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Stiletto

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Posts posted by Stiletto


  1. MAME 0.239
     

    Did you think we’d let 2021 finish without a parting MAME release?  MAME 0.239 is here, just in time for the new year.  This release includes a fix for many subtle and not-so-subtle sound and music timing issues in games using Yamaha FM synthesis chips.  The frame rate for Gaelco games has been adjusted to satisfy some wily protection checks, fixing crashes when continuing in Thunder Hoop and graphical issues in Squash.  A big update for Philips CD-i emulation just made it in for this release, greatly improving the experience in a lot of games.  Nintendo Famicom Disk System emulation has also seen some improvements this month.

     

    This release is packed with even more Soviet re-skins of the Game & Watch Egg program, the latest Apple II dumps and cracks, another batch of Commodore 64 cassettes, and more exotic NES and Famicom cartridges.  Milan Galcik, who’s been busy with the Elektronika hand-held games, has also completed a Slovak UI translation and updated the neglected Czech translation.  Both genuine and cloned Apple II systems have had emulation updates this month, with a number of unique VTech Laser and Franklin ACE features now supported, and performance improvements for the Apple IIgs.

    Of course, there’s lots more than we have time to talk about here, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page.

     

    Read the rest of this entry »

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  2. MAME 0.238

     

    You know what time it is?  It’s time for MAME 0.238, our November release!  After many years of waiting, the rare space shooter Monster Zero from Nihon Game is now playable.  Despite the title, this game does not feature a three-headed space dragon.  This release adds support for Fowling and Monkey Goalkeeper, two more Elektronika hand-held games built around the Egg/Mickey Mouse Game & Watch program.

     

    There are a few changes to MAME’s UI and the debugger this month.  Firstly, MAME is now less eager to reset your input configuration if you run it without connecting a game controller.  Analog inputs support a few more configuration options, and we’ve added some (long overdue) documentation for the input configuration process.  The timecode logging feature (used by people making gameplay videos) has been moved to a plugin, and debugger memory views now support octal data display, and octal or decimal address display.

     

    Support for several Famicom controllers has been added or fixed this month, including the IGS Tap-tap Mat, Bandai Family Trainer, Bandai Power Pad, Bandai Hyper Shot, Konami Doremikko Piano Keyboard, and Konami Exciting Boxing air bag.  Also involving peripheral support, the Acorn Archimedes drivers now support podule expansions, the Econet module slot, serial/parallel ports, and extension ROM sockets.

     

    You can read about all the development activity this month in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page.

     

    Read the rest of this entry »


  3. MAME 0.237

     

    For everyone who’s waited patiently all month, MAME 0.237 is out today!  As well as the updates to the UI and debugger that we’ve already announced, there are several updates to the included plugins:

    • A brand-new input macro plugin.
    • The data plugin can now show text from the Japanese command.dat file (or a Chinese command.txt file if you rename it to command.dat).
    • The location the hiscore support plugin uses to store its data and configuration has changed.  You won’t lose your high scores, but you need to move the .hi files from the hi folder to the hiscore folder in your plugin data (homepath) folder.
    • The configuration format for the autofire plugin has changed.  Unfortunately, you will need to add your autofire button settings again.

    Interesting machines added this month include a Mexican TRS-80 Color Computer clone, Tronica Thunder Ball (a re-skin of Space Rescue with a nautical theme), the original version of Pengo that the widespread bootlegs seem to be based on, the original hardware revision of the Laser 128 (Apple II clone), and a slightly older version of Street Fighter Zero 2 Alpha for Asia.

