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Retrospect

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Posts posted by Retrospect


  1. By golly that makes some noise (floppy tape loading noise)..... last time I heard that sound was in '85 and it's still better than Justin Beiber.

     

     

    Level III cassette basic works, good , now to find more floppy images.

     

     

    I seem to remember having Robot Attack on Floppy Tape.


  2. Hello everyone. I've been on and off over the years with TRS-80 emulation. I used to own a model 1, with 16K level II rom and a tape deck, monitor, no expansion box but I had this Aculab Floppy Tape unit ..... I understand most people would own, or at least think of, Exatron when it comes to floppy tape.

     

    Which brings me to my question .... in emulation (TRS-32) .... what commands are used for loading and saving floppy tape images?

     

    (I remember I used to be able to load the games but this was years and years ago!)

     


  3.  

    Being one that uses GPL equally as much as assembly, I probably would have given up the TI long ago were it not for the merits of the GPL interpreter.

     

    "... there's something in the TI that isn't being used ..." is a completely untrue statement. Without it, there would be no ubergrom cartridges. I could not disagree more with your comment.

     

    Mixing GPL and assembly code as a programmer is the best way to make full use of the TI's memory and take complete control of the TI. QED = Extended Basic v2.7 Suite.

     

    Gazoo

    " is a completely untrue statement."

    Fine, okay, well, I came to that conclusion because TI stated it was not user accessible. So, if it IS user accessible, great, fine, that's cool.

     

    "I could not disagree more with your comment."

    Good to know. It's nice to have someone reply with such enthusiasm, I like a bit passion in written words, it portrays emotion. :)

     

    One good thing came of my topic though, it got people talking about the GPL Interpreter. Who knows what will come of it? ;)


  4. I was reading somewhere online, some time ago, that the TI has an internal GPL interpreter that is not user accessible.

     

    So .... IS there a way to interface with it if you're really clever, or is it just sat there for no reason other than to accept GPL code from cartridges?

     

    Bare in mind I don't code in GPL but I find it fascinating that there's something in the TI that isn't being used.

    • Like 1

  5. Such blasphemy! Be gone - heathen!

     

    I must have burned literally thousands of hours on those rubber keyboards. Once you learned where all the keywords where they were really good!

    Admittedly, they are surprisingly fast to code with, as you say, when you learn where the keywords are ... I just looked up the word "Heathen" and got this :

    "a person who does not belong to a widely held religion" .... haha! I have to say the Spectrum WAS a widely held religion for us UK lot. If you didn't own one in our school you got looked at a bit funny. I had a TI99 and no one knew what it was!


  6. I was in communication with the author for a short spell, he mentioned something about updating the emulator in some way, but he's stopped communicating now. In the end, nothing I tried worked, I tried using the old convert-ctg from a previous version but with no positive results.

     

    This is a real ball-kicker for me because when the emulator popped up on screen, it's speed was flawless, there was none of the sound issues or lag associated with other emulators, it was great. I just couldn't mount software. Which meant I was stuck with a base 16K console and no way to save. Hmph.


  7. Hi Omega, if it helps, I'm using XB256 with it's 256 compiler at the moment to experiment with, I'm doing lots of small programs and learning how to do this and that, so that my horse racing project can look as good as I can get it.

     

    XB256 allows for lots of things previously not possible without assembly, here is a quick and dirty video I just made to show how to save out in EA5 format from the 256 compiler

     

     

    https://www.youtube.com/watch?v=nkhT34EGQDo&feature=youtu.be

     

    You might want to skip past the waiting period for the Assembler. the point to the vid is near the end :)

    • Like 1

  8. I don't know of any other micro where you could knock out a game like that in BASIC. I know it's extended, but still - Basic .... look at the C64 and Vic 20 for example ... they would take at least a minute to generate the characters let alone attempt the game. One up for TI and a good show from Tursi. Brilliant stuff.

     

    Also cheers to Harry W. for providing us with this great extension. After my horse racing game is done with I'll be having another look into TML to see what I can or can't do. :)


  9. There are 32 sets of characters (256 total characters) to play with! Not to mention there are another 112 characters to use for sprites.

    Excellent, better than I thought! .... I've got an attract mode title screen just about ready to show. No sound yet, but I will do all that last. :)

     

    https://www.youtube.com/watch?v=PvGC9pNh1EU&feature=youtu.be

     

    The youtube clip looks HORRID !!! .... So I provided the FIAD file for Classic99 / CF7 users, use Extended Basic to load it (it doesnt need 256 to run)

     

    Also to note: the finished product will draw the racing track faster ..... I got impatient and botched it in somewhat hapazardly. Basically it has a RND of 4 numbers, and adds the character number for graphics to it, for example GR=GR+159 or whatever, is why it's sloooow. The character set is too high up for me to PRINT as a CALL LINK("DISPLY", xxxx)

     

    ATTRACT2.zip

    • Like 1

  10. The racing game is having a good re-write right now. I did the old trick of putting bits of code at random spots ... I only knew what everything did for about 48 hours and after a break of more than 16 hours I was suddenly confused looking at the mess of spaghetti everywhere..... There's going to be six horses racing on screen .... sprites at magnify 3 because I want a little shadow under each horse, the test I did before I screwed up the code looked good enough to show, but I don't want to stack the thread with showboating videos every time I triumph.... The "leading horse" thing will be more advanced, and will show (hopefully) all the horses in order of position during the race.... I'm being very optimistic there..... Right ... so ... on with it, from scratch .... I'll have a title screen with attract mode to begin with. With an attempt to take advantage of the fact that we have 28 sets of chars (?!) which is going to be fun to play with.

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