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About ferghead

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  • Birthday 12/16/1969

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    Felton, DE

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  1. Is Ernest Cline the seller
  2. That part feels different than Pitfall to me, I don't know how to describe it. It's almost like it would be harder to walk into the gator's mouth from the eyes.
  3. Hello! I just released a podcast episode about Blinky Goes Up, if you are interested in giving it a listen. https://traffic.libsyn.com/secure/2600gamebygamepodcast/Blinky_Goes_Up_by_Jan_Hermanns.mp3 I also did an interview with Jan that you can find here. https://traffic.libsyn.com/secure/2600gamebygamepodcast/Interview_Jan_Hermanns_Blinky_Goes_Up.mp3 Jan also has a new website with the PAL and NTSC Blinky roms, along with the source code. http://www.sushi3003.de/blinky/ Thank you for listening!
  4. I have been errant with this thread and I'm trying to fix it. The new episode featuring Bank Heist is now available. I thank you for listening. https://traffic.libsyn.com/secure/2600gamebygamepodcast/Bank_Heist_by_20th_Century_Fox.mp3
  5. Oh my gosh, that is hilarious. Thanks so much for the kind words!
  6. Okay, got it now. I didn't realize it had downloaded and the Baby montage came up. I didn't put 2 and 2 together until you started talking, even after hearing the excerpt from Just Once In My Life 🤪
  7. Damn, it hasn't shown up yet on Pocketcasts.
  8. Thank you Matt and Prizrak, I wanted to post this yesterday but I haven't been getting much sleep these days. My friend Curt found the cart back in 1997 at a flea market in NJ. He thinks someone may have cleaned out the Imagineering offices (which were an hour away from the market) and started selling off the stuff there. Last year he gave it to me for my show, and Rob (Ballblazer) dumped the rom for me in February. Dennis Debro disassembled the code and found a lot of the differences that happen later in the game, as did GlitchCat7, who previously held the Frostbite World record. I am very grateful to all of them. Hopefully Dennis doesn't mind, this is the list of differences he sent to me: Looks to be no day and night scenes The game ends after reaching over a million points. Score gets set to 999,999 The temperature value modulates colors instead of blinks when below 10 degrees The number of lives doesn't "flash" when below 10 degrees Magic Fish icon shows when player reaches level 24 Polar Grizzly appears after Level 2 Igloo door doesn't flash in DEMO mode Only 2 game selections (i.e. ONE_PLAYER and TWO_PLAYERS) There is no fish maximum per level...player can eat as many fish as produced Production release no longer spawns fish for a level after the player captures 12 There are no Killer Clams New obstacle (I don't know what that yellow thing is to be) King Crab graphics are different Fish colors are different Additional Fish object (there are green fish and blue fish) The game speeds look to be increased in this proto. I didn't get to deep in the math though. Here's a picture of the cart, my phone is only letting me post one for some reason. Wqw7eHb_d.webp I've also attached the rom if you would like to try it out. (Edit: I missed the part where Prizrak posted the rom, sorry) Thank you! Iceman (Frostbite Beta) (07-27-83) (Activision, Steve Cartwright) (Prototype).bin
  9. Hopefully not stepping on any toes here. I didn't realize the site was gone, but I was able to get the link from within Discord. I don't remember there being any vetting process. https://discord.gg/d9QDJ3
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