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Tickled_Pink

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Posts posted by Tickled_Pink

  1. 10 hours ago, spacedmonkeys said:

    I have got a quote from Best (relatively painless process so far) for some 8bit items, notably my 2 x Antic chips that seem to have failed (plus a new 400 keyboard while I'm at it).

    His recommendation is to ship to a "freight forwarder" on the east coast USA, to then get cheaper postage to the UK.

    Sounds reasonable. I have found one forwarder (Stackry) which doesn't require a membership fee.

    Anyone done this and used this company? Or recommend another?

     

     

    That's interesting. He said something along the same lines when I last made an enquiry. No idea what he meant, though, so you've cleared that up for me at least.

  2. Yeah, that's something I'll probably do. I have developed an issue with the sound on my motherboard as well but everything else seems to be okay. Probably got screwed up with all the on/off/on/off BS. Just seen a deal on a refurbed 750W Corsair modular PSU (the one I have was a refurb). At the end of the day, I don't want to send the GPU back only to be told it's working.

  3. A couple of weeks ago I started to get some boot problems with my PC. It would seem to boot but fail to display something. After a couple of attempts it would usually start up properly. Then I started to get glitches in Assetto Corsa Competizione, usually in night races, where cars would disappear, I'd get big frame stutters and the other cars' lights would go out. It seemed to settle down a bit once there were fewer cars in the immediate vicinity later on in the game.

     

    Last night the PC failed to boot at all. No activity whatsoever. So just spent a few hours stripping it apart and cleaning off the mountains of dust. Managed to bend the pins in my Ryzen in the process but luckily discovered the "stanley blade" method to straightening them out again. Anyway, put it together and it was alive but still the same issue with failing to show any display much of the time. Found my RX 570, put that in and everything seems to be okay.

     

    I bought the RX 6800 XT back in July so it's still under warranty but I'm not able to pin down for certain whether it's that or if the PSU is failing. It's a 650W Corsair PSU that I bought when I first put this machine together. As I recall, the Gigabyte AORUS motherboard I have was a new release and it was released in late 2018. So, it's coming up to 6 years old. Anyone have ideas which one it's most likely to be?

  4. 4 hours ago, Ben from Plaion said:

    It was always going to be 2600 something because of it's shape. I remember a brief conversation about the name and 10400 was floated! But in the end 2600+ was chosen for obvious reasons - it's a 2600 with the + signifying the added 7800 compatibility.

    Yeah, but it occurred to me that it's basically emulating the 7800, which was backward-compatible with the 2600.

     

    I get that people are more familiar with the 2600 name and so it makes sense to use it. Just thought it was a bit funny that it's basically a 7800 in a 2600-style shell.

     

    Wife's pre-ordering it next week, I think.

  5. 13 hours ago, bloodreptile said:

    Just having a laff before too many people tell me I am a div (I think the literal use of American phrasing is a wuss).

     

    Jesus, too unintelligent to even get that right. Div = retard in American English. Wuss = Wimp in his English. And how is it he doesn't seem to know what a wuss is? It's commonly used in the UK.

    Been a long time since I heard anyone use the word "div" outside of web design.

    13 hours ago, 5-11under said:

    No. Time to ignore.

    Perfect response. 👍

    As for Albert kicking him off this thread. His site, his rules. What bloodreptile actually said was the internet equivalent of "do you want to step outside?" What you said was "nah, I'm fine here by the bar nursing this beer. Now, fuck off." Class.

    • Like 2
    • Thanks 1
  6. 4 hours ago, Emehr said:

    I always prefer to "roll my own" when it comes to programming but thought I'd try out a game engine since they have pretty solid physics systems in place. Figured I'd give Unity a shot to prototype a game idea that'd been bouncing around in my head since it had pretty good 2D support as well. I was just starting to get comfortable getting up and running when this all blew up. I feel bad for the indie developers who invested years into this software only to have it come crumbling down like this. It's a shame to see such a seemingly well-made product get corrupted like this. What a waste. Welp, time to try out Godot...

    Well, it doesn't affect anyone not making money out of Unity. So, prototyping is fine. Think you need to be earning $200,000 or so before it affects you. But this is a classic case of Unity biting the hand that feeds them. They could have lowered the threshold to as little as 10k to capture some income from the lower end devs and I don't think people would have been so upset. It's not necessarily the reason behind the change that's the issue. People understand that tools like this cost money to make. It's how they chose to raise the extra money.

