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DavidD

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About DavidD

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    Moonsweeper

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    Male
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    California
  • Interests
    Classic Games, and new Ones

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  1. I liked it, but found it short. Most of more recent WarioWare games have had a lot of extra unlockable minigames and such... there really isn't anything in this one after you complete the main game. You can "grind" to "level up" your characters, but that doesn't really DO anything...
  2. That's a good 7 year gap... Mega Man 8 to Mega Man 9 was 12 years... but there were OTHER Mega Man games in between. Oh, I know -- get a list of something like the top 50 game series with the most entries, and see which one has the biggest gap!
  3. Generally, it just "slides" right into the dock. It's possible to misalign it, but it generally just fits.
  4. What would make this more interesting is posting the extremes... longest time gap overall, etc. I can't figure out quite how to describe it, but I would be interested in trying to figure out which series meets both of the following criteria: Long string of regular entries Long period of dormancy In other words -- what is/was the most THRIVING series to go a significant portion of time?
  5. Dear everyone: Please don't get this topic locked. I still have to post my stunning analysis and comparison of the genre breakdown of the 2600/5200/Colecoversion/Intellivision vs. NES. It would be quite annoying to finish that over the weekend and find it wasn't worth posting anymore. Cough.
  6. Eeeeehhhhhhh.... Doom and Metroid Prime are more similar than Mega Man 3 and Super Mario Bros. 3.
  7. Eh, the problem here is that "genres" for video games have never been well defined. I mean, Metroid, Super Mario Bros., and Zelda 2 could all be called "platformers" or "side scrolling platformers" -- but that's not really a useful designation. "Genres" are generally very broad classifications that lump together games based on tertiary characteristics -- like "sports" games, which isn't a useful genre designation at all. I mean, it's TRUE, but you need a subclassification for it to be meaningful. I mean, DOOM and Metroid Prime are both part of the same genre (first person shooter) while being radically different and needing meaning subclassifications to make any sense. Let's not forget "SPORTS," "ARCADE," and "PUZZLE" -- genre tags that, while they may be true in some way, are almost meaningless in classifying games.
  8. ... which, to beat a dead horse, still sounds like "most stores didn't want Atari products" and "stores were open to Nintendo products," short of a smoking gun showing something else. I mean, at the BEST, it sounds like Nintendo took advantage of retailer distrust to sell their products as something OTHER than "video games like Atari." I'll finish going through the NES release list later this week and hopefully have a fun, easy to read genre list for the entire catalog. Out of curiosity, are there specific genres you're thinking of that were on the 2600/Intellivision/Colecovision that weren't present on the NES? I'm sure we could come up with some the other way around with a bit of thinking, but it would make thing easier.
  9. Indeed -- if someone can FIND a good list of top selling NES titles in North America, I'd appreciate it. I'm merely saying it's a helpful start! ...and I know it's anecdotal, but I do remember seeing the Dragon Warrior games on store shelves, heh. Mega Man is a platformer. Super Mario Bros. is a platformer. However, they are not the same genre, if only because those genre descriptions don't really describe the gameplay. Mega Man is a shooting platformer (and, quite frankly, a mix of standard platforming and the "run and gun" term Europeans like so much), whereas Super Mario Bros. isn't. Again, I don't really see how lumping them together is helpful except in an extremely cursory way. I guess I'm just not really sure what your ultimate point here really is. It sounds like it's ultimately that "the NES had too many games of the same type"? Not that there weren't many other options, just that you feel it was flooded by the same kind of game, and that this led to burn-out?
  10. I'd like to find a copy of that industry published Fact Book -- the little bit about "not counting CD-ROM games" is interesting, as it would appear that this is only talking about home video games, and not computer games. What would be helpful is a breakdown -- I wonder if any public library has a copy of that? I'm curious if the Game Boy is counted....
  11. As an aside, my only real points of contention in this are that I believe: The NES outsold the Atari and Sega products due to consumer preference, not sneaky shelving opportunities. Atari and Sega's own incompetence helped, as did retailer burn-out with Atari. The NES game library offered far larger variety of games/genres/playtypes than the 2600/5200/Intellivision/Colecovision/etc., even if certain genres had larger number of releases than other genres. I don't see any way in which the NES would have been countered by the Atari products that actually shipped -- nor do I see how those products would have offered "more variety" than the titles available on the NES.
  12. So, to make a long story short, what you are arguing is that even though the NES had access to a greater number of genres and playtypes than the 2600/5200/Intellivision/Colecovision, gamers were "burned out" by a repetition of gameplay experiences available in the best-selling/most popular NES titles, and that the library makeup of prior generations might have led to less burn-out. Correct? I pointed out that there were a large number of unique titles for the NES, but if we're talking about genres being "overexposed", then I suppose you don't mean the total variety, but the most commonly available titles, right? If that's the case, then it would seem that comparing the top 50 or so best selling NES titles to those of other platforms would tell us about the relative makeup of the "most exposed" genres. I haven't been able to find an entirely trustworthy source for this data, mind you, but the (ugh) Wikipedia entry for top-selling NES titles does appear to give a reference for each number and is sorted by number from those references. While it is surely lacking in many ways, it seems like it MIGHT be possible to ESTIMATE the best selling titles using that list. Given that, using the (ugh) Wikipedia list, the genre breakdown for top 50 NES titles is as follows: Platformer - 24% Sports -24% Action adventure - 8% Racing - 8% RPG - 8% Board Game/Classical - 6% Arcade - 4% Shooter - 4% Beat 'em Up - 2% Shooting - 2% Now, keep in mind that this chart lumps Mega Man and Super Mario Bros. together, which is (quite frankly) silly, as they aren't the same genre -- just as Pac-Man Jr. and Gauntlet aren't the same genres even though both use an overhead view and a scrolling maze. Tied to all this -- when dealing with the article interview thing ... again, I don't see how one kid complaining about similarities between a games can be used as evidence that the game library didn't have much variety, especially if we're trying to connect that logic to "pre-NES game libraries might have offered more variety." (As an aside, I'm trying to think of a normally accepted game genre that was on the Colecovision, Intellivision, or Atari 2600 but not the NES... I know there must be some, but I struggle to think of an example.)
  13. I have a copy of the Diamond Trust of London... but I opened it, so....
  14. Sorry, but when I asked you for clarification, it sounded like that was what you meant: "Greater variety" would be "greater number of genres." Most titles available being of the same genre might make the platform's library more homogeneous, but it doesn't lessen the variety available. Of course, we might just be meaning the same thing but presenting it in different ways. (One other issue here is that "side scrolling platformer" is a problematic category -- I mean, one could lump Super Mario Bros., Mega Man, and Contra all into that group if one wanted to.)
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