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Stiletto

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Posts posted by Stiletto

  1. Official MAME 0.248 Twitter, Instagram and Facebook links!

     

    https://twitter.com/mamedev_org/status/1574922756881514496

     

    https://www.instagram.com/p/CjCPkPANpKb

     

    https://www.facebook.com/mamedev.org/posts/pfbid06JtLsWEYuBSV1cJLNWfSuGfjMucVqbWgLfi1nXMpMLiwQ856CWnBD9LzNR1F7QiYl

     

    If you can support MAME on social media, please show our social media posts some love with Likes/Loves/Retweets/Shares/etc.! :)

     

    - Stiletto 

  2. On 2/18/2022 at 11:58 AM, DanBoris said:

    I was a member of the MAME dev team for a couple years back in the 90's working on games like Cloak and Dagger, I-Robot, Return of the Jedi, Starfire and a few others. It still doesn't register with me that I worked on a piece of software that is used by so many people. I remember the days before I joined the team when I would anxiously await each new release to see what new games were added. For a lot of people, myself included, this was the first time getting to play these games again since they had played them in the arcades. Once I joined the team I was privy to what was coming in each release but had to keep it a secret. 


    DAN! :)

    You are well remembered here, sir! Not just your emulation achievements, but I obsessed over your "How to write a MAME Driver" tutorials back in the day :)
    (now at: https://atarihq.com/danb/emulation.shtml#emuarticles , which are woefully outdated now, and the best replacement MAMEdev has so far is https://docs.mamedev.org and a few odd wiki articles.)

    The next time I am out your way (VCF East 2022 in Wall, NJ? that'd be a first time for me, provided I can make it) we should meet up! I'm still in Central PA.

    • Like 1
  3. Technically speaking, no version of MAME was released with support for both Akai Katana and Dodonpachi Saidaioujou.


    Akai Katana (2010/ 8/13 MASTER VER.) went into MAME on Oct 31 2017.
    It was released with MAME 0.192 (Nov 29 2017) and remained in MAME through MAME 0.239 (Dec 29 2021).

    However, the ROM definitions for DoDonPachi SaiDaiOuJou (2012/ 4/20) went into MAME on Dec 30 2021, just a few days from the beginning of the MAME 0.240 development cycle. The ROM definitions for Dodonpachi Saidaioujou were changed later that day to match better info.
    And then the ROM definitions were commented out on Dec 31 2021 due to a request from exA-Arcadia, the current rightsholder.

    The release of MAME 0.239 was on Dec 29 2021, and the release of MAME 0.240 was on Jan 30 2022, meaning that an official release of a new version of MAME including Dodonpachi Saidaioujou never took place.

    Technically, I guess you could say that the final version of MAME that supported both titles would have been the version of the sourcecode as of the commit before the one which removed those games.
     

    • Thanks 1
  4. MAME 0.239
     

    Did you think we’d let 2021 finish without a parting MAME release?  MAME 0.239 is here, just in time for the new year.  This release includes a fix for many subtle and not-so-subtle sound and music timing issues in games using Yamaha FM synthesis chips.  The frame rate for Gaelco games has been adjusted to satisfy some wily protection checks, fixing crashes when continuing in Thunder Hoop and graphical issues in Squash.  A big update for Philips CD-i emulation just made it in for this release, greatly improving the experience in a lot of games.  Nintendo Famicom Disk System emulation has also seen some improvements this month.

     

    This release is packed with even more Soviet re-skins of the Game & Watch Egg program, the latest Apple II dumps and cracks, another batch of Commodore 64 cassettes, and more exotic NES and Famicom cartridges.  Milan Galcik, who’s been busy with the Elektronika hand-held games, has also completed a Slovak UI translation and updated the neglected Czech translation.  Both genuine and cloned Apple II systems have had emulation updates this month, with a number of unique VTech Laser and Franklin ACE features now supported, and performance improvements for the Apple IIgs.

    Of course, there’s lots more than we have time to talk about here, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page.

     

    Read the rest of this entry »

    • Like 2
  5. MAME 0.238

     

    You know what time it is?  It’s time for MAME 0.238, our November release!  After many years of waiting, the rare space shooter Monster Zero from Nihon Game is now playable.  Despite the title, this game does not feature a three-headed space dragon.  This release adds support for Fowling and Monkey Goalkeeper, two more Elektronika hand-held games built around the Egg/Mickey Mouse Game & Watch program.

