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digress

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Everything posted by digress

  1. The speed roller was so important to super action baseball. I used to crush my friends cause they could never get me in a run down . It's the one use of it that really really worked well if you mastered it and made it a game of skill.
  2. I'm a colecovision fan first but I picked up several intellivisions in the last year locally and I'd have to say it's a really nice system as well. My favourites are Frog Bog, armour battle (ambush on the 2600) and horse racing. Treasure of Tarmin is a really engaging game too. There was nothing like it on coleco... until alcazar which is the closest. The first person perspective though was unique. But I really like the controllers actually unless you have to make an exact movement but they are more like a mouse than a joystick
  3. Yeah, it's very exciting. Can't make it work once I try to incorporate it into any other project yet though. AS soon as I make any getput1 librairy calls the rom becomes a black screen when compiled. Gonna keep at it. Could it be the crt0.s vs the crtcv.s file? I don't know assembly language so I reply on the high level languages C etc.
  4. I can't get it to work. I've installed the latest 4.5 .net I tried it on windows 7 32 bit and windows 7 64 bit. It won't run. Any other suggestions
  5. f#$k yeah! exactly what I have been looking for. Thanks. I will try it out tonight. very timely your sequencer & Tursi's vgm converter. I've really been struggling trying to make music for the colecovision
  6. I have now managed to convert a different vgm file and successfully compiled it and it sounds great. Now I need to try to get it into my program and compile under SDCC 3.4
  7. Cool. I was able to compile the working rom. For some reason my system doesn't recognize "make". But what I did was enter the make lines you listed above line by line into the command prompt and after it completed each step it worked. Thank you so much. I now need to try and convert a music file of my own into your demo and see if I can do that step.
  8. Thanks again. I'm trying it. No luck so far though. I'm getting his message when I try to compile using scdd 3.4 Try to link project : snddemo Multiple definition of gsinit C:\Documents and Settings\gerry\Desktop\coleco compiler\snddemo>sdcc -mz80 --code-loc 0x8024 --data-loc 0x7000 --no-std-crt0 ../crtcv.rel ../cvlib.lib ../getput.lib ../comp.lib crt0.rel main.rel music.rel player.rel ?ASlink-Warning-Undefined Global '_nmi' referenced by module 'crt0' C:\Documents and Settings\gerry\Desktop\coleco compiler\snddemo>objcopy --input-target=ihex --output-target=binary crtcv.ihx result.rom
  9. I can't get anywhere with this unfortunately. I got it to compile but I just get an unuseable rom. Is there a simple c file setup including all necessary files in one directory and a sample music clip that I can compile in SDCC 3.4. Once I can get a working basic file I can figure it out from there.
  10. That sucks, I bought Alcazar & Spy Hunter & Boulderdash & james bond back in the 80's via mail order. I think I paid like $70-80 for all 4. That was a fun week/month after I got that delivery I actually like james bond. Finsihed it several times. ALcazar. Was really great for the time. Unless you had a c64 there wasn't much else comparable on the game systems. Of course I still have them. Should have bought more.
  11. Thanks, That's a good suggestion. I did have it in the bottom left as you mentioned but it was too overwhelming. I did the illustration before putting it into the layout to see how things overlaid and it was not ideal. I'll try the strip and show you the update.
  12. no, windows7 64bit you might need to update java to the latest.
  13. Yes actually. I fix one thing and then new glitches show up. I feel like I'm House M.D. Time pilot is great. Always liked that game . Played it to death. .. or is it played it til death usually my own planes. Main problem I'm having now is memory as I'm basically at 32K rom size . I'm trying to improve things but I have to make other things more efficient in order to make room. Learned so much from this . If I make a second game I'm sure there are many mistakes I'll not make twice. Too far along now to start over though. Weird problems like sprite 0,1,2 & 3 would disappear from time to time. I had to use higher sprite numbers to stop the problem.
  14. Here is a sample of my first prototype box for the game. New colours, added trailing smoke effect. improved some glitches. Slowed down the tanks.But increased the projectile speed and rate of fire. I may return to multiple hits to destroy a tank. uploading a more current video Should be live in 11:15 EST http://youtu.be/ZJxwd_G2bqU
  15. start>all programs>java>configure java security tab set it right down to medium and the chat will work I've had the same problem.
  16. Thanks, I've been using that. It's a great help. Still it would be ideal to have a visual composer like video tunes. Which I actually tried using but it doesn't support for full range of available notes that are really available and I would need to figure out a way to out put to a usuable code.
  17. Yes please, any help would be great. It's pretty difficult to develop music for. I may delay releasing my project if I find this could help improve the sound. Thanks
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