/r/MAME/comments/bwlh12/my_2nd_bot_plays_track_field_see_it_here/
hxxps://www.youtube.com/watch?v=fs-aIPMlcUoSpace Zap bot:
https://github.com/FrankRizzo890/SpaceZapBot
https://reddit.com/r/MAME/comments/byb0bk/my_3rd_bot_plays_space_zap_see_it_here/
hxxps://www.youtube.com/watch?v=90yBznscFkkHyper Sports bot:
https://github.com/FrankRizzo890/HyperSportsBot
https://reddit.com/r/MAME/comments/c7orvd/my_4th_bot_is_posted_it_plays_hyper_sports/
hxxps://www.youtube.com/watch?v=JWOLBkUp6dAMAME system shutdown plugin for Windows:
https://github.com/michaelshmitty/mame-shutdown
https://reddit.com/r/MAME/comments/7bwhef/simple_mame_plugin_for_shutting_down_your_windows/Arcademus - MAME plugin that helps to play arcade music on demand:
https://github.com/stengun/arcademusDKShooter - Donkey Kong Shooter - A Galaga themed plugin/hack for MAME:
https://github.com/10yard/dkshooter
hxxps://www.youtube.com/watch?v=Rk5n4frRmI0DKCoach - DK Coach - A MAME plugin to assist with Donkey Kong gameplay:
https://github.com/10yard/dkcoach
hxxps://www.youtube.com/watch?v=ax-xDwVr7NoDKLavaPanic - A MAME plugin version of DK Lava Panic:
https://github.com/10yard/dklavapanic
hxxps://www.youtube.com/watch?v=KB_6jqc82EkDKWho - A MAME plugin version of DK Who and the Daleks:
https://github.com/10yard/dkwho
hxxps://www.youtube.com/watch?v=BAFvoF_iqCYDKChorus - A MAME plugin which replaces the DK samples and music with acapella sounds:
https://github.com/10yard/dkchorus
hxxps://www.youtube.com/watch?v=nYCNioYWcO4DKAFE - Donkey Kong Arcade Front End (uses MAME plugin to interface with MAME):
https://github.com/10yard/dkafe
hxxps://www.youtube.com/watch?v=IOaJTd_O6yYBletchMAME - MAME Frontend (uses MAME plugin to interface with MAME):
https://www.bletchmame.org/Defender directional movement plugin:
https://github.com/BPaden/defenderlr
https://reddit.com/r/MAME/comments/njc019/defender_directional_movement_plugin/
https://drive.google.com/file/d/1kRYwEwyKy_wDicLL9JTlnwOuOlicM5tB/view?usp=sharingDefender 8-way control plugin:
http://forum.arcadecontrols.com/index.php?topic=163525.0Game Input Lag Tester (uses Lua to interface with MAME):
http://forum.arcadecontrols.com/index.php/topic,160722.0.html
http://www.gameinputlagtester.com
hxxps://www.youtube.com/watch?v=Whhz5Y4bd9QKiller Instinct Attack Info:
https://github.com/CSword123/MAME-LUA-scriptsMAMEToolkit - A Python toolkit used to train reinforcement learning algorithms against arcade games:
(note: requires modified MAME: https://github.com/M-J-Murray/mame )
(uses MAME plugin to to interface with MAME)
https://reposhub.com/python/deep-learning/M-J-Murray-MAMEToolkit.htmlBinTracker - "A Chiptune Audio Workstation for the 21st Century" (uses MAME plugin to to interface with MAME):
https://bintracker.org/
https://bintracker.org/documentation/hacking.html4am's plugin to autocrack dumps with Passport (not published):
https://twitter.com/a2_4am/status/1379593106836877318Tim Lindner's Timberbot:
https://gist.github.com/tlindner/0199ee5ee64ab6fb1e3340856bfdece9
hxxps://www.youtube.com/watch?v=1DO3xOZhf2sTim Lindner's CoCo Arkanoid cheat:
https://gist.github.com/tlindner/6e042b295f47a64e4c76eb3eb0d0757a
hxxps://www.youtube.com/watch?v=7g8ZbzxxYpI
**disabled embeds, replace hxxps with https when you open in another browser tabContributions wanted
- Stiletto
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We’re well on our way through the current development cycle, and MAME 0.237 is going to have some significant changes, not just in terms of emulation, but in the user interface and debugger. Don’t worry, no functionality has been removed. In fact, we’ve added several features. It just might take a little while to adjust to the differences.
First of all, we’ve added support for localised system name files, as used by front-ends like Retrofire, MxUI and MAME Plus! Popular files include mame32j.lst (Japanese) and mame_cn.lst (Chinese). You’ll be able to put your preferred system name file in the DATs (or “history”) folder, and select it in MAME’s UI customisation settings menu. UI localisation support is more complete, and MAME 0.237 will include high-quality Chinese and Greek translations, thanks to YuiFAN and BraiNKilleRGR.
