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Posts posted by Retrospect
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Hi all.
I have a little project under way, it's in it's concept stage right now. It's based on another game released in the early 80s by UK company "Firefly" .... named Castle Conquer.
The original game was for Extended Basic and I must say was one of the better XB games out there. My game will be compiled, and in the end will either be done with XB or XB256 depending if it NEEDS xb256 to do what it does.
The game will have ideally 10 screens ... at the moment, in it's prototype stage, 6 are present - but these will not be as they are for the final release. They are just tests, to be played around with.
I'm happy with how the little guy moves around on screen, he kind of hobbles with a pitter patter and he can jump either straight up, or jump the way he is facing ..... the game is designed so the player can move backwards as well as forwards, which the original did NOT do!
Keys for playing : <yes keys .... I realise some of you want to hang me publically for that>
S - Move left
D - Move right
E - Jump straight up
SPACE - Jump across, the way you are facing
Press SPACE to start game.
Note that you can't jump if you are still holding S or D down. You have to let go first then do the jump.
CASTLE1.zip <- prototype of game. Needs Ext. Basic
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So is there anything in the pipeline for Classic99 in the near future?
there's one thing missing from this great emulator though .... Cassette support .... why do I want it ?? .... because that's how I roll ..... I want to type SAVE CS1 and have Classic99 spit out a WAV or other file type into a folder.
This file could then load at the normal cassette speed including all the screeches and warbles.
It's uber-geeky but hey ... it already does pretty much all the things a real one will.-
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And don't forget to adjust your speed when refueling. You'll get waxed every time.

I like to use 2 on the easy ones and 1 on the tougher ones. Careful using 1 though... If you need to make a quick move to avoid a peak, you won't have the juice.
That feeling you get when you face a Dramite then realise you're still in '1'
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Hey I've just been here ..... http://shawweb.myzen.co.uk/stephen/timram13.htm
And on that page, from New Day software there's alpine quest and others ... but also - Football Manager ! That's the game from Kevin Toms, it had the most popularity on the Spectrum. Nice!Really want alpine quest & football manager now !

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Hi all.
Randomly came across a post on this forum from Retrospect (http://atariage.com/forums/topic/223953-the-uk-and-the-texas-ti99-in-the-80s/?do=findComment&comment=2962813) who mentioned an adventure game he bought called Alpine Quest where he couldn’t get past the receptionist in the first location…..
As a teenager in the 80s I wrote two adventure games for the TI in ExBas. “Adventuremania 2” was sold by Intrigue Software and “Alpine Quest” (I’m sure that was the name) was sold by New Day Computing. I never made any money from these unfortunately but it was good fun.
I would be good to hear if anyone ever played these games. Even better would be to get a listing of the code if someone still has a working copy but sadly that’s probably not going to happen. I did post this on another forum about 12 years ago (wow, how time flies) but nothing came of it.
I recall attending a TI exhibition in Leeds in the mid 80s and Alpine Quest was on sale there. If it was my game then apologies to Retrospect that he couldn’t play it J. I don’t recall the receptionist thing but I do remember it was set in a ski resort and you had to switch between and control two characters but it was a long time ago.
Did you write "Alpine Quest" ... wow ... I do remember trying to get past that receptionist, but at the time, I was young, and not quite as savvy with games as I perhaps am now. I recall we went somewhere to buy that game actually, my dad and I, had to travel in the car to pick it up, it was there among some other games as I remember.
I would love to get hold of the original game again. Yes Alpine Quest was set in a ski resort, but it didn't occur to me that you had to switch between characters. lol
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Classic99 is the emulator I 'discovered' around 2009, and after years of missing my beloved TI, it came as a very nice surprise that it was there. There are other emulators out there for the TI, but for me, Classic99 is my 'main' emulator I keep going back to, even running it on Linux under the WINE software. I've tinkered with other ti emulators but they just don't have what Classic has - a very user friendly GUI and the fact that it's being supported and updated to this day.
Keep up the good work I say ... very much appreciated
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ooohhh no no no the 99/4 might have been bad with it's calc-let keys but nothing gets near the dead flesh keys of the speccy.
Tried programming one of those once. It would be fun, they said.
I gave up after 30 seconds.

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what os/varient?
thank you! -f made my window manager wig out
much better in a windowYou're welcome ... yeah the full screen is good on my external monitor but not on the native one.
Linux Lubuntu, I think upwards of issue 14 ... ?
It's a strange one , as I was able to make the ctg from the ti99 os bios roms .... in order to get it to even work ... and it does come up ... I tested ti basic with a sound scale and a 0-100 count and it never hesitated once .... just wish I could do two things now .... Get games working on it, and most importantly, learn how to use the disk images, 'cos im lost. lol.. totally.
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ti99sim-sdl -f PARSEC.ctg
the -f is to full-screen. I've tried this all - ways and i'm wondering if i somehow installed it all wrong.
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I type "ti99sim-sdl PARSEC.ctg" and it flashes the window up but then it immediately disappears with the above message. Strange.
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I used the x86 ones .... i'm still getting the same problem when i try to convert parsec though .... can you send me a parsec or xb ctg so i can see if it works?
Thanks .... I tried it, it still came up with "Segmentation fault - core dumped" .... this is confusing me now.
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I used the x86 ones .... i'm still getting the same problem when i try to convert parsec though .... can you send me a parsec or xb ctg so i can see if it works?
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i replaced them all, definately the tisimm-sdl file and the convert tool just the binaries
Do you have to compile version 11 to get to these files we need? 'cos I've just had trouble compiling v11
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Got xbasic working too.. in 11.. the damn thing resets my dual display to be mirrored every time i get it to run though..
Greg
Nice one Greg .... can you tell me, which files/binaries I need from 11 to put in 12?
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cool thanks, that works i now have the color bars and tibasic will fiddle with carts next
Excellent.

