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digress

+AtariAge Subscriber
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Everything posted by digress

  1. Yeah tried it doesn't work. I can set it to cga, ega vga etc but no tandy is supported by the graphics.h initgraph. So even if I load the t100.bgi it does nothing. I was able to set it into graphics mode directly using a few assembler lines but none of the graphics.h routines will work as it thinks I haven't set a legit graphics mode yet, VGA works great. I know I should just use that but I got 4 tandy 1000's here and only one of them has a vga card. I really like the t1000 built in enhanced video (for the time) so specifically the 320x200 or 160x200 with 16 colours I am trying to support. I'll probably just give up and support vga 320x200 only just thought it was worth a try to find . Thanks
  2. 46,600 level 3 is harder than I remember. I think I mostly stuck to level 1.
  3. digress

    spyhunter

    From the album: Coleco high scores

  4. hot dog car and an archie jolopy
  5. I am programming a game for tandy 1000. I can just make it for ega or vga but I'd really like to also make it compatible with t1000 graphics. I have the t1000.bgi graphics file but I am missing the .h include header file with the function prototypes and .inc include files I got them from tvdogs t1000 site I've been scouring the web with no success. No problem to find the .bgi graphics lib but the include files were not inclluded
  6. Yeah, I don't know about getting in contact. However the sdcc when it compiles the code also leaves a .asm assembler line by line file of the code upon compile and the equivalent c code that was used to generate it. I don't do assembler but it seems like your could extract the info from there. ex: excerpt from 10years music and picture sample ;main.c:9: void main(void) ; --------------------------------- ; Function main ; --------------------------------- _main:: ;main.c:11: set_snd_table(snd_table); ld hl,#_snd_table push hl call _set_snd_table pop af ;main.c:12: screen_mode_2_bitmap(); call _screen_mode_2_bitmap ;main.c:13: show_picture(ptc_cake); ld hl,#_ptc_cake push hl call _show_picture pop af etc.... i attached the compressed folder with the full assembled rom and assembler files. 10years.zip
  7. Hi Mike, Here is a link to Daniels devkit. It has samples for everything including playing music & sound fx https://drive.google.com/file/d/1ACw34Ch5VI59irnxxgyMlF_Az2UBYDYO/view
  8. digress

    Bc2 grogs

    From the album: Coleco high scores

  9. digress

    dkjrscreen1

    From the album: Coleco high scores

  10. 35,930 I did much better after a few tries.The waterfall is my nemesis.
  11. digress

    rock N rope

    From the album: Coleco high scores

  12. 175,300 Pretty fun game. I've played it with the wheel as well as the joystick.
  13. digress

    destructor

    From the album: Coleco high scores

  14. Hi, looks like a nice representaion of atari adventure. they screens seem to be in the right order screen flipping happens quickly the character bounces similarily i could pick up the key and drop it. a few quick bugs - i keep getting stuck inside walls in the maze and basically everywhwere - 50% of the time when I leave a a screen the screen doesn't change but stays on the same screen. Probably need to check for the boundary earlier. I usually uses <5 or > 240 Good start!
  15. That's true , you do start on the correct edge of the screen. Why do the balls not reverse direction though. Anyways it works. I got past that screen. Good tip. I had no idea you could even go left and still be able to finish the level. I think I figured you would just never get to the last screen that way.
  16. 26,050 I cannot get past the screen with the double high bouncing balls + snowflaks + a branch on the road
  17. horse racing 82 & 83 does work on virtual adam . you need to hit fire to advance after a few seconds. skiing was reseting though
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