Mouse/trackball navigation has been improved (you can even click DIP switches to toggle them), and the system and software selection menus have been tweaked to include more information and make better use of space.
Lots of debugger commands have been enhanced to work better with newer memory system features. We’ve also updated and expanded the debugger documentation, both on our web site and for the built-in help command.
If you’re compiling MAME yourself, Python 2.7 will no longer be supported: compiling MAME now requires Python 3.2 or later (this won’t affect you if you just use MAME, Python isn’t required to run MAME). Most operating systems have included Python 3 for years, and our MSYS64/MinGW build tools for Windows already include Python 3.8 – as long as you have a python3 command, you should be good to go.
Read on for a more complete list of changes:
https://www.mamedev.org/?p=505#readmore- 1
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Official MAME 0.236 Twitter, Instagram and Facebook links!
https://www.facebook.com/mamedev.org/posts/2942505912665729
https://www.instagram.com/p/CUaZsPAMX4a/
https://twitter.com/mamedev_org/status/1443255947258904582
If you can support MAME on social media, please show our social media posts some love with Likes/Loves/Retweets/Shares/etc.!
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Official MAME 0.235 Twitter and Facebook links!
https://www.facebook.com/mamedev.org/posts/2919237854992535
https://twitter.com/mamedev_org/status/1431319260807278597
If you can support MAME on social media, please show our social media posts some love with Likes/Loves/Retweets/Shares/etc.!
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Official MAME 0.234 Twitter and Facebook links!
https://www.facebook.com/mamedev.org/posts/2898232037093117https://twitter.com/mamedev_org/status/1420435792372146176
If you can support MAME on social media, please show our social media posts some love with Likes/Loves/Retweets/Shares/etc.!
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Official MAME 0.233 Twitter and Facebook links!
https://www.facebook.com/mamedev.org/posts/2879133985669589
https://twitter.com/mamedev_org/status/1410656390113341440
If you can support MAME on social media, please show our social media posts some love with Likes/Loves/Retweets/Shares/etc.! -
MAMEdev's moving our MAME IRC channels to Libera.Chat!
Along with a growing list of Open Source and Free Software projects (https://github.com/siraben/freenode-exodus) and other communities, we’re moving our official IRC presence off freenode.
Our new home is #mame (ircs://irc.libera.chat:6697/#mame) on Libera.Chat (https://libera.chat/).
Drop by and say hello if you have a chance! For more information, see our our IRC page: https://www.mamedev.org/irc.html
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Official MAME 0.232 Twitter and Facebook links!
https://www.facebook.com/mamedev.org/posts/2855308964718758
https://twitter.com/mamedev_org/status/1397956160297353218
If you can support MAME on social media, please show our social media posts some love with Likes/Loves/Retweets/Shares
- Stiletto- 1
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Official MAME 0.231 Twitter and Facebook links!
https://www.facebook.com/mamedev.org/posts/2835334466716208
https://twitter.com/mamedev_org/status/1387538232250880000 -
Official MAME 0.230 Twitter and Facebook links!
https://www.facebook.com/mamedev.org/posts/2815480212034967 -
In case you missed MAMEdev's presentation at FOSDEM ’21 (FOSDEM - Free and Open source Software Developers' European Meeting)
on Saturday, February 6, 2021, last week MAMEdev uploaded the presentation that MAME's development and release manager Vas Crabb ("cuavas")
contributed to MAMEdev's very own YouTube channel!(Don't worry, it’s not all that technical - Vas created the presentation to be approachable no matter the skill level or whether the viewer is new to MAME or not.)
Thanks go to FOSDEM's organizers for a great weekend's worth of presentations embracing and supporting the open source community.
Due to technical issues early on Saturday, the live Q&A was not recorded.
Slides are available on FOSDEM's website.
We've now also added a playlist where you can view most past presentations
(CAX 2008, Summer Assembly 2009, Revision 2012, BalCCon2k15, CppCon 2016, Ekoparty 13 (2017), Ekoparty 14 (2018), FOSDEM '21)
to our YouTube channel: https://www.youtube.com/playlist?list=PLMof4txXwGz3g_WJOtsX3FlGq_KT7WCeg
MAME 0.248 Released!
in Emulation
Posted · Edited by Stiletto
Official MAME 0.248 Twitter, Instagram and Facebook links!
https://twitter.com/mamedev_org/status/1574922756881514496
https://www.instagram.com/p/CjCPkPANpKb
https://www.facebook.com/mamedev.org/posts/pfbid06JtLsWEYuBSV1cJLNWfSuGfjMucVqbWgLfi1nXMpMLiwQ856CWnBD9LzNR1F7QiYl
If you can support MAME on social media, please show our social media posts some love with Likes/Loves/Retweets/Shares/etc.!
- Stiletto