  7. Just seen some more posts. Man, it's turning nasty. Unity have had to temporarily close two studios because of death threats while some members of staff have resigned over management's handling of the whole thing, with some of the ... uh ... walkees claiming that they had tried to warn management against what they were doing but the announcement was made without knowledge of staff.

    I'd say the next week or so will determine whether or not we're seeing the end of Unity. It's that bad.

  8. 2 hours ago, Razzie.P said:

    The part that doesn't seem legit here though, is it seems like if I bought 2 cheeseburgers from you yesterday, paid the agreed price, and am just eating the second one  today, you cant suddenly change the price and tell me that I now need to pay per bite.

     

    I get that the new fees could apply going forward.  But I don't see how they can stick it to games that were already released.

     

     

    But like I said in my original statement, I'm pretty much ignorant to what's going on with it.

    They can't. Not usually. A unilateral change in a contract cannot be applied retroactively in any of the jurisdictions I know about. The caveat here, though, is the part in contract law that says that contracts can only be changed by prior agreement between all parties. But think of your cell phone contract. When you first enter into the contract, it may contain a term that specifies that they can increase the cost of your contract at any time. But they will usually tell you by how much (in the UK, it's usually linked roughly to inflation) and how often. They can also slip in a term that says that they reserve the right to change the terms of the contract at any time. So, by accepting the contract, you agree to these terms. Theoretically, they can use such a term to slip in a future change that asks you to sacrifice your firstborn.

    If the EULA in Unity 2022 contained such a term, anyone using it could be screwed and Unity may well be able to activate the new EULA retroactively because by agreeing to that previous EULA that contained the term, they've effectively agreed to be bound by the new terms.

    Ultimately, it would depends on how far back such a term, if it existed at all, goes. If, for example, people are still using Unity 2020 and that doesn't have the term then the new EULA can't be applied retroactively to that or earlier versions. It would be interesting to see whether Unity changes the licensing agreements to those versions. They could theoretically do that for new installs but how could they police it? Are they now going to remove the older versions from the Unity website? I mean, 2020 through 2022 are still as capable as the current version, so what's stopping users from sticking to those versions under the old EULA?

    But, in all honesty, Unity is playing with fire here. Many users have already decided that they're going to switch to UE5 or Godot. This is a massive own goal for them. If they're struggling financially, there were other pricing models that they could have come up with that may have helped them become profitable.

    • Like 2
  9. It does look like they've messed up. Facebook groups have been going nuts over things. One company had revenue of more than $1million last year. That's not profit, that's total revenue. They calculated that under the new licensing agreement, they'd have had to pay Unity more than $1million last year.

     

    The problem is that Unity have been buying companies left, right and centre but, to my knowledge, have never made a profit. I suspect they're in danger of sinking without a trace, hence this desperate move.

  10. 2 hours ago, JPF997 said:

    I've found the reason for this confusion, in 2022 Atari renewed the Ocean software trademark, it seems like the actual company ( that once upon a time was also know as Atari UK) is owned by Bandai Namco but the rights to the Ocean name and a lot of the old ip's are still owned by Atari SA, I know Atari's corporate history can be very confusing some times ( especially because of everything that went down in the late 2000s which inevitably led to the 2013 bankruptcy).

    What you suggest about Atari selling Ocean but retaining the rights to the trademark doesn't make sense. You'd think that they'd buy the whole thing. As Atari needed the money back then, there was little incentive for them to withhold anything from the deal. Hell, they even sold off some of their own IP, such as Battlezone IIRC. I can't find the trademark registration in either the US or UK databases.

  11. 16 minutes ago, JPF997 said:

    Yes Atari owns  Ocean software and micropose, a lot of potential for rereleases right there, also speaking of making new games for old hardware what about making more homebrew for the falcon, from what fans say it's supposedly one of the best piece's of hardware Atari ever made, severely underutilized.

    Had a look at the Companies House records and Ocean's last owners are listed as Namco. Unfortunately, they've let the company name registration lapse but some joker has created an Ocean Software Limited in South Wales and it's always been a dormant company, meaning he's been parking on the name since 2013. A bit like those people who buy domain names hoping someone will need it and buy it from them. It looks like they were renamed Namco Bandai UK Ltd, in the same way that Psygnosis became Sony Computer Entertainment Europe a few years after their purchase. So, no, they're not owned by Atari according to what's in Companies House's records.

  12. 5 minutes ago, theboyfromanotherplanet said:

    Don't Atari SA already own most/all of the Ocean games already?

    According to Wikipedia, they did but sold them to Namco Bandai in 2009.

    That's a shame because Ocean had a lot of quality IP.

