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Retrospect

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Posts posted by Retrospect


  1. These are generic smartphones, loaded up with standard emulators. And they put a name badge on them. Nothing really special here.

    Well, when I read "commodore"'s comments on youtube, it seems they are not wanting anything to do with retro software, in fact, their attitude towards people in general was bad, by what I was reading. They seem to want to simply sell a standard phone on the premise of it's "pet" name .... now that to me, is bullshit.


  2. Texas Instruments has trademarks on "Texas Instruments" and "TI", you'd have a pretty hard time arguing that "TI-99" is its own separate trademark, especially since TI is very active in the mobile market (being a major supplier of CPUs).

    I didn't think TI were doing that well with their CPU's at the moment mobile-wise? I thought they were now into other integrated tech .... their Omap chips are not stated to be the best so I've been hearing.


  3. My favourites are

     

    * PARSEC (wonderful game steeped in childhood memories of trying to get through that craggy-anal-passage on level 3)

     

    * NEVERLANDER (brilliant game which apparently never lands)

     

    * TI SCRAMBLE (Shows what could have been done if Rasmus had been concieved a little earlier)

     

    * TI INVADERS (really good alternative to the arcade original)

     

    I'm not a big fan of Super Space Acer - graphics are too cluttered for my liking.
    :)


  4. New in DB for who interested :)

     

    CHALICE

    by Apex Software

     

    ---- Here ----

     

    + Docs

     

    Now you can play the game online, scroll the page :)

     

    hope you enjoy, another piece of software saved and scanned :)

     

     

    Ciro , you have brought back many memories for me with these games from UK .... I can still remember that night when my cousin came to our home, with the TI computer for me, as a gift (he had just got a C-64) .... and Chalice was one of the many cassettes that it came with..... playing the game today, it brought so much back - not just the game itself, but the life I had when I was that young. It all came flooding back. Thankyou :)

    • Like 1

  5. I could be wrong but it's hard to believe in a project (even an idea) based to a Z80 in a TI-99/4.

    Use "foreign" CPU was not in the DNA engineers, nor that of the management team of Texas Instruments. But they (forced to) change their mind due to the steamroller IBM PC

    I know, I found it hard to believe TI would consider it, but I read it somewhere within a series of letters penned to another TI guy, these are available on the net somewhere but I can't remember the path I took to find it. Maybe ftp site documentations deep within I think. I'm sure TI did have a policy of using it's own chips, so that's what made it hard to believe.

     

    EDIT:

     

    They may have been attempting the Z-80 for future CP/M compatability, as they knew at the time the Z80 was used quite widely for business, it can clock over 6MHz in some cases.


  6. When the Dimension-4 was being conceptualized and tinkered with, TI were trying to use the 8-BIT chip, but it was unreliable. I have read somewhere there were two or more Dimension-4's with Zilog Z80 chips in them, but staff were shuffled around and they never went further with Z80.


  7. Yeah it's my favourite too. Thanks, Sometimes :)

     

     

    Edit: oh, it says I need a plugin to display the content. I bet that's my flash haha

     

    Further Edit: Got it sorted out now, win10 didn't have flash installed for some insane reason.

     

    Yeah, I love the Patterns software, thanks for making it. :)

     

    Its been used in pretty much all of the games I've made

    • Like 1

  8. Hey I just played Apex's Bomber and it's every bit as good as I remember it to be. I enjoyed seeing it again after all these years.

     

    I look forward to the game "Chalice" if it is on your to-do list Ciro :)

     

    I have vague memories of how it looked, i'm almost sure it was TI-BASIC? ..... When I was a kid back then it was all like magic. Chalice was the one that had 50/50 chance of never loading though :)

    • Like 1

  9. I've got a theory ....... the sprites could be stepped (incremented) just as the characters are for the standard game ... say, by 2 pixels per move .... the plane moves 2 pixels, the bomb moves down two pixels ....... now, under normal XB this would probably be slow? ..... what if it could be compiled ..... then it wouldn't be so bad for speed, but it would certainly miss no coincidences.

    • Like 1

  10. Thanks for your help Mr Senior Falcon, I shall have another bash at compiling in a little while .... Hi Tursi , how are you? .....

    I've just gotten hold of a new laptop today, it's an Acer Aspire V3 112 and it looks like a little TI with it's silver keyboard and black keys, very impressed with it, and of course, the first thing I downloaded? ... Why, classic99 of course ... and it runs it sweet as a nut with no lag or chug .... brilliant stuff :)

    • Like 2

  11. Hi guys. I've had a rather strange thing happen just now, attempting to compile an old game.

     

    First of all, I've tried to make sure the code itself will sit well with the Wilhelm compiler, but it came up with this error.

     

    The file itself is included if anyone can spot where I went wrong?

     

    post-34058-0-57837600-1438166488_thumb.png

     

    TESTER.zip

     

    EDIT:

     

    I've got the SAME error when trying to compile Sometimes99er's TI Basic program (the one where the aliens animate scrolling down)

     

    There's an issue with a Runtime library?


  12. He's done a great job of the scans & getting the games to work! (Never thought I'd be playing Santa & The Goblins again!).

    He had some of mine (most in the pic above) so Mania is there as well - hopefully won't be too long before the full scanned copy goes up :)

    He's even managed to find Chalice, Bomber, and a few other Apex-Trading / Apex-Software titles .... now these are as rare as rocking-horse poo. They literally are. I had both the aforementioned on tape for my 99 back in 1985. How I would love to play those again. I wait patiently and eagerly. To me, finding those games was 99 percent impossible!


  13. Hello, just to say, the folder that I put up has been compiled by Ciro Biralle of the Italian Ti99 club ... he's worked extensively hard lately, in getting all the images of the scans and the files together, I forgot to credit him when I uploaded the folder to here, which was unfair to Ciro.

     

    I for one love the things that he does. He helps to preserve the games for the TI, from all over the place, even the Uk :)

    • Like 2

  14. I found these cassette based games while looking for something else. Are they listed on any DB and would anyone be interested in them, although I'm unable to verify that they still work? I can do a hires scan if required.

     

    IMG_1729.JPG

     

    IMG_1730.JPG

     

    IMG_1731.JPG

     

    IMG_1732.JPG

     

    IMG_1733.JPG

     

    IMG_1734.JPG

     

    IMG_1735.JPG

    These are very interesting to me, they are UK games that are VERY rare and hard to get hold of, I had Bomber and would love for a file to be created of the cassette if at all possible, so it can be played in Classic99 emulator.

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