    Master of multi-memory controllers kmg is still on a roll broadening NES/Famicom and clone cartridge compatibility.  Highlights of the month include:

    • Railway management simulator A Ressha de Ikou.
    • Recent NES/Famicom games released by Ancient to promote Gotta Protectors (Minna de Mamotte Knight).  NES development is still alive over two decades after the last licensed title was released in 1995.
    • The two Korean Brilliant Com (영재컴) edutainment games.
    • Some multi-game cartridges featuring the ambitious Titenic game, inspired by a highly successful James Cameron film.
    • Kart Fighter – using the engine from an unlicensed NES port of Street Fighter II, and unlicensed depictions of the character roster from Super Mario Kart, this is almost a premonition of Super Smash Bros.  It even features Yoshi’s tail smash, and depicts Kinopio (Toad) as a bare-knuckle brawler long before the Mii costume was available for purchase.
    • Well-known low-effort Mario-themed hack 7 Grand Dad.  PUSH ↑ START BUTTON.  GET ADDITION GAME.  AND NOURISH THE BLOOD

    Amiga software compatibility has been improved this month, the NEC PC-6001 family has gained a cartridge software list, and another batch of Commodore 64 cassettes has been added.  An issue was identified with “fake E7” Apple II cracks that could prevent them from working if they were written out to disks to use on original hardware.  Although this didn’t prevent them from being used in MAME, disk images with the issue fixed have been added to the software list.  Over a hundred Apple IIgs cracks have been added, too.

    You can read about all the exciting developments this month in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page.

     

    Read the rest of this entry »

    • Like 1

  4. Third-Party MAME Lua Plugins/Scripts - A List


    All entries make use of MAME's Lua functionality via the plugin system:
    https://docs.mamedev.org/techspecs/luaengine.html
    https://docs.mamedev.org/techspecs/luareference.html

    (One or more of these may not function with newer MAME versions and require updates - your mileage may vary!)

    MarI/O MAME - SMW SMB:
    Script - https://gist.github.com/cracyc/02cbcac7b869329e7d8b280ef6c77fa5
    Video - hxxps://www.youtube.com/watch?v=aGKFs5wJ0CI

     

    SFII RYUNATOR:
    Script - https://github.com/Jazpy/RYUNATOR

     

    Robotron-AI - Robotron 2084, Automated Gameplay in MAME

    Script - https://github.com/grunt2084/robotron-ai
    Video - hxxps://www.youtube.com/watch?v=hPItPwnsjig
    Video - hxxps://www.youtube.com/watch?v=7dapV20G3iw

     

    Hitbox Viewer for Warriors of Fate:
    http://www.mamecheat.co.uk/forums/viewtopic.php?f=4&t=12830

     

    Street Fighter II hitbox viewer, etc.:
    Comes with MAME Cheats: http://www.mamecheat.co.uk/
    https://gist.github.com/cracyc/01b6d1c93b3b9937eb500dff157fc832
    https://gist.github.com/cracyc/145ae60b9e6ac1d1bd7ce26c60f250c6

     

    Autotron (not published) - a neural network that can competently play Robotron: 2084:
    http://www.jeraddunn.com/

     

    Headkaze ShowCP plugin (CPWizard):
    http://forum.arcadecontrols.com/index.php?topic=151810.0

     

    Headkaze simple Savestate plugin:
    http://headsoft.com.au/download/mame/savestate_plugin.zip
    http://forum.arcadecontrols.com/index.php/topic,151810.msg1623419.html#msg1623419

     

    Headkaze auto load save state plugin:
    http://forum.arcadecontrols.com/index.php/topic,155063.msg1626548.html#msg1626548

     

    Nibbler bot:
    https://github.com/FrankRizzo890/NibblerBot
    https://reddit.com/r/MAME/comments/ab4tj6/going_for_the_mame_bot_world_record_on_nibbler/
    hxxps://www.youtube.com/watch?v=60gVbJTOUOo

     

    Track & Field bot:
    https://github.com/FrankRizzo890/TrackFieldBot
    https://reddit.com/r/MAME/comments/bwlh12/my_2nd_bot_plays_track_field_see_it_here/
    hxxps://www.youtube.com/watch?v=fs-aIPMlcUo

     

