-
Content Count
1,294 -
Joined
-
Last visited
-
Days Won
2
Posts posted by Retrospect
-
-
Great video

-
I like this.
-
Ridiculous.
love it... I want that as ny PC screensaver... Drive ny wife insane. LOL!!!hehe .... here ya go dude. I think as a windows movie file it should be do-able

and here's the classic99 file if you wanna play with that too
-
Allowed myself to get side-tracked tonight.

https://www.youtube.com/watch?v=tu_PhuyZM9M&feature=youtu.be
-
2
-
-
Man, loving this project!!
Thanks Owen
I'm enjoying doing it so far.
-
-
True - that's been done. I'm having fun doing the title screen graphics at the moment.
-
I've had a spare hour to work on the project .... I've moved the horses up 20 pixels, rewritten the graphics for the grass to make it appear less 'in form' and more random, and now there is a display of the leading horse's name , which I think may be slowing the scrolling down by a fraction. Still, it's fun to have. More updates on this later.

Thanks everyone for the feedback. It encourages me to go further. For some reason my old video ended up on the end of the new one.
Try the program on Classic99 here ... its not as fuzzy as the video ... >>> PROTOTYPE.zip
https://www.youtube.com/watch?v=chXzRXS2MDU&feature=youtu.be
-
3
-
-
Hello ....
Horse racing project using XB256 and the 256 compiler. Honestly, I've done this type of thing (scrolling a screen) both ways now - the way I did it in standard XB, and the way it's done in XB256 .... .and I can tell ya , 256 makes it soooo much easier. Thankyou Harry.
https://www.youtube.com/watch?v=cywakqUaNwQ&feature=youtu.be
-
5
-
-
Sprites are defined using the normal characters in XB. i.e. the SCREEN1 characters. So to define your sprite you should CALL CHAR(112,""0000000606043F7FF......") and then it should work as expected.
Excellent ... thankyou Senior_Falcon, I will do that. Assign as I would standard XB for sprites. I'll have that boat sailing in no time. I will keep posting to this thread with more experiments, playing around, and bits n bats .... it's a fantastic program, XB256.
-
Hello fellow 9900 obsessive people.
Right - straight to the point - what have I done wrong here ? ..... I can't think why this doesn't work, and as far as I know, the XB256 manual isn't telling my why I'm wrong either - but i AM wrong ... somehow!
My boat won't CHAR properly, it keeps wanting to be a group of letters.
! GET INTO SCREEN 2 MODE10 CALL LINK("SCRN2")::CALL MAGNIFY(3)! ASSIGN SOME CHARS20 CALL LINK("CHAR2",104,"00000FFFFFFFFFFF")30 CALL LINK("CHAR2",105,"000000C1FFFFFFFF")40 CALL LINK("CHAR2",106,"00000081C7FFFFFF")45 CALL LINK("CHAR2",107,"FFFFFFFFFFFFFFFF")46 CALL LINK("CHAR2",112,"0000000606043F7FFFFF7F0000000000000000406030FFFFFCF8E00000000000")! SET THE SCREEN AND CHAR COLOURS50 CALL LINK("COLOR2",10,5,1)::CALL LINK("SCREEN",15)! PLACE THE MAIN WATER CHARS AT THE BOTTOM OF THE SCREEN70 CALL HCHAR(21,1,107,96)! PLACE RANDOM WAVE CHARS AT POSITION 2080 FOR L=1 TO 32:
=INT(3*RND)+1:
=X+103::CALL HCHAR(20,L,X)::NEXT L! SET MY SPRITE (THIS IS WHERE IT GOES WRONG)81 CALL SPRITE(#1,112,16,140,20)! ASSIGN LINES 20 TO 24 AS A WINDOW90 CALL LINK("WINDOW",20,1,24,32)! SCROLL THE ASSIGNED WINDOW100 CALL LINK("SCRLLF",1)! KEEP SCROLLING THE ASSIGNED WINDOW110 GOTO 100 -
Interestingly , in Classic 99, if you type CALL INIT :: CALL LOAD(-31866,159) and then do a SIZE command, it shows 65,440 BYTES of program space free.
After a NEW command, it shows the normal amount again.
-
mmmm .... I would probably do none of the things you listed, and go the whacky route of installing Linux Lubuntu to a spare laptop (even a small one if you have 1gig ram) and downloading OpenShot movie editor from the Software repository .... in my opinion it's at least as good if not better than the windows free one. It's very flexible.
-
Hi everyone.
I decided to write this now so I won't forget later.
Just to say, I've only really got while June/July and then work changes, hours change and I have pretty much zero time for hobbies as travelling will be biting into that time.
I may or may not be around much who knows..... I should just change my username to "Occasional99er" .... I think that would be rather apt.
So the point is .... just wanted to express my thanks to everyone who has helped me to add more words to my spaghetti xb-code and make it work better, thanks to the guys who wrote the emulators, because without them I wouldn't be able to use the real iron all the time. And also to harry , seniorfalcon, for all the enjoyment i've had using the compilers, xb256, and dabbling with the missing link.
I'm probably not gone .. .but more occasional.... great forum, great people.
I will however, open a special little thread on here somewhere with humourous TI related pics, if such a thing is allowed on atariage (the offtopic thread is so I don't see a problem if its TI specific and not a cat, or something) . Anyhow , quit rambling .... You'll see me bobbing around somewhere.