  13. 4 minutes ago, JPF997 said:

    The easiest way to overcome licensing problem's is to  just buy those licences, problem solved 😂, ok but seriously just how expensive can ST licence's be, unlike the Amiga no one has ever  made an ST mini, Im guessing the market doesn't think of that the  ST and it's games are as valuable as say the NES and the Master system, it shouldn't be that hard for Atari to get they're hand's on those third party game's.

    See my response above. 😉

    But, yeah. IF the IP owners can be tracked down, they could be relatively cheap but there's a caveat to that. Many companies will only sign such deals with the help of lawyers and that might make a deal uneconomical.

    • Like 2
  14. 13 minutes ago, x=usr(1536) said:

    Not to mention that architectural similarities between the two systems eventually encouraged lazy ports, something that affected both platforms and in some ways started a race to the bottom in terms of software quality later on in the systems' lives.

    How do you propose to overcome the issues behind licensing them?  The majority of software for the ST was third-party, like pretty much every other system in existence.

     

    Personally, I'm not really itching to play the ST versions of Star Raiders, Moon Patrol, Super Breakout, etc.  Thing is, those are the ones most likely to see a first-party release since they were first-party titles to begin with.  Everything else has a (possibly significant) cost attached to it just to get it to market.

    You just reminded me of what I was going to add in my previous post before I went for a toilet break. The big problem is that Atari owned very little of the IP released for the ST. And most of these third parties have either gone under years ago or been bought and forgotten by other companies. Some have left a paper trail that could be followed, but others? It's possible that copyright returned to the original authors if the companies went bust, except where development was in-house.

    Some companies are still being legally registered. Last I looked, Ocean Software was still being registered at Companies House by their owners.

    • Like 1
  15. 19 minutes ago, JPF997 said:

    The Atari ST has a library of over 2500 games, it's easily the largest game library amongst atari systems, no doubt there must be  some cult classics out there that should be re released hidden amongst all those games.

    Oh, definitely. Just realised that a game that was initially an ST exclusive was Oids in as much as it didn't appear for the Amiga until someone recreated it for that machine until 2014. A version was released for the Mac 3 years after the ST version, but we don't really count the Mac for games. 😉

     

    I would like to dust off one my STs again to play games I never finished, like Dungeon Master, Carrier Command (I'd actually developed a strategy that put me on the verge of victory but for some reason got distracted by other games before I beat it) and Midwinter.

    • Like 3
  16. 1 hour ago, Velvis said:

    Agreed. This whole thread is filled with nitpicks, complaints, and ridiculous requests. People are complaining it doesn't have analog out for connecting it to old school tv's to play 4 light gun games no one gives a crap about. Why on earth would you buy a modern version of an Atari to connect it to an analog television? If you own an analog TV, the light gun game cartridges, the light gun, you probably own an original Atari 2600. Use it and don't expect a modern version of Atari support something so niche. It is a ridiculous idea. I'd guess the number one feature people would want in a new Atari is to be able to connect it to HDMI. 

     

    I also don't get the notion of complaining that there might be an update next year (like AtGames yearly updates). Do people not realize that's how companies make money? They are in the business of selling things.

     

    And most of all it is $130. If that's such a high price to pay that you want it to have every feature under the sun and anything less is unacceptable, I suggest holding on to your money as it sounds to me like you really can't afford $130. 

     

    The original VCS retailed for $199 in 1977 (equivalent to $960 in 2022) for comparison.

     

     

     

     

    Yeah, the price is the real selling point IMO. At the end of the day, if there are updates, there are updates. If the original works well enough, nobody needs to go out and buy an updated console. That was really the downside to the Flashbacks and, IMO, ALL the mini consoles. Here, Atari are giving what the community wants. It's the first retro console I've seen that actually excites me, even a little.

    That $199 conversion works out surprisingly well. When I got mine, it would have been two weeks' worth of wages for my dad at the £199 it sold for over here. I got my 2600 in '82, which would make it £700 today. That would be two weeks' average wage today. You know, people complain about the price of AAA games today, not realising that my first game that I bought with my own money, probably money I got given for that Christmas, was a 2600 cartridge. Berzerk cost me £32. That's £112 in today's money. Gamers have had it better. In 1983, I bought Arcadia for the Sinclair Spectrum and that cost me £5.50, which is £20 today.

    I told my wife about it last night and after an initial "what is it?" she seems to have agreed to me getting the 2600+ for Christmas.

    • Like 2
  17. On 9/10/2023 at 2:17 PM, Lostdragon said:

    This is an area you have me very intrigued by. 