    Space Zap bot:
    https://github.com/FrankRizzo890/SpaceZapBot
    https://reddit.com/r/MAME/comments/byb0bk/my_3rd_bot_plays_space_zap_see_it_here/
    hxxps://www.youtube.com/watch?v=90yBznscFkk

     

    Hyper Sports bot:
    https://github.com/FrankRizzo890/HyperSportsBot
    https://reddit.com/r/MAME/comments/c7orvd/my_4th_bot_is_posted_it_plays_hyper_sports/
    hxxps://www.youtube.com/watch?v=JWOLBkUp6dA

     

    MAME system shutdown plugin for Windows:
    https://github.com/michaelshmitty/mame-shutdown
    https://reddit.com/r/MAME/comments/7bwhef/simple_mame_plugin_for_shutting_down_your_windows/

     

    Arcademus - MAME plugin that helps to play arcade music on demand:
    https://github.com/stengun/arcademus

     

    DKShooter - Donkey Kong Shooter - A Galaga themed plugin/hack for MAME:
    https://github.com/10yard/dkshooter
    hxxps://www.youtube.com/watch?v=Rk5n4frRmI0

     

    DKCoach - DK Coach - A MAME plugin to assist with Donkey Kong gameplay:
    https://github.com/10yard/dkcoach
    hxxps://www.youtube.com/watch?v=ax-xDwVr7No

     

    DKLavaPanic - A MAME plugin version of DK Lava Panic:
    https://github.com/10yard/dklavapanic
    hxxps://www.youtube.com/watch?v=KB_6jqc82Ek

     

    DKWho - A MAME plugin version of DK Who and the Daleks:
    https://github.com/10yard/dkwho
    hxxps://www.youtube.com/watch?v=BAFvoF_iqCY

     

    DKChorus - A MAME plugin which replaces the DK samples and music with acapella sounds:
    https://github.com/10yard/dkchorus
    hxxps://www.youtube.com/watch?v=nYCNioYWcO4

     

    DKAFE - Donkey Kong Arcade Front End (uses MAME plugin to interface with MAME):
    https://github.com/10yard/dkafe
    hxxps://www.youtube.com/watch?v=IOaJTd_O6yY

     

    BletchMAME - MAME Frontend (uses MAME plugin to interface with MAME):
    https://www.bletchmame.org/

     

    Defender directional movement plugin:
    https://github.com/BPaden/defenderlr
    https://reddit.com/r/MAME/comments/njc019/defender_directional_movement_plugin/
    https://drive.google.com/file/d/1kRYwEwyKy_wDicLL9JTlnwOuOlicM5tB/view?usp=sharing

     

    Defender 8-way control plugin:
    http://forum.arcadecontrols.com/index.php?topic=163525.0

     

    Game Input Lag Tester (uses Lua to interface with MAME):
    http://forum.arcadecontrols.com/index.php/topic,160722.0.html
    http://www.gameinputlagtester.com
    hxxps://www.youtube.com/watch?v=Whhz5Y4bd9Q

     

    Killer Instinct Attack Info:
    https://github.com/CSword123/MAME-LUA-scripts

     

    MAMEToolkit - A Python toolkit used to train reinforcement learning algorithms against arcade games:
    (note: requires modified MAME: https://github.com/M-J-Murray/mame )
    (uses MAME plugin to to interface with MAME)
    https://reposhub.com/python/deep-learning/M-J-Murray-MAMEToolkit.html

     

    BinTracker - "A Chiptune Audio Workstation for the 21st Century" (uses MAME plugin to to interface with MAME):
    https://bintracker.org/
    https://bintracker.org/documentation/hacking.html

     

    4am's plugin to autocrack dumps with Passport (not published):
    https://twitter.com/a2_4am/status/1379593106836877318

     

    Tim Lindner's Timberbot:
    https://gist.github.com/tlindner/0199ee5ee64ab6fb1e3340856bfdece9
    hxxps://www.youtube.com/watch?v=1DO3xOZhf2s

     

