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Posts posted by digress
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the entire point is if not in the club you won't know what it was.
Club has already been worth it. looking forward to the surprise game too. no hurry. they are getting the phoenix shipped at the moment.
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I just read the description. A screen capture of whatever is on the screen then being able to edit & save it.
I would have killed for such a device back in the day for ibm pc as well. That's really cool.
I had to draw all graphics using the numeric keypad and the space or enter key. line by line, pixel by pixel.
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magellan is great for tile editing & sprite editing. I make long scrolling bgs using it and room designs.
Thanks for the info
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i have used your convert program. I had assumed that the full screen f18a bitmap used more memory than the 9918 fullscreen bitmap. That sounds like a good solution.
not sure how to pull off the (per-scanline paletted bitmap (which takes nearly all of the 18k of the F18A,) yet and I think the pallet version would work fine anyways.
6 hours ago, Tursi said:I can't speak to what has been done in previous demos, but there's my Convert9918 tool - https://github.com/tursilion/convert9918/blob/master/readme.md
In addition to regular bitmap, it can generate a 16-color bitmap with palette for the F18A (which takes the same memory as a standard bitmap, plus the 32 bytes for palette), or a per-scanline paletted bitmap (which takes nearly all of the 18k of the F18A, but does all the work on the GPU, leaving the host CPU free once it's up.)
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it would be nice to be able to import at least 768 tiles so a 9918 bitmap screen could be done in 1 import. so self selectable 0-255 or 0-768 or 0-1024 would be great.
I noticed some demos here using full 256x192 tiled screens in excess of 256 tiles using f18a graphics such as the monkey island demo. how was that achieved? is it using extra memory of the ti99/4a than say the colecovision has.
for coleco i'm limited to 16kb vram so 6 kb for 1 set of 256 f18a 3 bit tiles. So 3 there isn't room for even 768 tiles at full colour.
I guess I could go with 2 plane colour (4 colours and lower it to 12kb overall for a full screen)
I'd like to do full screen 256x224 f18a bitmaps or 256x192 on a colecovision without reuse of tiles.
thanks for maintaining magellan and updating it. it's a very useful program.
On 5/22/2019 at 11:45 AM, Asmusr said:Or actually what other users need.
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many here don't facebook etc.
Maybe a pinned topic or subforum so it's easy to find for new comers etc.
I got a bunch of adam tapes too I might need to look through to see if there is anything you don't already have. I've never made a digital backup of one that might be interesting to try.
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there is a rough demo i played for coleco but I wouldn't by any stretch call it a finished hover bovver. He probably meant c64
I'll see if I can locate that demo.
... time passes ...
I found it.
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I ordered the coleco club version and am quite happy with it. The mystery game will be one of only 100 so it will be worth $75 or more on resale. The roms are typically sold for $10-$20 each and they mentioned some other goodies. Could be stickers, discounts . I think it's worth it. And their track record is excellent. They don't have them all listed but they have put out about 75 games over various systems.
I'm sure it'll come though it's just putting out the game system and other releases is pushing things to the back burner but they always deliver.
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There arer a lot of homebrew games here for coleco.
Some ports are excellent and then there are a lot of one of a kind homebrews that aren't available on any other systems.
Since you liked Pac-man, SHUMP
I'd suggest
Frantic ( a sort of sequel to frenzy)
I really liked deep dungeon (pixelboy)
We just played star force in the high score club which was quite good
mario bros
Caos Begins
penguin adventure
gradius
Thexder
There's a bunch
check out a mostly complete list here:
http://cvaddict.com/list.php?filter=3
You should check out the coleco high score club above as we play a different game every week or so and you can post scores and converse about the game strategy
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93,200
I had 3-4 scores all in the low 90,000's . I hit the wall. might try again later.

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I got it working less than an hour later. I now have tandy graphics from c++.
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Yeah tried it doesn't work. I can set it to cga, ega vga etc but no tandy is supported by the graphics.h initgraph. So even if I load the t100.bgi it does nothing.
I was able to set it into graphics mode directly using a few assembler lines but none of the graphics.h routines will work as it thinks I haven't set a legit graphics mode yet,
VGA works great. I know I should just use that but I got 4 tandy 1000's here and only one of them has a vga card.
I really like the t1000 built in enhanced video (for the time) so specifically the 320x200 or 160x200 with 16 colours I am trying to support.
I'll probably just give up and support vga 320x200 only just thought it was worth a try to find .
Thanks
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46,600
level 3 is harder than I remember. I think I mostly stuck to level 1.

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hot dog car and an archie jolopy
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Colecovision HSC Season 12 - Round 27 - Pepper ll
in ColecoVision High Score Club
Posted · Edited by digress
22,840
i am so terrible at this game. 10 tries to break 20,000