I'd love to be able to get the games and XB working.
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yeah so i converted the rom file we use for mess.. black box, tried the grom file, black box.. looked in v9t9 copied the grom file.. black box
Try my ROMS folder, just let it replace the one you have in the ti99sim-0.0.12 folder, and see if it makes a difference? .... I don't profess to know, what all those things are in my folder, but I know my emulator works because of the ctg in there for the rom.
Hopefully yours will too roms.zip
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if you load it without a cart do you get the title screen? I converted that file and i just get a black box
Greg
Hi ... yeah, I had to use convert-ctg to actually convert the main TI bios roms, which were .bin files, into the .ctg that TI99SIM understands .... and in doing so I got the emulator to work .... I was very pleased .... it is just a black box without the .ctg converted roms ..... so I did manage to convert those roms but I can't get games to work.
(if you install the emulator and don't convert the roms, it pops up with the black screen, just go to the directory (in terminal) that you put ti99sim in, and type "convert-ctg TI994a.GROM" .... I had to rename the ctg though, it's on the authors' website all the things you need to rename, in the readme section.
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Yeah, I've tried to create a ctg by using the command "convert-ctg Parsec.bin" and it won't let me do that , it says it can't open it, however when i try it with "convert-ctg ParsecC.bin" it lets me - but when i try to run that, it gets "Segmentation fault - core dumped" after the emulator tries to launch and crashes.
Without trying to add ctg's, i can launch the emulator on it's own and it's fine, fantastic in fact, but no good to me with console basic and no way to even save anything.
Has anyone got an email address for the author, 'cos his link on his site doesn't work either. lol
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The author of that was pretty responsive. I was making an effort to port it to the Wii, but... I failed. I got it to build, though.
Shame the wii port failed. The author has done a recent-ish update on ti99sim (mid 2014) ... I wonder if there IS a bug in Convert-ctg or if all the cart bin's iv'e tried are somehow dodgy.
The 99sim itself is brilliant, apparently it was ported to the rasp pi.
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Hello again.
I've just downloaded and installed TI99/Sim for Linux. It's really solid, it doesn't slow down at all and runs well ... the creator has done an update in 2014..... For the moment, it operates through the Terminal for launching, and supposedly for launching with a cartridge (GUI to come later).
A terminal program called Convert-ctg is supplied with the download .... with all the right files in it's path, the command convert-ctg ParsecG.Bin should rightly convert the .bin file to a .ctg which the emulator uses.
Indeed, this had to be done to obtain the right ROM image in order for the emulator to work ... the program was successful converting the 994aGROM.BIN into a ctg.
The part I'm struggling with is getting games to convert. It will do Tombstone City and even tell me there's a file there called tombstone city .... so after putting the game into the relevant folder I try to boot with the cartridge ... the screen blanks then comes back on, and I get this message from Terminal : - "Segmentation Fault (Core Dumped)" .... this has happened with all of the games I got from the net.
Does anyone out there know why I'm getting this, or how I can get around this?
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There was a lot of general knowledge out there back in the day referencing the problems with larger cassette files. Then there are the BASIC programs using mutant versions of the language, like the programs that use the additional commands hiding in the Personal Record Keeping module, or are written for use with the Mini Memory, Editor Assembler, or Terminal Emulator II sub-dialects of TI BASIC. All of them look the same when stored too--as they're saved as PROGRAM files.
Here in the UK, from what I remember we only ever had cassettes on sale for the TI, they were bedroom sellers selling by mail order, and making their own cassette inlays and instructions.... the only thing they ever told me was OLD CS1 and ENTER .... lol .... a lot of the UK attitude was that if a game cost £2.99 on tape why pay more for disk. Obviously, with the TI there was advantages with disk.
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Good. Were there any instructions anywhere ?
I would have loaded from cassette, deleted some lines from the welcoming screen, saved to another cassette, attached the disk system, loaded from cassette and saved to disk.
From what I remember (I've deleted the file now) ... there was instructions on how to play but not how to load. This game will have likely been written by someone who wasn't even thinking about systems with disk drives attached .... especially IF it was UK origin - where the attitude was very different to the US ... I never saw one disk for the TI back then.
I like your method
..... I would have done the same given all the hardware . -
Yeah, I got it working in the end. I wonder if these commands were known to people back in the day, if they had disk drives/controllers and were trying to run cassette software.
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cheers guys.
[edit]
I've just tried the call files(1) and then new, and then old dsk1.advmania ..... it loaded, it still won't run though, this time, gets the error Memory Full in 877.
Definately something it doesn't like.

My new project
in TI-99/4A Development
Posted
Thanks .... yeah the soldiers is pretty much a pixel-perfect jump as it is, actually I wanted those soldiers animated, the original game had them hurl the spears up and down just like the game "Hunchback" in the arcade.
I figure a counter and a switch variable will be needed for that.
I gave the player * just * enough of a jump to get around the soldiers, I suppose if it's too tight I could let him jump a little longer.
The biggest headache of all will be if I want a rope across a gap. I won't even get into the mathematics required for that. It is beyond me. lol.