    Tim Lindner's CoCo Arkanoid cheat:
    https://gist.github.com/tlindner/6e042b295f47a64e4c76eb3eb0d0757a
    hxxps://www.youtube.com/watch?v=7g8ZbzxxYpI

    **disabled embeds, replace hxxps with https when you open in another browser tab

     

    Contributions wanted :)

     

    - Stiletto


  5. Upcoming Changes in MAME

     

    We’re well on our way through the current development cycle, and MAME 0.237 is going to have some significant changes, not just in terms of emulation, but in the user interface and debugger. Don’t worry, no functionality has been removed. In fact, we’ve added several features. It just might take a little while to adjust to the differences.

     

    First of all, we’ve added support for localised system name files, as used by front-ends like Retrofire, MxUI and MAME Plus! Popular files include mame32j.lst (Japanese) and mame_cn.lst (Chinese). You’ll be able to put your preferred system name file in the DATs (or “history”) folder, and select it in MAME’s UI customisation settings menu. UI localisation support is more complete, and MAME 0.237 will include high-quality Chinese and Greek translations, thanks to YuiFAN and BraiNKilleRGR.

     

    Mouse/trackball navigation has been improved (you can even click DIP switches to toggle them), and the system and software selection menus have been tweaked to include more information and make better use of space.

     

    Lots of debugger commands have been enhanced to work better with newer memory system features. We’ve also updated and expanded the debugger documentation, both on our web site and for the built-in help command.

     

    If you’re compiling MAME yourself, Python 2.7 will no longer be supported: compiling MAME now requires Python 3.2 or later (this won’t affect you if you just use MAME, Python isn’t required to run MAME). Most operating systems have included Python 3 for years, and our MSYS64/MinGW build tools for Windows already include Python 3.8 – as long as you have a python3 command, you should be good to go.

     

    Read on for a more complete list of changes:
    https://www.mamedev.org/?p=505#readmore 

    • Like 1

  6. MAMEdev's moving our MAME IRC channels to Libera.Chat!

     

    Along with a growing list of Open Source and Free Software projects (https://github.com/siraben/freenode-exodus) and other communities, we’re moving our official IRC presence off freenode.

     

    Our new home is #mame (ircs://irc.libera.chat:6697/#mame) on Libera.Chat (https://libera.chat/).

     

    Drop by and say hello if you have a chance! For more information, see our our IRC page: https://www.mamedev.org/irc.html


  7. In case you missed MAMEdev's presentation at FOSDEM ’21 (FOSDEM - Free and Open source Software Developers' European Meeting)
    on Saturday, February 6, 2021, last week MAMEdev uploaded the presentation that MAME's development and release manager Vas Crabb ("cuavas")
    contributed to MAMEdev's very own YouTube channel!

     

    (Don't worry, it’s not all that technical - Vas created the presentation to be approachable no matter the skill level or whether the viewer is new to MAME or not.)

     

    Thanks go to FOSDEM's organizers for a great weekend's worth of presentations embracing and supporting the open source community.

     

    Due to technical issues early on Saturday, the live Q&A was not recorded.

     

     

    Slides are available on FOSDEM's website.

     

    We've now also added a playlist where you can view most past presentations
    (CAX 2008, Summer Assembly 2009, Revision 2012, BalCCon2k15, CppCon 2016, Ekoparty 13 (2017), Ekoparty 14 (2018), FOSDEM '21)
    to our YouTube channel: https://www.youtube.com/playlist?list=PLMof4txXwGz3g_WJOtsX3FlGq_KT7WCeg


  8. Hey @Dan Boris,  I know this is 8 years old but I was revisiting my few old posts on AtariAge. Blast from the past! And sorry for the necropost.

