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Everything posted by digress
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Yeah perhaps i'll do some more on it later this year. I'm the middle of a few projects and I just released a comic strip book. there was a number of problems. i'd don't like the combat . it's not really working and things were getting too slow. perhaps a f18a only version might be a better option. I was playing zelda with my daughter. i never played it before so I might pick up a few things from that.
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The poor adventurer never made it back from the dungeon. I suspect he's still down there somewhere.
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link seems to not work or is expired.
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Alcazar Appreciation Thread (with game tips)
digress replied to wongojack's topic in ColecoVision / Adam
I bought this from telegames back in around 1987 via mail order. what a great game. I got boulderdash, Spy hunter, Alcazar and James bond at the same time. It was so nice to get some new games after colecovision was gone from store shelves since 1985. The use of sound fxs as visual clues making you strategize before entering the next room only to run in and find 3-4 gaurds instead of 1 come at you. the stupid transportation carpet that sometimes would transport you to a endless pit room. -
Colecovision HSC Season 12 - Round 30 - Gulkave
digress replied to Northcoastgamer's topic in ColecoVision High Score Club
96,520 i did better. -
588 for a full adam system. i can see why it was popular. everything was over $1000 sometimes multilpe thosands.
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Colecovision HSC Season 12 - Round 30 - Gulkave
digress replied to Northcoastgamer's topic in ColecoVision High Score Club
65,890 -
i got your other book in the mail today. i have an interest in dos programming
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Colecovision HSC Season 12 - Round 29 - Q*bert
digress replied to Northcoastgamer's topic in ColecoVision High Score Club
34,980 -
has a step by step design for intybasic for a donkeykong clone which climbs ladders & follow girder tracks. an easy way to do this is set up a table of points to direct you sprite towards. when it reaches a point get the next point from the table and then it will move towards that one it's like connect the dots so a track point 1 00,00 if sprites is at 0,0 then get track point 2 15,0 when you get to track point 2 you get rack point 3 etc. and you can loop it back to the original point if you wish start all over curves just require more points
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not sure if anyone mentioned this. my mastersystem runs all the sg-1000 roms on a stock master system as long as you have a sd card such as the everdrive. so in effect if you have a master system core working in the future you should also be able to run sg-1000 roms
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http://www.lulu.com/shop/oscar-toledo-gutierrez/programming-games-for-intellivision/paperback/product-23728176.html
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there are new f18a games being created which require f18a graphics some which will only run on this new system (exclusives) it will use original and new controllers it will run original steering wheel it will using original roller controller it takes original cartridges so sketch it could work with that drawing tablet for the 2 people that own it. it includes sd card slot 130$ + if you want to run roms from sd it includes sgm support $95 it includes f18a support $100 if you buy it separately and you still need to install it it's small and portable without a giant power brick it will hook up to modern hdmi tvs in your living room most importantly it is brand new to replace older almost 40 year systems that are increasingly failing will create some new interest in the community it's an optional purchase but it's looks really cool.
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CollectorVision Phoenix Pre-Order is now live!
digress replied to Bmack36's topic in ColecoVision / Adam
if you think there won't be a few small bugs that would be silly. the new updated cores will be downloadable and you can install that your self from the sd card. girl's garden uses a ultra low res 64x48 mode for cuts scenes. maybe that was the cause. just perhaps a bug reporting thread and anything like that can be corrected for the next core update. -
CollectorVision Phoenix Pre-Order is now live!
digress replied to Bmack36's topic in ColecoVision / Adam
could a pico-8 core be possible? 16 colour 128x128 and 4 voice sound. -
CollectorVision Phoenix Pre-Order is now live!
digress replied to Bmack36's topic in ColecoVision / Adam
eaten alive by dogs. ha ha you have no bullets yet so best bet is to just grab the key by holding both fire buttons and run off the screen. -
20:43 someone actually used a jpeg of my version of mr. turtle instead of the original. ha ha i'm anonymously famous.
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also don't define the score ouside of a routine with a value or it'll be permanant hardcoded and cannot be updated. global variables defined outside any routine just define the type and assign a value before use . int score; later.... game_routine() { score=0; } score can have a max of 32767 . there are other types if you need a higher total.
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use int instead of byte when delcaring it byte score=255; //max int score =32767; // max -32768 to +32767
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CollectorVision Phoenix Pre-Order is now live!
digress replied to Bmack36's topic in ColecoVision / Adam
I think pitfall II had additional ram & something else on the cartridge that raised it's abiility above a regular atari for better music and a bigger game. that might not be supported by atari emulation usually. -
Colecovision HSC Season 12 - Round 28 - Gyruss
digress replied to Northcoastgamer's topic in ColecoVision High Score Club
68,900 -
Risky Rick in Dangerous Traps (June 25th)
digress replied to ArcadeVision's topic in ColecoVision / Adam
there has been a few blow ups around here with homebrew development that really could have been fixed by allowing people to just correct themselves. Artrag had his game stolen deep zone, copied and reproduced for sale so there are 2 sides to the story for sure. there was a counterfeiter making copies of Ghosts N Zombies and selling on ebay as well some others. So i understand why someone would want to make it hard to do that sort of thing. -
Risky Rick in Dangerous Traps (June 25th)
digress replied to ArcadeVision's topic in ColecoVision / Adam
It's a great game. I think they made a mistake with this copy protection. I wouldn't want to discourage them from making more games. perhaps just a 'my bad' and let it go.