Edit: Look at this ........... http://darkbasicgames.altervista.org/parsec2011.html

-
1
-
-
What is Python based? TidBit is written in PHP and the parser strips all leading and trailing white-space and does not pay attention to any indentation. I also provide the converter on my website so you can try it now without having to set anything up.
Thanks Matthew ..... sorry. it looked slightly python-esque. I'll give it a try
-
Lifes Reality - does owning a TI require a soldering iron ....
Well .... I do have a real TI at my home but it's not getting used too much because of circumstances .... but if it was to be used all the time I feel it would be inevitable that at some point a soldering iron, or some other fix, would be necessary .... however .... I have noticed that a 30 something year old TI can still run reliably at the side of laptops that break down frequently ..... now, there's a theory from a friend of mine that it's because they don't use lead in solder these days so the parts can be dicky .... back when the TI was made, it was made to last, TI really did build those computers solid, if yours didn't * start * with problems it probably wouldn't get them anytime soon.
One day though, the parts will run out and the systems will start to fail - the most common part to fail I think is maybe the 9918A / 9929 chip .... that can be gotten around thanks to Matthew Haggarty's F18A which pretty much over-rides the whole thing anyhow.
In an ideal world, I would have a TI sat on my desk with a little monitor, and most if not all of my coding would be done on the real iron.
-
1
-
-
I did that. Changed my name. Only because I lost my login details. I used to be Texas Joe. I remember reading posts and comments from Kevan.
-
Once you try it, it's almost impossible to go back to the TI line by line editor. It's the closest thing to structured Basic programming we have.
Cool..... I'll give it a good look at, when I get my linux box out tomorrow.

-
I see it's Python based ... hey, if there are any plans to make it output to a readable .DSK image that means I can develop on linux for the TI a lot easier, as well as windows.
-
I think I might benefit from this tidbit.
-
Today I decided to rip it up and start again (Castle Conquer) .... I need a good run of quietness and calm to get this thing done, and living in the house I live in, those moments are few and far between. Anyhow - I've been playing around with character tiles a little and came up with this, just an experiment.
-
2
-
-
The Texas TI - 99 .... a machine I dearly love ... but for these reasons it failed to gain momentum in the UK....
The computer was given a TMS-9900 when it should have had some other chip they were planning, which failed at a late stage, so in the end it ended up with the 16-bit chip instead the 8-bit, on an 8-bit data bus, with no direct access to the Cassette deck ... now, you might think, what's the tape deck got to do with anything? Well, I'll tell ya .... that's why it failed, in Britain ... you couldn't save, or load, any Machine Code onto the tapes ... that had to be on Disk only (or cartridge) .... the TI was selling in a country where even the ZX Spectrum with it's .... keyboard thing .... could have M/C games on a tape, which would cost around a fiver each.
Ti games were getting made on tape in TI basic and Ext. Basic costing upwards of a tenner a-piece .... and they did not sell well.
To get the disk drive you had to fork out for the disk controller as well, which between them in 1981 would cost you upwards of 800 quid.... then there's the 32k expansion too.
Another thing was the joysticks .... two rather obscure sticks on one lead.
Having said all that, for my own reasons I love the TI 99 but from a marketing point of view it was doomed over here.
-
I find I get faster results with Firefox by two seconds over Chrome, so I question how accurate this Microsoft benchmark is.
It's fun to watch though. 3/5
http://ie.microsoft.com/testdrive/Performance/Minesweeper/Default.html
I got 7.9 seconds, using Chrome on a five-year old Samsung R519 dual-snore notebook with 2.1 Ghz and no dedicated graphics ram.
-
King of the hill. Enough said...
mmmmm ..... I see a hat on a pet ...... that was false advertising, surely?
I had no idea a pet could render anything. Other than a screen of text

XB256 Musings & experiments
in TI-99/4A Development
Posted
Made another little demo here
https://www.youtube.com/watch?v=77AwL2muACc&feature=youtu.be