     

    Just the other day FlyerFever posted a Rover Leisure Products flyer for "Roverball", a clone/bootleg of Exidy's TV Pinball.

    https://www.flyerfever.com/post/628447939593928704/roverball

    They also appear to have made a clone/bootleg of Mirco's "21".

    https://www.icollector.com/25-Cent-Rover-Leisure-Products-Co-21-Blackjack-Video_i16154117

    https://www.liveauctioneers.com/en-gb/item/17337274_25-cent-rover-leisure-products-co-21-blackjack-video

    Some kind soul also shared your 2012 post on KLOV Forums back in 2012, but it was never linked in this thread:

    https://forums.arcade-museum.com/threads/does-anyone-recognize-this-game.240286/

    It's still anyone's guess which Pong-type game they cloned. Here's hoping Dan @ FlyerFever has the flyer for a coming update, this guy "gregf" thinks he has yet another recent flyer acquisition of a Rover Leisure Products game still to upload: https://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=387760


  9. Greetings from a member of MAME's MAMEdev contingent... and a proud owner of "Atari: Business Is Fun"! I know I don't have many posts here, but I knew this was where the community memorial would be.

    This is an end-of-an-era moment: the community has lost a giant who can never be replaced.


    I had seen @Retro Rogue 's Facebook post in the Atari Museum group, and immediately spread the news at a few of my Internet hangouts public and private - what a shock.

    I first met Curt in passing at PhillyClassic 5, I believe. I've been Pennsylvania-based for quite some time and visited PhillyClassic twice I think, and then the event that followed at the same location, VGXpo (aka VGExpo aka Vintage Gaming Expo) (there's the event name you were looking for, @mstulir ... I think the showrunner's name was Ed Fleming? It was more mass-market and not as niche, I never loved it as much as I had PhillyClassic...) 2008 and 2009. At one or more (maybe all) of those visits, Curt was there, running a table or giving a panel or just there to socialize, tho sadly neither of us had much knowledge of each other in the retro gaming community. I remember remarking at my first PhillyClassic to no one in particular how odd it was for me to see these Atari prototypes all in one place, and it blew my mind... I know I took photos of the amazing Atari booth, and Curt's enthusiasm was infectious... but unfortunately my photos from PhillyClassic have been lost over the years. But I don't recall chatting more with Curt - my real passion was for coinop, not console, and I mostly ended up hanging out around the Videotopia exhibit, playing games like Major Havoc and chatting @Videotopia and Jeff's ears off whenever they came within earshot. 

    With my being only a couple hours' drive from Philly, I deeply regret that I never got to know Curt better than I did, and I wish I had more stories to share. It sounds like he was a fantastic guy. Around 2014 I started attempting to socialize within the retro community in person more often - with plans to drop by VCF East and maybe present a booth or at a panel, and hoped to reunite with him and others there, but it's been like 5 years straight for me where schedule conflicts kept arising and resources were short and I was never able to make it happen. And while I should be able to attend the next time a large in-person gathering can happen, it won't have Curt. :( It makes me think about how short life is. I will try harder next time - Curt's passing is a bit of an inspiration to do this while you still can...

    I can safely say that several of us in MAMEdev (and formerly MESSdev) have had valuable and fruitful past interactions and conversations with Curt over the years to fill in gaps in our information and knowledge, in the hopes of properly preserving some Atari rarities through MAME's (and formerly MESS's) emulation of the hardware and attempts at preserving the history. His depth and breadth of knowledge of the history was astounding, making him a key person to talk to more often than not. Visits to his website were frequent enough as certain emulations were coming together back in the day. His leaving us unexpectedly has sadly left a few of those conversations unfinished. :( 

    Hats off to a retro community champion. I've donated to the GoFundMe for Madison's education, please consider doing the same if you have the resources.

    • Like 4
    • Thanks 2
    • Sad 1

  10.  

    dredged this up from the yahoo forum:

     

    Finally found the TI-99/4A ROM permission I've remembered all these years...
    • swstiletto
      Mar 8, 2013
      Apologies if all this is known, and for bringing up (once again) this contentious subject.

       

      --------

       

      Supposedly Texas Instruments can grant you permission to distribute TI-99/4A BIOS ROMs, cartridges, other software, and even manual scans for personal use (at least) though definitely not extending to the third-parties that also made software for the TI-99/4A.

