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digress

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Everything posted by digress

  1. Ok, You have my interest. I play this game several times a year. Always fun
  2. thanks. I hope to refine it this week into a final presentable form. fortunately I have several quality homebrews from others to compare
  3. I now have 1 complete in Box Prototype. The cart label came out too grey. I'm going to redo that. I'm also not satisfied with the fold lines of the box. I'm going to remove the perferations. But it's getting close. Oh I add a manual. Why not everyone else had one.
  4. Couple of us are on the chat right now. http://www.adamcon.org/chat/
  5. Yeah, its sad because ebay has declared war on canadian consumers for some unknown reason with their "Global Shipping Program" Can't even consider buying anything from a USA Seller anymore because the shipping cost is astronomical. Funny thing is you can buy stuff from China for 99 Cents and it includes free shipping. ????? I can't send a pack of gum to the usa for less than 3$.
  6. I have one original DK Box and manual but it's not in very good shape. Got some moisture damage.
  7. is this going to be available to canada from any place other than ebay?
  8. That looks wild. All the colours. looks like it might do well if you realeased it on xbox live.
  9. tank you!! Made few improvments already including fixing the performance issue with the caves level by removing some redundant rendering. It's much smoother now and the planes don't slow down anymore. Out of room. so I'm just tweeking a few things and play testing it this weekend with a bunch of people...weither they like it or not.
  10. I have put in an A.I. 1 player mode. Plus fixed a bunch of things and new level 3 on the biplanes. I think I'm just about done. https://www.youtube.com/watch?v=VksYzTusR5I&feature=youtu.be The buildings thing is an interesting thought. You could make the AI go right after the player, but if it bumps into an obstacle, then it can randomly change direction. That could add some interest and chance (a "human" element) to what would otherwise be a too direct or too random pursuit. Sort of like those classic car toys that bump into an obstacle and then change direction. There was no intelligence to that, but it was still effective at keeping moving. The only difference here is that after changing direction for a small set period of time, it would go back to pursuing the player.
  11. I lost track of the day of the week. I meant to come on. I was working on a website and making a mold and forgot it was Wednesday.
  12. you can always send me a test rom and I can run it on the Ultimate colecovision SD cart that I have.
  13. yes please. I would love to know how to break the 32Kb barrier as well using c language... of course we'll still need a supply of megacart or similar tech. I'd just like to get it working even if just to run it through the sd colecovision cart for my own personal amusement.
  14. Hey, internet multiplayer. 2 player over the internet. I seen this option on a genesis emulator I believe. I'm reaching. And while we are at it. A colecovision emulator could have a mud game. Imagine that. Throught the emulator of course... for now. That would make colecochat more interesting to a wider audience too. We all play a mud game and chat at the same time. Of course programmers would all be wizard ranks and omnipotent.
  15. WTF value 0? Why would you even say such a thing. Can always be sold again for $30 just as an interesting piece. Probably worth more than that. I used one of these 30 years ago. It was simply but fun. Shoot the middle of the tv. You get a hit everytime.
  16. Yeah, I'm not sure how to pletter decompress to a regular array yet ... only to vram. I'll see if I can figure that out. I got a an idea of 1 way to do it that should work. I'm open to suggestions if anyone knows how already using c language only.
  17. And it worked. I now have control of pletter compressing and decompressing.
  18. I think I got it. I had to use a hex editor to convert my data into a binary file after stripping all the commas and "0x"'s . I think this should work.
  19. I have been attempting to use pletter compression. I got the decompression part working , kind of. I'm not sure because I havn't really figured out how to properly compress the data first. What I have done, is taken the graphics data which is in hex C data format from ICVGM303 with , (commas) between each hex # , ("...0x61 , 0x81, 0xFC ....) etc. and no RLE compression Then striping any header or const statements or even opening & closing brackets {} compressed using a windows pletter compressor I have then reconverted that pletter compressed file back into Hex data and replaced the original data in the graphics data file. Then I'm using the pletter routine to load it to vram in replacement of rle2vram I just get a mess though. 1. do I need to remove the commas between the data? 2. does it need to be convert from Hex to another form before I compress it?
  20. Very cool. I like the idea of getting out of the tank. Then you can try to run him over.
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