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Black_Tiger

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About Black_Tiger

  • Rank
    Dragonstomper
  • Birthday 12/29/1976

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  • Gender
    Male
  • Location
    Vancouver, BC
  • Interests
    Pixel Art
  • Currently Playing
    Princess Quest
  • Playing Next
    Ms Pac-Man

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  1. If I was simply choosing games to impress aesthetically and/or on a technical level, three that I'd pick include: Dracula Thunder Castle Tower of Doom Three games I'd choose that genuinely demonstrate what makes Intellivision special are: Treasure of Tarmin Sea Battle Utopia
  2. Thanks for giving me something a reason to fully explore exactly how diagonal movement works on this stick. Doing circles in Worm Womper, it at first looked and felt like an 8-directional NES game. But I narrowed down the exact quirks it has for diagonal directions: You can't go from stationary directly into a diagonal direction. If you go from stationary to up direction, you can move into up-right direction, but not up-left without crossing left first. If you go from stationary to down direction, you can move into down-left direction, but not down-right without crossing right first. If you go from stationary to right direction, you can move into down-right direction, but not up-right without crossing down first. If you go from stationary to left direction, you can move into up-left direction, but not down-left without crossing down first. Sort of rolling the stick similar to how one might move in 360 degree Intellivision games leads to circular movement. I don't know if this is a quirk from the Neo Geo X stick having a 4-way gate, the translation of Intellivision directions to the stick or both. Still works great for games like new Donkey Kongs, Princess Quest and Ninja Odyssey.
  3. I bought it from someone who made a lot of custom controllers like this for classic consoles. Unfortunately it's been a while since they stopped making/selling them.
  4. This Neo Geo X controller has been modified for use on Intellivision II and Sears Video Arcade systems, or any Intellivision modified with the same controller port connection. There is a passthrough controller port on the back which allows you to connect a stock Intellivision controller and use both at the same time. This way you can use an Intellivision numberpad at any time while the joystick is still active. Typically you'll only use the stock controller for game settings and to begin a game. This joystick makes it very easy to play the many new arcade ports and platforming/action games that continue to be released each year. This controller does not require an addition power source. Just plug it in and it's good to go. $115 USD shipping to U.S. $150 CAD shipped to Canada.
  5. This Neo Geo X controller has been modified for use on Intellivision II and Sears Video Arcade systems, or any Intellivision modified with the same controller port connection. There is a passthrough controller port on the back which allows you to connect a stock Intellivision controller and use both at the same time. This way you can use an Intellivision numberpad at any time while the joystick is still active. Typically you'll only use the stock controller for game settings and to begin a game. This joystick makes it very easy to play the many new arcade ports and platforming/action games that continue to be released each year. This controller does not require an addition power source. Just plug it in and it's good to go. $115 USD shipping to U.S. $150 CAD shipped to Canada.
  6. Have you posted rhis in the TerraOnion forums? You're more likely to get a response from their engineer there and if it can be solved by a firmware update, it won't happen until he knows about it.
  7. In the past it's been explained that Nintendo sections were not created because of the existence of nintendoage. There are already strong Sega 8 and 16-bit forums out there and until recently the was a strong PC Engine/TG-16 forum. 32-bit generation consoles weren't thought of as "classic" many years ago. I guess that perspective has changed a lot not that several more generations have come and gone. But demand for dedicated sections should be measured by the volume and activity of individual threads for other consoles and so far it doesn't look like there's enough interest.
  8. Intellivision homebrew isn't limited by the planned focus of Amico software. So you could do an oroginal single player game with most of the gameplay elements of Night Stalker, but have several rooms per stage like Venture, add in boss battles and a free roaming overworld... all still complimenting the core Night Stalker gameplay, while appealing to a wider audience as well as classic game fans.
  9. Did they remove the post? Were they asking the price of a Club membership for it? Hopefully the post wasn't removed because a flipper bought all of them to trickle out on ebay.
  10. AD&D Cloudy Mountain AD&D Treasure of Tarmin Armor Battle Frog Bog Lock 'n' Chase Night Stalker Shark! Shark! Space Battle The AD&D games are two of my absolute favorite and most of the rest of my Action Network picks are games that are some of the most memorable games and/or defined the height of Intellivision for me bitd.
  11. I only play on a crt, but I use a frameister to upscale the composite output of my main Intellivision system before capturing video. This is what it looks like captured video looks like. It looks the same in realtime on a 1080p monitor: If you don't want to spend the price of a frameneister, maybe invest in an OSSC?
  12. I got it done by the Juicebox guy before I found out about all of the drama. I hadn't received it back yet when he got banned from atariage, but it arrived fine and works as well as I've seen Intellivision RGB mods described.
  13. My Super Video Arcade has composite and RGB mods. Both work fine on my crt, but I have to capture video only through composite because the RGB video bounces every once in a while and gets worse until the signal is lost. This is using a framemeister and elgato game capture device.
  14. Yeah. The Gods of Lightning stage in Henshin Engine was finished last and a lot was cut just for time. Even just some of the palette variants of enemies or some of the deluxe versions* with unique sprites for different attacks bumps the color up pretty quick. *things like this: This pic has 198 colors: I also pitched inverted palettes for when enemies take damage: It's an effect that adds to the aesthetics but would have also been a huge bump in onscreen color counts, as it adds the kinds of colors that are rarely used. But it's also the kind of superfluous extra touch that the PC Engine can spare palettes for.
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