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Everything posted by digress
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Yeah tried it doesn't work. I can set it to cga, ega vga etc but no tandy is supported by the graphics.h initgraph. So even if I load the t100.bgi it does nothing. I was able to set it into graphics mode directly using a few assembler lines but none of the graphics.h routines will work as it thinks I haven't set a legit graphics mode yet, VGA works great. I know I should just use that but I got 4 tandy 1000's here and only one of them has a vga card. I really like the t1000 built in enhanced video (for the time) so specifically the 320x200 or 160x200 with 16 colours I am trying to support. I'll probably just give up and support vga 320x200 only just thought it was worth a try to find . Thanks
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Colecovision HSC Season 12 - Round 19 - Spy Hunter
digress replied to Northcoastgamer's topic in ColecoVision High Score Club
46,600 level 3 is harder than I remember. I think I mostly stuck to level 1. -
hot dog car and an archie jolopy
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I am programming a game for tandy 1000. I can just make it for ega or vga but I'd really like to also make it compatible with t1000 graphics. I have the t1000.bgi graphics file but I am missing the .h include header file with the function prototypes and .inc include files I got them from tvdogs t1000 site I've been scouring the web with no success. No problem to find the .bgi graphics lib but the include files were not inclluded
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Staring Sound and Music but where's newcoleco?
digress replied to Mike Harris's topic in ColecoVision Programming
Yeah, I don't know about getting in contact. However the sdcc when it compiles the code also leaves a .asm assembler line by line file of the code upon compile and the equivalent c code that was used to generate it. I don't do assembler but it seems like your could extract the info from there. ex: excerpt from 10years music and picture sample ;main.c:9: void main(void) ; --------------------------------- ; Function main ; --------------------------------- _main:: ;main.c:11: set_snd_table(snd_table); ld hl,#_snd_table push hl call _set_snd_table pop af ;main.c:12: screen_mode_2_bitmap(); call _screen_mode_2_bitmap ;main.c:13: show_picture(ptc_cake); ld hl,#_ptc_cake push hl call _show_picture pop af etc.... i attached the compressed folder with the full assembled rom and assembler files. 10years.zip -
Staring Sound and Music but where's newcoleco?
digress replied to Mike Harris's topic in ColecoVision Programming
Hi Mike, Here is a link to Daniels devkit. It has samples for everything including playing music & sound fx https://drive.google.com/file/d/1ACw34Ch5VI59irnxxgyMlF_Az2UBYDYO/view -
Colecovision HSC Season 12 - Round 16 - Roc'n Rope
digress replied to Northcoastgamer's topic in ColecoVision High Score Club
35,930 I did much better after a few tries.The waterfall is my nemesis. -
From the album: Coleco high scores
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Colecovision HSC Season 12 - Round 16 - Roc'n Rope
digress replied to Northcoastgamer's topic in ColecoVision High Score Club
18, 630 -
Colecovision HSC Season 12 - Round 15 - Destructor
digress replied to Northcoastgamer's topic in ColecoVision High Score Club
175,300 Pretty fun game. I've played it with the wheel as well as the joystick. -
My game thus far (Super Adventure)
digress replied to Mike Harris's topic in ColecoVision Programming
Hi, looks like a nice representaion of atari adventure. they screens seem to be in the right order screen flipping happens quickly the character bounces similarily i could pick up the key and drop it. a few quick bugs - i keep getting stuck inside walls in the maze and basically everywhwere - 50% of the time when I leave a a screen the screen doesn't change but stays on the same screen. Probably need to check for the boundary earlier. I usually uses <5 or > 240 Good start! -
That's true , you do start on the correct edge of the screen. Why do the balls not reverse direction though. Anyways it works. I got past that screen. Good tip. I had no idea you could even go left and still be able to finish the level. I think I figured you would just never get to the last screen that way.
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From the album: Coleco high scores
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From the album: Coleco high scores
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horse racing 82 & 83 does work on virtual adam . you need to hit fire to advance after a few seconds. skiing was reseting though
