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digress

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Posts posted by digress


  1. I am programming a game for tandy 1000. I can just make it for ega or vga but I'd really like to also make it compatible with t1000 graphics.

     

    I have the t1000.bgi graphics file but I am missing the

     

    .h include header file with the function prototypes

    and

    .inc include files

     

    I got them from tvdogs t1000 site

     

    I've been scouring the web with no success. No problem to find the .bgi graphics lib but the include files were not inclluded


  2. Yeah, I don't know about getting in contact. However the sdcc when it compiles the code also leaves a .asm assembler line by line file of the code upon compile and the equivalent c code that was used to generate it. I don't do assembler but it seems like your could extract the info from there.

     

    ex: excerpt from 10years music and picture sample

     

    ;main.c:9: void main(void)
    ; ---------------------------------
    ; Function main
    ; ---------------------------------
    _main::
    ;main.c:11: set_snd_table(snd_table);
    ld hl,#_snd_table
    push hl
    call _set_snd_table
    pop af
    ;main.c:12: screen_mode_2_bitmap();
    call _screen_mode_2_bitmap
    ;main.c:13: show_picture(ptc_cake);
    ld hl,#_ptc_cake
    push hl
    call _show_picture
    pop af
    etc....
    i attached the compressed folder with the full assembled rom and assembler files.

    10years.zip


  3. Hi,

     

    looks like a nice representaion of atari adventure.

     

    they screens seem to be in the right order

    screen flipping happens quickly

    the character bounces similarily

    i could pick up the key and drop it.

     

    a few quick bugs

    - i keep getting stuck inside walls in the maze and basically everywhwere

    - 50% of the time when I leave a a screen the screen doesn't change but stays on the same screen. Probably need to check for the boundary earlier. I usually uses <5 or > 240

     

    Good start!

    20 downloads, comments, bugs found in the map?

    If I knew how to start a blog with code I am interested but I seen no editor or anything in my blog area.


  4. The exclusive game is an intellivision game for the intellvision club or a colecovision game if you joined the colecovision club. You'll have access to more roms too.

     

    "because we're currently updating the ColecoVision archive

    So yes, you'll soon have access to those roms as well "

    So, you would not need to buy both vaults? I am confused. Can someone please explain it to me?; So far I have received access to CV vault and 8 Roms for Intv.
    Thanks a lot!


  5. all monkeys can be killed . not all monkeys need be killed, some monkeys might have a pearl. skip the first monkey on the platform you come across.

     

    i'll post that video tomorrow. i won't show the whole level but enough. even with hints you will still need arcade skill

     

     

    yep, that he did!

    this game is so funny like that, very "glitchy." I've gotten knocked in and out of the terrain, into next tuesday and took the monkey pies with me.

     

    btw, can you kill the monkeys? I can't seem to reach them.

    • Like 1

  6. looks like the goat head butted you right inside the cliff facing.

     

    the easy level is good to practice on. it's considerably easier but not suitable for competition.

     

    2,700 3,450

    attachicon.gifMr. Turtle Skill 3 (CV) 2700.png

     

    funny game!

    attachicon.gifMr. Turtle Skill 3 (CV) e 3450.png

     

    It seems like the game takes a break now and again from responding to the joystick.

     

    I suppose according to the instructions given above, fishies are not living things. So is that why they don't have any feelings??

    • Like 2

  7. There is a trick. If you jump and hold up while over a cloud you can hanging on the cloud as long as you are holding up and even move left and right.

     

    I'll do a partial video of the level in a day or so

     

    [skill 3]: 3,050 pts. Looks like the spin attack only works when your feet are not on the ground. This is a fun and interesting game, but those red goats are trouble when their line of sight is below you and they're on a small cliff between you and a hole. When their line of sight is above me, it's easy to trick them into charging towards you by simply jumping straight up, but they're troublesome when you have to jump across holes when their line of sight is below you.

     

     

    attachicon.gifMr. Turtle skill 3 3,050 pts.jpg

    • Like 2
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