     

    There are a few changes to MAME’s UI and the debugger this month.  Firstly, MAME is now less eager to reset your input configuration if you run it without connecting a game controller.  Analog inputs support a few more configuration options, and we’ve added some (long overdue) documentation for the input configuration process.  The timecode logging feature (used by people making gameplay videos) has been moved to a plugin, and debugger memory views now support octal data display, and octal or decimal address display.

     

    Support for several Famicom controllers has been added or fixed this month, including the IGS Tap-tap Mat, Bandai Family Trainer, Bandai Power Pad, Bandai Hyper Shot, Konami Doremikko Piano Keyboard, and Konami Exciting Boxing air bag.  Also involving peripheral support, the Acorn Archimedes drivers now support podule expansions, the Econet module slot, serial/parallel ports, and extension ROM sockets.

     

    You can read about all the development activity this month in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page.

     

    Read the rest of this entry »

  6. MAME 0.237

     

    For everyone who’s waited patiently all month, MAME 0.237 is out today!  As well as the updates to the UI and debugger that we’ve already announced, there are several updates to the included plugins:

    • A brand-new input macro plugin.
    • The data plugin can now show text from the Japanese command.dat file (or a Chinese command.txt file if you rename it to command.dat).
    • The location the hiscore support plugin uses to store its data and configuration has changed.  You won’t lose your high scores, but you need to move the .hi files from the hi folder to the hiscore folder in your plugin data (homepath) folder.
    • The configuration format for the autofire plugin has changed.  Unfortunately, you will need to add your autofire button settings again.

    Interesting machines added this month include a Mexican TRS-80 Color Computer clone, Tronica Thunder Ball (a re-skin of Space Rescue with a nautical theme), the original version of Pengo that the widespread bootlegs seem to be based on, the original hardware revision of the Laser 128 (Apple II clone), and a slightly older version of Street Fighter Zero 2 Alpha for Asia.

    Master of multi-memory controllers kmg is still on a roll broadening NES/Famicom and clone cartridge compatibility.  Highlights of the month include:

    • Railway management simulator A Ressha de Ikou.
    • Recent NES/Famicom games released by Ancient to promote Gotta Protectors (Minna de Mamotte Knight).  NES development is still alive over two decades after the last licensed title was released in 1995.
    • The two Korean Brilliant Com (영재컴) edutainment games.
    • Some multi-game cartridges featuring the ambitious Titenic game, inspired by a highly successful James Cameron film.
    • Kart Fighter – using the engine from an unlicensed NES port of Street Fighter II, and unlicensed depictions of the character roster from Super Mario Kart, this is almost a premonition of Super Smash Bros.  It even features Yoshi’s tail smash, and depicts Kinopio (Toad) as a bare-knuckle brawler long before the Mii costume was available for purchase.
    • Well-known low-effort Mario-themed hack 7 Grand Dad.  PUSH ↑ START BUTTON.  GET ADDITION GAME.  AND NOURISH THE BLOOD

    Amiga software compatibility has been improved this month, the NEC PC-6001 family has gained a cartridge software list, and another batch of Commodore 64 cassettes has been added.  An issue was identified with “fake E7” Apple II cracks that could prevent them from working if they were written out to disks to use on original hardware.  Although this didn’t prevent them from being used in MAME, disk images with the issue fixed have been added to the software list.  Over a hundred Apple IIgs cracks have been added, too.

    You can read about all the exciting developments this month in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page.

     

    Read the rest of this entry »

    • Like 1
  7. Third-Party MAME Lua Plugins/Scripts - A List


    All entries make use of MAME's Lua functionality via the plugin system:
    https://docs.mamedev.org/techspecs/luaengine.html
    https://docs.mamedev.org/techspecs/luareference.html

    (One or more of these may not function with newer MAME versions and require updates - your mileage may vary!)

    MarI/O MAME - SMW SMB:
    Script - https://gist.github.com/cracyc/02cbcac7b869329e7d8b280ef6c77fa5
    Video - hxxps://www.youtube.com/watch?v=aGKFs5wJ0CI

     

    SFII RYUNATOR:
    Script - https://github.com/Jazpy/RYUNATOR

     

    Robotron-AI - Robotron 2084, Automated Gameplay in MAME

    Script - https://github.com/grunt2084/robotron-ai
    Video - hxxps://www.youtube.com/watch?v=hPItPwnsjig
    Video - hxxps://www.youtube.com/watch?v=7dapV20G3iw

     

    Hitbox Viewer for Warriors of Fate:
    http://www.mamecheat.co.uk/forums/viewtopic.php?f=4&t=12830

     