     

     

    Hey, my name in lights. :-D

     

    I intend to license the TI ROMs we can obtain permission for and host them at mamedev.org/roms free for personal use - and would appreciate mizapf's help when he can :) . Because we can do that sort of thing, when there's permission at least.

     

    Unfortunately I am a very busy guy and I'm not sure when I'll get around to it. I would be interested in hearing if iKarith made any progress finding out if Herb Foster is still with the company or has found his current replacement, though.

     

    *waves to all the familiar faces here*


  11. As it turned out, "Star Fighter" (Potomac Mortgage Company) DID see release apparently, though the cabinet art looks quite different from the flyer.

    http://forum.arcadecontrols.com/index.php/topic,149604.msg1562128.html#msg1562128

     

    As "pbj" said, the photos ended up on the wrong KLOV entry.

    For his side-art / control panet / PCB photos, see the following KLOV entry for Star Fighter (Ace Vending) where they are mistakenly linked (as of this post): http://www.arcade-museum.com/game_detail.php?game_id=9757

     

    Also, wanted to add that all Leisure Time Electronics games (so far as we know) are dumped and in MAME:

    http://www.progettoemma.net/indice.php?fast=&ricerca=&textype=any&romset=&manufacturer=leisure+time&year=

     

    Of Potomac games, only Star Warriors is dumped and in MAME so far: http://www.progettoemma.net/indice.php?manu=1560


  12.  

    Yes, this even on the surface is a stretch of a claim. Atari and Enter-Tech weren't affiliated. Nobody at Atari talked to me while the team and I were developing Tugboat. In the game development business, it's not like we and other companies were sitting around without any ideas waiting for mail from teenagers (not knocking teenagers here, at 20 years old, I was close to teenage when I started there). We had way way more ideas, and requests from customers, than we had time.

     

    It wouldn't surprise me if some kids did send Atari a letter describing a game they would like, what would surprise me would be if anybody at Atari actually read such a letter, and it would knock me off my chair if such a letter would make it to engineering for resource allocation.

     

    Excellent, I'll see about getting this fixed, erased or relocated at Arcade-History.com :)


  13. (With reference to the ggdb.com reference by pwalters... FYI, arcade-history.com is probably the place to go these days. Hardly anything updates faster, with the exception of sites like Wikipedia. KLOV.com/arcade-museum.com tends towards being inaccurate and outdated in comparison, and ggdb.com has few vastly populated entries...)

    BTW, pwalters, there's a weird comment in the Arcade-History.com entry for Tugboat:

    http://www.arcade-history.com/?n=tugboat&page=detail&id=2987

    The concept for the game tug boat was originally created by two African American pre-teens Richard Evans and Michael Craig. The idea was submitted to Atari in the early 80's. The two kids received a letter from Atari basically blowing them off, only to make the game anyway and not credit or compensate the kids.

     

    Sounds like this can be debunked, or at the very least, disconnected from the Tugboat (arcade) entry, no? You programmed Tugboat yourself, and Atari has nothing to do with Enter-Tech. But it's one of those claims for game "concepts", so IDK... I'm not sure what Tugboat-like game was made by Atari...


  14. Links of interest to at least pwalters:

     

    - An old post from someone claiming to have come up with Moppet Video

     

    <sigh> The internet is a wonderful thing but it's tough to prove something like this I know.

     

    Hey CRV, astrp3, how's it going. :) (Yes, CRV, I finally located this thread. ;) )

     

    That USENET post actually comes from a prankster on KLOV: http://forums.arcade-museum.com/showthread.php?t=1361

    I've pointed him to this thread but I doubt he'll respond, hehe...

     

    pwalters, great info, thanks for responding.

     

    - Stiletto

    - http://www.mamedev.org | http://mamedev.emulab.it/undumped

    - http://www.vogons.org | http://twitter.com/stilett0_

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