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Trying to cram a 250+ level game into 4K. Wish me luck.
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It's my first proper attempt at a 2600 game in assembler. I like challenges and wanted to cram it into a 4K cart and use the stock 128 bytes of RAM. Already had to make some compromises, such as reducing the size of the play area on screen so I can generate the map in just 80 bytes. Full width would have taken too much RAM space. I'm basically discarding the two four-bit wide playfield areas. I'll probably fill the sides with something else.