    Street Fighter II hitbox viewer, etc.:
    Comes with MAME Cheats: http://www.mamecheat.co.uk/
    https://gist.github.com/cracyc/01b6d1c93b3b9937eb500dff157fc832
    https://gist.github.com/cracyc/145ae60b9e6ac1d1bd7ce26c60f250c6

     

    Autotron (not published) - a neural network that can competently play Robotron: 2084:
    http://www.jeraddunn.com/

     

    Headkaze ShowCP plugin (CPWizard):
    http://forum.arcadecontrols.com/index.php?topic=151810.0

     

    Headkaze simple Savestate plugin:
    http://headsoft.com.au/download/mame/savestate_plugin.zip
    http://forum.arcadecontrols.com/index.php/topic,151810.msg1623419.html#msg1623419

     

    Headkaze auto load save state plugin:
    http://forum.arcadecontrols.com/index.php/topic,155063.msg1626548.html#msg1626548

     

    Nibbler bot:
    https://github.com/FrankRizzo890/NibblerBot
    https://reddit.com/r/MAME/comments/ab4tj6/going_for_the_mame_bot_world_record_on_nibbler/
    hxxps://www.youtube.com/watch?v=60gVbJTOUOo

     

    Track & Field bot:
    https://github.com/FrankRizzo890/TrackFieldBot
    https://reddit.com/r/MAME/comments/bwlh12/my_2nd_bot_plays_track_field_see_it_here/
    hxxps://www.youtube.com/watch?v=fs-aIPMlcUo

     

    Space Zap bot:
    https://github.com/FrankRizzo890/SpaceZapBot
    https://reddit.com/r/MAME/comments/byb0bk/my_3rd_bot_plays_space_zap_see_it_here/
    hxxps://www.youtube.com/watch?v=90yBznscFkk

     

    Hyper Sports bot:
    https://github.com/FrankRizzo890/HyperSportsBot
    https://reddit.com/r/MAME/comments/c7orvd/my_4th_bot_is_posted_it_plays_hyper_sports/
    hxxps://www.youtube.com/watch?v=JWOLBkUp6dA

     

    MAME system shutdown plugin for Windows:
    https://github.com/michaelshmitty/mame-shutdown
    https://reddit.com/r/MAME/comments/7bwhef/simple_mame_plugin_for_shutting_down_your_windows/

     

    Arcademus - MAME plugin that helps to play arcade music on demand:
    https://github.com/stengun/arcademus

     

    DKShooter - Donkey Kong Shooter - A Galaga themed plugin/hack for MAME:
    https://github.com/10yard/dkshooter
    hxxps://www.youtube.com/watch?v=Rk5n4frRmI0

     

    DKCoach - DK Coach - A MAME plugin to assist with Donkey Kong gameplay:
    https://github.com/10yard/dkcoach
    hxxps://www.youtube.com/watch?v=ax-xDwVr7No

     

    DKLavaPanic - A MAME plugin version of DK Lava Panic:
    https://github.com/10yard/dklavapanic
    hxxps://www.youtube.com/watch?v=KB_6jqc82Ek

     

    DKWho - A MAME plugin version of DK Who and the Daleks:
    https://github.com/10yard/dkwho
    hxxps://www.youtube.com/watch?v=BAFvoF_iqCY

     

    DKChorus - A MAME plugin which replaces the DK samples and music with acapella sounds:
    https://github.com/10yard/dkchorus
    hxxps://www.youtube.com/watch?v=nYCNioYWcO4

     

    DKAFE - Donkey Kong Arcade Front End (uses MAME plugin to interface with MAME):
    https://github.com/10yard/dkafe
    hxxps://www.youtube.com/watch?v=IOaJTd_O6yY

     

    BletchMAME - MAME Frontend (uses MAME plugin to interface with MAME):
    https://www.bletchmame.org/

     

    Defender directional movement plugin:
    https://github.com/BPaden/defenderlr
    https://reddit.com/r/MAME/comments/njc019/defender_directional_movement_plugin/
    https://drive.google.com/file/d/1kRYwEwyKy_wDicLL9JTlnwOuOlicM5tB/view?usp=sharing

     

    Defender 8-way control plugin:
    http://forum.arcadecontrols.com/index.php?topic=163525.0

     

    Game Input Lag Tester (uses Lua to interface with MAME):
    http://forum.arcadecontrols.com/index.php/topic,160722.0.html
    http://www.gameinputlagtester.com
    hxxps://www.youtube.com/watch?v=Whhz5Y4bd9Q

     

