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Willard last won the day on May 18 2016

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  1. Super Burnout was the only Jaguar game that gave me trouble on the XRGB-3, where I had some video dropout issues on the Australia track with the auto setting on the aspect ratio. I also noticed bike light issues that vary based on the settings - some settings had horizontal lines through the lights, where other settings caused some really bad flicker on the lights. With certain settings it was just fine though (as is also the case when the Jaguar is connected directly to the TV).
  2. Yes, going to do some sample prints this week and hopefully this weekend I will begin producing the packages. I will post some pics when the sample prints are finished.
  3. Nice to see some more former Jaguar devs weighing in on how it was to work with Atari. Based on his TW comments it seems he didn't know a whole lot about the internal structure at Atari, but his thoughts on how their management affected HMS's work was interesting but sad to read. Would have been nice to hear a bit more about Kasumi Nina 2 (state of completion .etc), and maybe even a little info about Kasumi Ninja's development. I have some pretty early design documents for KN2 that suggest the KN series was a bit of a joke, but he seems to be a bit more serious about the games! I'll try and see if I can dig out the KN2 documents to add to this thread, maybe it wasn't even HMS's documents but some guys at Atari screwing around
  4. Felt the same way about DOOM, it was one of my must-have games until it came out on XBLA then it became hard to justify playing the Jaguar version with the low res graphics, missing music .etc When I scaled down my Jaguar collection I kept Rayman, Super Burnout, and Missile Command 3D but got rid of Wolfenstein 3D, Raiden, and Cybermorph Some games I kept just because of how unique they are to the Jaguar, like Skyhammer - lots of potential but due to the frame rate and bugs it's really only for Jaguar fans interested in that aspect of the Jaguar, or Kasumi Ninja - just has a campy B-Movie feel, even kept club drive. Not every decision was motivated based on how "good" the game was Although it was nice to cut back on the collection, it kind of sucks when you see that the value jumped since then, especially if you have regrets about selling a game (or a bunch of games) at some point and want to buy them back
  5. I haven't played multiplayer either, I only have one lynx and have never even met someone who had one A lot of my friends were impressed with the Lynx when I first got it though, but by then Atari wasn't supporting it anymore. That's cool to know Relief Pitcher plays a pretty decent multiplayer game, I wondered if the comlynx mode even worked @Tempest the ROM was not released, it was intended to remain in stock which hasn't really gone according to plan but it will hopefully be available again soon (been alternating progress between our 7800 / Lynx / Jaguar projects lately).
  6. i am hoping to start confirming orders for the first batch on Monday, been working pretty steadily on some revisions + additions to the package, but I don't see it taking much longer than that. Now that we're combing back through some stuff we already released I just wanted to add some things I've thought about since the last run - same goes for our Lynx stuff.
  7. Nice interview! Their interest in getting an RPG wasn't very evident with the Jaguar Has me wondering what happened to Legions of the Undead though.
  8. I just looked back on my old notes and played the game a bit last night and remembered the game doesn’t crash – just the possibility of seeing a bug that might interfere with the game a little. Set my Lynx aside to the McWill LCD mod and…. still haven’t gotten to it Anyway, my comment was just intended to draw a distinction between the game and the fact that you might experience a bug, not disagreeing that they exist in the game. I don’t think they interfere with the ability to see that it’s a nice conversion that simply needed a few bug fixes (great graphics, gameplay, sound, extensive use of digitized speech). If people are aware (as it was noted when the game was released) they can decide whether they are bothered by them. Personally I consider them minor and infrequent and usually only occur in the 9 innings mode. As an unreleased game I don’t really see the basis for any previous hype or expectation. A complete game with the exception of a few bugs is pretty good for something that wasn’t ready for retail imo. As somebody who had no knowledge of the game prior to discovery I was really impressed with it
  9. Well, it's the full game, just with the possibility for a game crashing bug (I've played a full game with no crash, but I've also played games where I experienced a crash). Also once in awhile i believe I've heard the announcer trigger the wrong announcement. Personally I think they did a great job getting the arcade game on the Lynx but agree that some bug fixes are required for it to be a finished game. I know you say "it's more than a demo," but personally I'd treat it as a demo with a 50/50 possibility of completion Working on some Jaguar releases now but maybe soon I should check and see what the odds of a complete game are and what actually triggers the crash. & I think that PSP guy kinda hyped up RP and EOTB to a point that neither game could have lived up to the expectations of what actually came about even if they were 10x better than their original counterparts - most of it happened before I participated in the lynx forums but I read a few of his posts back when we found our games.
  10. I can only imagine how many Jaguar's got fried and thrown away due to plugging in the wrong power supply
  11. I regrettably did that to a bunch of my Genesis games back in the day too I've never seen any dramatic price difference between the first run and later run of IS2 CD's.
  12. I will update this thread when we begin confirming orders. We are not responding to emails until we have the game ready to ship. Right now we are just waiting on the foam inserts to come in (the ones above were just samples for approval). Should not be long... Nobody has missed out, we started taking orders through email early to see how many we need to make and we are still monitoring emails to get an idea.
  13. Yeah, when I was prepping the release and had a few with the cubes, I realized even really minor shocks would dislodge the cart. Shipping for sure. The 3 hand written magic marker versions will be ebayed with starting bids of $400
  14. sort of... we got our sample cut of foam. approved it so we'll make the announcement when the full batch comes in. the foam is intended to prevent the cart from getting dislodged and falling out when opening the clamshell. previously we used foam cubes, but when cutting them for this release I came up with this design and thought it'd be better. here's a pic of the set without the manual / label / color insert
  15. we'll do an interest check like Aircars soon since there appears to be some interest, but as noted we are finalizing some stuff that's already in process so it won't be right away. I'd like to get everything back in the store for a little while at least, but we are also working on some new releases (documentation / packaging / production .etc) and cleaning up some of packaging / extra content on the older ones.
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