Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

210 Excellent

About ave1

  • Rank

Profile Information

  • Gender

Recent Profile Visitors

11,844 profile views
  1. Here's a quick unboxing video of the Ranger: Here's my Ranger mini-review: Pros: 1) the controller is very sturdy and looks like it was designed to be dropped. Plastic of the case and the paddle happens to be thick and not thin. 2) joystick has a grippy rubber material. This may have pros and cons. The pro is that your thumb isn't going to slip off of it. 3) the thumbstick top isn't circular in its shape but angular. The advantage is that you may be able to feel when you're pushing diagonally a bit better than if they made it round. 4) thumbstick tension isn't too loose. I think it's just right. It controls the games accurately. 5) the paddle works accurately (though the endpoints are deceptive) and it's nice how it is placed on the side of the controller. It's an intelligent and compact design. 6) Switch allows you to change from right to left hand control and vice versa. I really like that the option is there. 7) Color design looks cool. 8 ) The underside of the controller has a shape that gives your fingers something to hold onto. It's definitely better than the CX78 or NES rectangular controller in the ergonomics department. 9) The price is right at about $20. I'm glad it wasn't $40! Awesome they could keep the price very reasonable. 10) The Retron77 now has a reasonably good paddle to use (though I haven't gone into doing any test on that as of today). I'm figuring the company designed it to be better than how the actual 2600 paddles were working on the Retron77, since that wasn't all that great. Cons: 1) The fire button is flat and not indented like the 2600 joystick button. A very minor quibble. 2) The joystick top is made out of a rubber material. It may gradually wear down with many hours of use, though I can't say for sure how tough the rubber is. 3) Some may not like the angles around the thumbstick top and might have preferred a circular shape instead. To me this seems to be a minor quibble. 4) The mechanism of the paddle has stopping points that requires going beyond a simple single turn of the knob. The paddle games on the 2600, though, reach the full amount of turn with a single twist. For example, in Kaboom! your twist amount to get from one side to the other in the game is not going to require that you reach the physical stopping points of the paddle mechanism. Adapting to this may take a minute. Some may not like it, but most aren't going to find it to be much of a problem. I certainly don't mind it much at all, but managing the steering in Night Driver could've been better. 5) Moving the paddle has a bit more friction than the actual 2600 paddles have. I didn't mind it for Kaboom! but on Night Driver, I found it to be a little bit of a burden. Well, that's about all I can think of for now. All in all, it's a unique and well-thought-out control pad. I recommend purchasing it if you want to have a compact all-in-one 2600/R77 controller.
  2. I'm going to try it out on my 4 port 5200 (as opposed to my 2 port 5200) to see what happens when I get home from work this evening or tomorrow morning. Maybe this makes a difference...?
  3. Not sure how you got the 1351 C64 mouse to get two buttons (not just left but right) working. Do you have the 1351 mouse (I noticed you typed 1350)- just want to make sure there aren't two versions of the C64 mouse... I tried to see if it worked on Dreadnaught Factor this morning - Nope. It's giving me left button only. Now I've thought about this and the right mouse button must work because that's the one which has to be pressed when you turn on the console to put it in joystick mode. It's going into joystick mode... So it works. Kinda weird. Sordin hasn't yet replied to my question...
  4. Okay, I'll ask the seller that question. This may get very interesting if we could get Ikonsgr74 to make a single adapter to get USB or PS/2 mice compatible with the single and two button 5200 games (or, at most, use two adapters to do this instead of three).
  5. All of this is very interesting to hear about. Thank you Swami for taking this and running with it! I'm interested to find out what is keeping the C64 mouse's second button from working right when it's connected to the Atariguy1021 Masterplay Clone. Here's another idea (which 0078265317 made me aware of recently) that I may try within the next month to possibly get a PS/2 mouse working on the 5200: Use a Masterplay Clone with this $21 adapter: https://rover.ebay.com/rover/0/0/0?mpre=https%3A%2F%2Fwww.ebay.com%2Fulk%2Fitm%2F123813907959 Unfortunately, it requires a trip acrossed the pond. Not sure it'll work, but it might be a really nice adapter to check out.
  6. I'll definitely consider doing that. Thanks!
  7. I would hope that would work. Maybe? It would be worth a try... I may consider it.
  8. Only the Commodore 64 model 1351 9 pin mouse will work. Other 9 pin mice don't work the same...
  9. Got a new Atari video produced that has more to do with that mouse I had shown in the Secrets of Atari video. The latest is that it can work on the 5200 one and two button games:
  10. I am ready to order this adapter as soon as possible so I can get the word out
  11. Just wanted to share here today that I've managed to find the best method for getting a mouse working on quite a few 5200 games- 1 and 2 button 5200 games. Here's what you need: 1) A Masterplay Clone that doesn't only make Atari joysticks compatible with the 5200 but has 2-button game compatibility designed to get Sega Genesis controllers working (mine was the 2016 model made by Atariage member, Atariguy1021) 2) A Commodore 64 mouse (model 1351) 3) a 9 pin splitter cable (1 female end to 2 male ends) and a Sega Genesis controller- this is only necessary if you're wanting to play the 2 button games. The setup is explained in my latest presentation which includes a lot of gameplay footage:
  12. Check out the comments on this "Wired-Up Retro" video: In the presentation there's some information on using PS1 racing controllers on PS4. The UltraRacer, NeGcon, or Zerotech RC controller may up your enjoyment for playing Tempest 4000. I especially have enjoyed playing it with the Zerotech RC controller. The video that goes into detail on showing you exactly how to set this up is this one:
  13. I've been contemplating what specialized handheld steering controllers are available for the PS4 to increase steering accuracy in PS4 racing games above and beyond what you get with the Dual Shock 4. Now I realize that a good number of you race with a force feedback wheel and this topic may not be geared toward you, but more toward someone who is looking for a more compact solution to enhance their racing game experience. Something I realized is that in this generation of consoles there's a real lack of specialized racing controllers... and it probably has something to do with people just either wanting to race with a legit steering wheel, or just pick up the very comfortable Dual Shock 4 controller and drive to their heart's content. Back in the 90's specialized handheld racing controllers seemed to come out a few times a year, and even the PS2 generation saw a number of interesting controllers focused on helping you cut time off your Gran Turismo track laps being released. Many racing fans played their racing games with the Namco NeGcon, the Interact UltraRacer, the Fanatec Speedster, and the Gamester ProRacer 2. When the PS3 generation hit, there was the HKS specialized racing controller with its analog dial, and the Sixaxis controller itself that helped you to steer with motion controls. Companies came out with wheel-shaped accessories to attach to your PS3 controller so you could race like Mario Karters were on the Wii. In this generation, the Dual Shock 4 can be outfitted with an attachable wheel for the purpose of adding some realism to the motion control found in GT Sport, Wipeout Omega, and the Project Cars games. There are some other options that some of you PS4 fans might not have heard of, though. I put together a little presentation that highlights the best options for compact handheld racing controllers and wanted to share it with you here today - hope some of you may benefit from the info:
  • Create New...