    Killer Instinct Attack Info:
    https://github.com/CSword123/MAME-LUA-scripts

     

    MAMEToolkit - A Python toolkit used to train reinforcement learning algorithms against arcade games:
    (note: requires modified MAME: https://github.com/M-J-Murray/mame )
    (uses MAME plugin to to interface with MAME)
    https://reposhub.com/python/deep-learning/M-J-Murray-MAMEToolkit.html

     

    BinTracker - "A Chiptune Audio Workstation for the 21st Century" (uses MAME plugin to to interface with MAME):
    https://bintracker.org/
    https://bintracker.org/documentation/hacking.html

     

    4am's plugin to autocrack dumps with Passport (not published):
    https://twitter.com/a2_4am/status/1379593106836877318

     

    Tim Lindner's Timberbot:
    https://gist.github.com/tlindner/0199ee5ee64ab6fb1e3340856bfdece9
    hxxps://www.youtube.com/watch?v=1DO3xOZhf2s

     

    Tim Lindner's CoCo Arkanoid cheat:
    https://gist.github.com/tlindner/6e042b295f47a64e4c76eb3eb0d0757a
    hxxps://www.youtube.com/watch?v=7g8ZbzxxYpI

    **disabled embeds, replace hxxps with https when you open in another browser tab

     

    Contributions wanted :)

     

    - Stiletto

  8. Upcoming Changes in MAME

     

    We’re well on our way through the current development cycle, and MAME 0.237 is going to have some significant changes, not just in terms of emulation, but in the user interface and debugger. Don’t worry, no functionality has been removed. In fact, we’ve added several features. It just might take a little while to adjust to the differences.

     

    First of all, we’ve added support for localised system name files, as used by front-ends like Retrofire, MxUI and MAME Plus! Popular files include mame32j.lst (Japanese) and mame_cn.lst (Chinese). You’ll be able to put your preferred system name file in the DATs (or “history”) folder, and select it in MAME’s UI customisation settings menu. UI localisation support is more complete, and MAME 0.237 will include high-quality Chinese and Greek translations, thanks to YuiFAN and BraiNKilleRGR.

     

    Mouse/trackball navigation has been improved (you can even click DIP switches to toggle them), and the system and software selection menus have been tweaked to include more information and make better use of space.

     

    Lots of debugger commands have been enhanced to work better with newer memory system features. We’ve also updated and expanded the debugger documentation, both on our web site and for the built-in help command.

     

    If you’re compiling MAME yourself, Python 2.7 will no longer be supported: compiling MAME now requires Python 3.2 or later (this won’t affect you if you just use MAME, Python isn’t required to run MAME). Most operating systems have included Python 3 for years, and our MSYS64/MinGW build tools for Windows already include Python 3.8 – as long as you have a python3 command, you should be good to go.

     

    Read on for a more complete list of changes:
    https://www.mamedev.org/?p=505#readmore 

    • Like 1
  9. MAMEdev's moving our MAME IRC channels to Libera.Chat!

     

    Along with a growing list of Open Source and Free Software projects (https://github.com/siraben/freenode-exodus) and other communities, we’re moving our official IRC presence off freenode.

     

    Our new home is #mame (ircs://irc.libera.chat:6697/#mame) on Libera.Chat (https://libera.chat/).

     

    Drop by and say hello if you have a chance! For more information, see our our IRC page: https://www.mamedev.org/irc.html

  10. In case you missed MAMEdev's presentation at FOSDEM ’21 (FOSDEM - Free and Open source Software Developers' European Meeting)
    on Saturday, February 6, 2021, last week MAMEdev uploaded the presentation that MAME's development and release manager Vas Crabb ("cuavas")
    contributed to MAMEdev's very own YouTube channel!

     

    (Don't worry, it’s not all that technical - Vas created the presentation to be approachable no matter the skill level or whether the viewer is new to MAME or not.)

     

    Thanks go to FOSDEM's organizers for a great weekend's worth of presentations embracing and supporting the open source community.

     

    Due to technical issues early on Saturday, the live Q&A was not recorded.

     

     

    Slides are available on FOSDEM's website.

     

    We've now also added a playlist where you can view most past presentations
    (CAX 2008, Summer Assembly 2009, Revision 2012, BalCCon2k15, CppCon 2016, Ekoparty 13 (2017), Ekoparty 14 (2018), FOSDEM '21)
    to our YouTube channel: https://www.youtube.com/playlist?list=PLMof4txXwGz3g_WJOtsX3FlGq_KT7WCeg

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