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About jstimson

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    Chopper Commander

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    Ottawa, Canada

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  1. With a quick google search, I found the PDF of that issue here. The program you're looking for is on page 69. https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwiDl8PrpJz4AhXGmIQIHVIgC2EQFnoECAIQAQ&url=http%3A%2F%2Fwww.homecomputerworld.at%2Fmagazine%2Fhappy%2FHappy.Computer.N14.1984.12-Cartman.pdf&usg=AOvVaw2AbPKDWXkoFHjDG8xjq7W-
  2. There was also the Creative Computing magazine article from 1984. What amazes me is just how many completely separate (and competing) hardware and software platforms there were back in the day. It was truly the wild-west of home computing. I have the magazine but here's a direct link to the specific section.... https://archive.org/details/creativecomputing-1984-03/page/n7/mode/2up
  3. There was also Defender from Atarisoft on the TI. Although Defender was not truly a vector game, it certainly had a lot of the look-and-feel of a vector game.
  4. I grew up with the noisy fan in the PBOX. This may sound strange, but I find it comforting now as an adult. I think I would miss the steady noise of it when I use my TI.
  5. The "Hejne" series of shelving from Ikea. Fairly cheap and very configurable. https://www.ikea.com/ca/en/search/products/?q=hejne
  6. A section of my Retro area. Still some tidying up to do.
  7. The CDTV is mostly an A500 at heart.
  8. Regular console BASIC could not access the extra memory. So with that all you have is the 16k that is really the memory native to the video chip. Extended BASIC gives you access to the 32k. Under that setup you have about 24K of space for actual program code, and almost 14k of space for things like variables. That 14k is within the memory native to the video chip. So out of the 32k, you get 24k for program code.
  9. I find it interesting to compare Coleco and TI games given the same video hardware. Something like Q*Bert was done so very well on the TI. The programmers there went that one extra step to have the main character made up of more than a single sprite, giving him white eyes with black pupils and a black detail at the end of the nose, which adds so much to the main character. The coleco version had a single colour sprite with the eyes and nose having transparent parts that looked odd.
  10. Maybe actually finish off a game I've been working on for (ahem) 36 years now? I had posted my first real updates to it here (see link) in 2014. I had done more work on it since then but life got in the way. My next "real" work on it is to get working on a compiled version of it.
  11. By itself, the machine is a very closed and limited box. But as soon as you add memory and something like the FinalGROM it opens up beautifully.
  12. Honestly, I'd love a full size TI 99/8 machine, even if the entire innards are a raspberry pi, but if it looked and acted like a TI 99/8, complete with all external ports, I'd be thrilled and happily fork over cash for that.
  13. I assume everyone has looked over at the Colecovision version of Time Pilot. Given it uses the same video chip as the TI, it shows what could be done.
  14. There are compound reasons why both BASIC and Extended BASIC are slow on the TI. For example, although a bit more involved than what I'm about to say, your program is being interpreted twice before it is actually executed at the machine level. What Extended BASIC does though, is give you access to far more of the machine itself. Prime example is sprites, which can be set into motion and not have to be constantly updated by your program. XB is a must have, it's an essential cartridge.
  15. Well, it wouldn't really be something I'd hook up to my existing TI, since what I have always wanted is a fully functional TI 99/8 with all the hexbus peripherals. I like "real" iron, never been one for emulations. So having a physical /8 setup would be awesome.
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