-
Content Count
1,800 -
Joined
-
Last visited
-
Days Won
1
Posts posted by digress
-
-
Yeah, I don't know about getting in contact. However the sdcc when it compiles the code also leaves a .asm assembler line by line file of the code upon compile and the equivalent c code that was used to generate it. I don't do assembler but it seems like your could extract the info from there.
ex: excerpt from 10years music and picture sample
;main.c:9: void main(void); ---------------------------------; Function main; ---------------------------------_main::;main.c:11: set_snd_table(snd_table);ld hl,#_snd_tablepush hlcall _set_snd_tablepop af;main.c:12: screen_mode_2_bitmap();call _screen_mode_2_bitmap;main.c:13: show_picture(ptc_cake);ld hl,#_ptc_cakepush hlcall _show_picturepop afetc....i attached the compressed folder with the full assembled rom and assembler files. -
Hi Mike,
Here is a link to Daniels devkit. It has samples for everything including playing music & sound fx
https://drive.google.com/file/d/1ACw34Ch5VI59irnxxgyMlF_Az2UBYDYO/view
-
-
-
holy wall of text batman!
-
3
-
-
35,930 I did much better after a few tries.The waterfall is my nemesis.

-
1
-
-
-
175,300
Pretty fun game. I've played it with the wheel as well as the joystick.

-
2
-
-
Hi,
looks like a nice representaion of atari adventure.
they screens seem to be in the right order
screen flipping happens quickly
the character bounces similarily
i could pick up the key and drop it.
a few quick bugs
- i keep getting stuck inside walls in the maze and basically everywhwere
- 50% of the time when I leave a a screen the screen doesn't change but stays on the same screen. Probably need to check for the boundary earlier. I usually uses <5 or > 240
Good start!
20 downloads, comments, bugs found in the map?
If I knew how to start a blog with code I am interested but I seen no editor or anything in my blog area. -
That's true , you do start on the correct edge of the screen. Why do the balls not reverse direction though. Anyways it works. I got past that screen. Good tip. I had no idea you could even go left and still be able to finish the level. I think I figured you would just never get to the last screen that way.
-
it did work but it doens't feel right going left. Is that a glitch?
-
26,050
I cannot get past the screen with the double high bouncing balls + snowflaks + a branch on the road

-
1
-
-
horse racing 82 & 83 does work on virtual adam . you need to hit fire to advance after a few seconds.
skiing was reseting though
-
It's best if the outputs are uncompressed. You can then use the compressor of choice. There were some other previous tile editors that didn't offer uncompressed.
Most results are ASM only.
It would be great if it supports RLE compression as well.
I use C, not ASM.
-
I find too many games are made for casual these days. I made it pretty hard. I actually have a hard time with it too.
Easy level should be winable as there are less enemies and the map is linear left to right with no secret areas.
10,700
I keep dying at the black tunnel area where you have to jump up and over the goats
-
1
-
-
The exclusive game is an intellivision game for the intellvision club or a colecovision game if you joined the colecovision club. You'll have access to more roms too.
"because we're currently updating the ColecoVision archive
So yes, you'll soon have access to those roms as well "
So, you would not need to buy both vaults? I am confused. Can someone please explain it to me?; So far I have received access to CV vault and 8 Roms for Intv.
Thanks a lot! -
10,000
Here is a partial walktrhough. This is all the pearls before you go to the cliffs area so 3/5
-
4
-
-
all monkeys can be killed . not all monkeys need be killed, some monkeys might have a pearl. skip the first monkey on the platform you come across.
i'll post that video tomorrow. i won't show the whole level but enough. even with hints you will still need arcade skill
yep, that he did!
this game is so funny like that, very "glitchy." I've gotten knocked in and out of the terrain, into next tuesday and took the monkey pies with me.
btw, can you kill the monkeys? I can't seem to reach them.
-
1
-
-
looks like the goat head butted you right inside the cliff facing.
the easy level is good to practice on. it's considerably easier but not suitable for competition.
2,7003,450
Mr. Turtle Skill 3 (CV) 2700.pngfunny game!
Mr. Turtle Skill 3 (CV) e 3450.pngIt seems like the game takes a break now and again from responding to the joystick.
I suppose according to the instructions given above, fishies are not living things. So is that why they don't have any feelings??
-
2
-
-
There is a trick. If you jump and hold up while over a cloud you can hanging on the cloud as long as you are holding up and even move left and right.
I'll do a partial video of the level in a day or so
[skill 3]: 3,050 pts. Looks like the spin attack only works when your feet are not on the ground. This is a fun and interesting game, but those red goats are trouble when their line of sight is below you and they're on a small cliff between you and a hole. When their line of sight is above me, it's easy to trick them into charging towards you by simply jumping straight up, but they're troublesome when you have to jump across holes when their line of sight is below you.
-
2
-
-
Installed SDCC 3.9.0 RC1 wih no problem. Compiled my current project and it worked fine.
-
Will these be available after this initial run. Are you making extra? It would be great if you could keep them in stock for a few years even.
-
1
-
-
-
use coolcv. its support sgm games be default
http://atariage.com/forums/topic/240800-coolcv-emulator-for-mac-os-x-linux-windows-and-raspberry/
How do i get this load on BlueMSX?
I'll have to take another look at the emulator settings.-
1
-





turbo c++ t1000.bgi library
in Tandy Computers
Posted
I am programming a game for tandy 1000. I can just make it for ega or vga but I'd really like to also make it compatible with t1000 graphics.
I have the t1000.bgi graphics file but I am missing the
.h include header file with the function prototypes
and
.inc include files
I got them from tvdogs t1000 site
I've been scouring the web with no success. No problem to find the .bgi graphics lib but the include files were not inclluded