     

    When you talk of "so much good content" from the ST era, you leave me scratching my head somewhat. 

     

     

    I was a 529STFM owner at the time and one thing the ST really lacked, was enough Killer-App exclusives, in terms of it's games library. 

     

    You see it today, when YT creators etc attempt to compile a list of must have, ST exclusives. 

     

     

    Medicore titles like Star Raiders, which wasn't a patch on the A8 version, White Water Madness (a Toobin' clone) get thrown in with shareware clones of titles popular on other systems such as:

     

    Creepy (an Atic Attack clone) 

    Alien Thing (an Alien Breed cline). 

     

    Even the late commercial titles, like Substation (a Doom clone), Rock 'n' Roll Clams (a Bubble Bobble clone), Intruder (by Beyond Good And Evil and Rayman creator, Michel Ancel. A very generic and dull shooter). 

     

    Even things like Zero 5 which is a different title to the Jaguar one, don't scream brand recognition. 

     

    You say it'd be a crime not to share good ST era content more widely, but I am honestly struggling to think of any ST era exclusive that holds up well today and would have people scrambling to get hold of. 

     

    There have been enough voices out there belittling ST ports to the Jaguar (without having any real concept of the work involved to make them happen 🙄), I just struggle to see the widespread commercial appeal of something such as a Min ST which came with some ST exclusives on it. 

     

     

    The problem with this view is that it ignores the fact that it was a different era. Back then, while exclusives did exist, they were fairly uncommon. One company, Superior Software, published exclusively AFAIK for the Acorn machines but many of their games were rip-offs of games on other platforms. Repton, one of the best known games for the BBC Micro and one seen as an "Acorn Exclusive" was just a Boulderdash clone.

    If you were looking for ST exclusives then you'd have to look earlier in the ST's lifetime. Programmers got to grips with the ST quicker than they did the Amiga because it was an easier machine to program. So, many of the games that eventually came out on the Amiga were initially ST-only titles. But then, once they'd become more familiar with the Amiga, they'd want to push the envelope and see what that machine could do, which often meant developing games that the ST couldn't handle easily.

    • Like 4
  18. 14 hours ago, John Stamos Mullet said:

    The spirit of Atari was always the games, and the home computers were an afterthought who clearly couldn’t compete once IBM and Apple entered the market.

    That's not even close to being true. The original PCs cost thousands, even in the early 90s, until OEMs got on board and sold components, driving the cost down. Apple continued to be niche products, normally restricted to DTP workloads.

     

    Atari and Commodore's problems were primarily the decision-making in how to meet this threat. Development of new backward-compatible systems was slow and lacklustre. It was ultimately those OEMs that changed the scene and moved everyone to PCs. Until that happened, there was no threat from either Apple or IBM, who were dealing in entirely different sectors. But then, even IBM couldn't compete with people building their own systems and the likes of Amstrad producing the first semi-affordable pre-builds (about the price of the original ST but a couple of years later) with GEM built in. I know because I was there ... at the beginning (cue dramatic movie music). I was working my first job as a software development trainee at a small local business software company with just the boss and one employee. Originally, we were working on Tandon XT and AT machines. Heavy things with full thick steel chassis. Then one day the boss introduces us to the company's first Amstrad PC - think it might have been the 1640 rather than the 1512 and me and my co-worker just looked at each other thinking "what the hell is this cheap piece of plastic crap?" It did its job, although the keyboard was nowhere near the quality of the Tandons.

    But here's the other thing. That small business I worked at in '86 is still going because it adapted to changes and has long ago moved from the old village post office to a larger building in an office park. Companies like Atari didn't adapt to changes. That was the problem.

    • Like 5
  19. 15 minutes ago, TrogdarRobusto said:

     

    I would not call it a "crypto thing" 🙃. There were three items in the collection that were made available jointly with Coinbase ... so there was a web3 element.  I'd describe it as a themed merch drop and also the initial launch of the new Atari Club. The majority of the collection was just what it was, clothing items with an Atari Summer Camp theme that anyone could buy using old fashioned money.

    Like my daughter says when I joke about OnlyFans, "you gotta do what you gotta do, yeah?" Anything crypto these days just smells like a company's OnlyFans account. Getting money any way you can. 🙂 Then again, with a sexy name like Atari ...

    • Like 1
    • Haha 2
  20. 6 hours ago, CapitanClassic said:

    Wouldn’t Pico-8, Scratch, or a multitude of other languages be a better starting point? (Just surprised)

    Or basically 6502 on virtually any other platform, unless the students are already proficient at 6502 and are looking for a challenge?

    • Like 2
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