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Everything posted by digress
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MSX/Coleco Sprite & Tile Set Editor
digress replied to Tony Cruise's topic in ColecoVision Programming
It's best if the outputs are uncompressed. You can then use the compressor of choice. There were some other previous tile editors that didn't offer uncompressed. -
Colecovision HSC Season 12 - Round 13 - Mr. Turtle
digress replied to Northcoastgamer's topic in ColecoVision High Score Club
I find too many games are made for casual these days. I made it pretty hard. I actually have a hard time with it too. Easy level should be winable as there are less enemies and the map is linear left to right with no secret areas. -
CollectorVision Intelligent Club 2019
digress replied to retroillucid's topic in Intellivision / Aquarius
The exclusive game is an intellivision game for the intellvision club or a colecovision game if you joined the colecovision club. You'll have access to more roms too. "because we're currently updating the ColecoVision archive So yes, you'll soon have access to those roms as well " -
Colecovision HSC Season 12 - Round 13 - Mr. Turtle
digress replied to Northcoastgamer's topic in ColecoVision High Score Club
10,000 Here is a partial walktrhough. This is all the pearls before you go to the cliffs area so 3/5 https://youtu.be/OejOY8yM3Zw -
Colecovision HSC Season 12 - Round 13 - Mr. Turtle
digress replied to Northcoastgamer's topic in ColecoVision High Score Club
all monkeys can be killed . not all monkeys need be killed, some monkeys might have a pearl. skip the first monkey on the platform you come across. i'll post that video tomorrow. i won't show the whole level but enough. even with hints you will still need arcade skill -
Colecovision HSC Season 12 - Round 13 - Mr. Turtle
digress replied to Northcoastgamer's topic in ColecoVision High Score Club
looks like the goat head butted you right inside the cliff facing. the easy level is good to practice on. it's considerably easier but not suitable for competition. -
Colecovision HSC Season 12 - Round 13 - Mr. Turtle
digress replied to Northcoastgamer's topic in ColecoVision High Score Club
There is a trick. If you jump and hold up while over a cloud you can hanging on the cloud as long as you are holding up and even move left and right. I'll do a partial video of the level in a day or so -
Installed SDCC 3.9.0 RC1 wih no problem. Compiled my current project and it worked fine.
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CollectorVision Phoenix Pre-Order is now live!
digress replied to Bmack36's topic in ColecoVision / Adam
Will these be available after this initial run. Are you making extra? It would be great if you could keep them in stock for a few years even. -
Colecovision HSC Season 12 - Round 10 - Dig Dug
digress replied to Northcoastgamer's topic in ColecoVision High Score Club
87,670 That's pretty good. pineapples is the key. -
Colecovision HSC Season 12 - Round 8 - Centipede
digress replied to Northcoastgamer's topic in ColecoVision High Score Club
20,150 . Almost double thought I could do better. i gave it another few tries and broke 20,000 -
From the album: Coleco high scores
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Colecovision HSC Season 12 - Round 9 - Subroc
digress replied to Northcoastgamer's topic in ColecoVision High Score Club
32,900 not too bad i remember trying to program a similar game in basic in the 80's. this one is much better than mine. -
Colecovision HSC Season 12 - Round 8 - Centipede
digress replied to Northcoastgamer's topic in ColecoVision High Score Club
10709 Took about 10 tries but I was able to break 10,000 on level 2 -
Another unreleased CV game found and preserved!
digress replied to retroillucid's topic in CollectorVision
Super Smure -
From the album: Coleco high scores
