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Black_Tiger

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About Black_Tiger

  • Rank
    Dragonstomper
  • Birthday 12/29/1976

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  • Gender
    Male
  • Location
    Vancouver, BC
  • Interests
    Pixel Art
  • Currently Playing
    Princess Quest
  • Playing Next
    Ms Pac-Man

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  1. Turns out I was near the limit of entries in the main directory and hit or surpassed it by creating a couple folders, which I didn't realize counted. So my next project will be sorting out all of my roms into a bunch of subdirectories.
  2. I got to play the game for a bit today. I didn't expect the animation to feel so natural on all of the sprites. I love the bgm in the first dungeon and wish every game included a sound test. Having exp go up to 100 instead of a different number each time gives a good feel of how you are actually progressing. Your HP refilling number by number is a nice satisying effect. Gameplay so far is fun and I like the sweet spot of enemies respawning a few rooms behind or so. It strikes a good balance for both exploration and grinding.
  3. It was never commercially released. This was thrown together for a potential test market. A proper release would likely have a number of changes and a single package.
  4. After adding a few roms tonight the LTO Flash! software began to crash every time I tried adding another game. Does anyone understand what this error message means?
  5. In the original screenshots the visuals reminded me of an early 8-bit generation shooter, like Alpha Mission. That alone is impressive for a "pre-crash" console game. But seeing it in motion it totally feels like Thunder Force II, right down to the satisfying explosions (sights and sounds) and dual layer multi-directional parallax. The voice effects aren't just gratuitous and actually compliment the gameplay. Unlike Thunder Force II, the voices and music play at the same time. I love the idea of grinding out upgrades similar to some racing games. Something else I didn't expect is how massive the stages can be. Yet again, I wish I could show this game to my family bitd. With each new Kai Magazine production my idea of what the limits of possibilty are for Intellivision games keeps pushing further and further, yet I still find myself surprised with each new release. Both by the aesthetic and gameplay, but also how unique each game has been from one another.
  6. Games run at different speeds on the PAL TurboGrafx. It's not consistently slower across the board. The slower speeds will cause complications in CD games. It's strictly a novelty item as no software was ever customized or developed for it.
  7. The artwork and designs looks like the 90's Mortal Kombat comic. 😕
  8. Sounds like only the model of Luigi was found. So it will likely get swapped in for reportedly existing Luigi hacks.
  9. For the games I like, Japan. The last current gen console I played very much was Xbox 360 and most of my interest is <16-bit gen.
  10. Since I am not sure which parts are original and which are aftermarket, the GBA SP is no longer for sale.
  11. The SD2SNES has been sold. I will break up the GBA and Everdrive as soon as I have time to sort out the photo links
  12. http://superpce.mywhc.ca/misc/gbae (1).JPG http://superpce.mywhc.ca/misc/gbae (5).JPG http://superpce.mywhc.ca/misc/gbae (6).JPG http://superpce.mywhc.ca/misc/gbae (7).JPG http://superpce.mywhc.ca/misc/gbae (8).JPG http://superpce.mywhc.ca/misc/gbae (9).JPG http://superpce.mywhc.ca/misc/gbae (10).JPG http://superpce.mywhc.ca/misc/gbae (11).JPG http://superpce.mywhc.ca/misc/gbae (12).JPG http://superpce.mywhc.ca/misc/gbae (13).JPG http://superpce.mywhc.ca/misc/gbae (14).JPG http://superpce.mywhc.ca/misc/gbae (16).JPG http://superpce.mywhc.ca/misc/gbae (17).JPG http://superpce.mywhc.ca/misc/gbae (2).JPG http://superpce.mywhc.ca/misc/gbae (3).JPG http://superpce.mywhc.ca/misc/gbae (4).JPG
  13. Twin Famicom. Don't have a particular favorite color scheme now and it's changed over time.
  14. This is really cool but I can already see the $1000 ebay listings trying to flip them. I can't justify buyimg one at retail price, but it would be fun to build once.
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