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Everything posted by digress
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WAR work in progress for colecovision - biplanes & tanks
digress replied to digress's topic in ColecoVision / Adam
I figured it would be mentioned. I'll probably take that out and leave it neutral. I was reusing graphics from an earlier concept I made which was more of a WW2 strategy style. I don't like being too politically correct but I know I should stay away from those symbols. Thanks. I am taking all suggestions and will apply some for sure. You live in Germany, are you familiar with Freddy, apparently a popular folk singer at one time. I sold a record to a fellow in Germany a while back. It was half Germany & half English folk singing. Sounded pretty good, I made mp3 copy for myself. -
WAR work in progress for colecovision - biplanes & tanks
digress replied to digress's topic in ColecoVision / Adam
Check out the updated video as well. https://www.youtube.com/watch?v=IodoZ2DzH2M The destructive environment was key for a tank game. And for hiding. I was having a few problems that took forever to track down now have most functions working. I'm adding more details and the solid buildings, trees and obstacles next. Some kick back when the tank fires. (I already put in a delay to account for the slow rloading tim of a tank). Then more screens/playfields to either choose from or to play on randomly. I haven't decided yet. For the biplanes style I'm thinking of adding a level with obstacles in the air. I'm not sure exactly what I want but maybe tunnels? or bridges. Hmmm. Could use multiple screens/split screen and racing through tunnels against player 2. Ahh I think I got it, biplanes duel to whatever number of deaths say first to get 7 kills. Then a 6 -10 screen race to the next battle field with the loser getting stuck on the runway for 3 seconds or so. And of course the same physics so you could kill off your opponent to get ahead in the race. Hard to do though without a split screen -
you are planning on injuring your knee tomorrow? With what a hammer? Ha ha
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WAR work in progress for colecovision - biplanes & tanks
digress replied to digress's topic in ColecoVision / Adam
Updated ver 3 of my War game in Progress Now has a destructive environment. This provides cover. But you can't hide for ever as you can blast through the buildings, obstacles. New explosions. Other fixes I would only notice Still have more to do. -Tank will not be able to pass through trees & buildings unless they are first destroyed. -Still some glitches with sprites disappearing. -better sound (I haven't worked on the sound much at all) Overall Much better. https://www.youtube.com/watch?v=IodoZ2DzH2M -
From the album: WAR Homebrew for Colecovision (c) 2014 Gerry Brophy
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From the album: WAR Homebrew for Colecovision (c) 2014 Gerry Brophy
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There is always hope! I still think Eduardo is reading these and I actually think he is going to deliver everything. Though I don't know him he has an obvious dedication to his work & these projects. If you notice a lot of the pixelboy releases were actually ported by Eduardo Mello including thexder & king's valley. He has obviously been overwhelmed by something. I think he'll return and deliver. Yeah it's over due but better late than ...
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Cool, I would love to be able to program in C language for the bank switching megacart in the future. Any development to make that easier for me is very welcome. I also would need to locate some megacart pcbs. Please keep up the good work.
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My first steps into making Intv GFXs
digress replied to retroillucid's topic in Intellivision / Aquarius
Very cool, I would guess you may have to make a smaller pixel wise sprites for the smurf though. -
Ebay Rant - Don't ship Tutankham and Super Cobra to Brazil
digress replied to BBWW's topic in Intellivision / Aquarius
I guess so, but Canada is safe, just use insurance & a tracking #. Of course I live in Canada. -
yeah, if I make 1 i'll post and see if there is any interest at that time.
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I am . I made a thin ice gate fold as well and an donkey kong for colecovision.
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I'm going to design my own gatefold box for my copy . I've made a few before
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Ebay Rant - Don't ship Tutankham and Super Cobra to Brazil
digress replied to BBWW's topic in Intellivision / Aquarius
They definitely don't repackage every package or even the majority. My packages have arrived in the same packaging I sent them out in. Buyer even complimented the good packaging job. It's probably only if the package was inspected they don't bother to use the same packaging so any old box will do and screw the bubble wrap. I've been burned shipped to the UK. My solution has been to ship everything, even a stick of gum , with a tracking # & insurance. That way I am paid no matter if the buyer claims it disappeared or not. This makes usa & Canada the only real viable customers due to the ridiculous diffence in price of shipping with a tracking number to france or Britain. I have no problem shipping to the USA since I learned to protect myself. -
I have purchased the rom to go along with my cart copy. Thanks. Great idea.
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Ah wicked, the good news if you just bought a colecovision is you have over 120 original games to go through before you need to even think about homebrews or SGM.
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WAR work in progress for colecovision - biplanes & tanks
digress replied to digress's topic in ColecoVision / Adam
Thanks for some feedback. I am determined to finish the project. There won't be much room for many additions as I'm up around 26kb now out of 32kb but definitely a lot of refinement to the existing games. The tanks were a great suggestion, I was originally just doing biplanes but that has added a real nice variety. It fit my existing engine pretty good only need a week or so to make the different physics work. I like the idea of an additional level/variety with soldiers. I may not have enough room though. I'm going to finish up the 2 variations as they are and 1 additional option to have biplanes with no gravity or ground. My daughter found it too difficult and crashed constantly so basically a beginner version. I like the gravity and ground because they do make it difficult to fly and fight at the same time. She had no trouble with the tanks control though. Actually kicked my ass!. So yeah there is gravity so it makes flying a bit more realistic than say looping where you move at a constant speed even if going up or down. similar to triple action on intellivision where you can stall and fall backwards to the ground. -
From the album: WAR Homebrew for Colecovision (c) 2014 Gerry Brophy
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From the album: WAR Homebrew for Colecovision (c) 2014 Gerry Brophy
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From the album: WAR Homebrew for Colecovision (c) 2014 Gerry Brophy
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WAR work in progress for colecovision - biplanes & tanks
digress replied to digress's topic in ColecoVision / Adam
Yeah I guess human vs computer will be necessary. Hard 2 always rope someone into playing on a classic system but the main focus is on just that getting 2 people playing on the same screen at the same time. Plans included -A.I. -Destructive environment to some degree -solid buildings so you have some cover for hunting each other -randomize the layout of the levels -proper death counters -more sound -2nd biplane style with no ground or gravity The reason I am posting is for some suggestions within reason. -
Now you see, I suggested a gatefold style colecovision box months ago. They just hold up to crunching better.
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Who Wants To See A 2nd Run of Ghosts n Zombies?
digress replied to VectorGamer's topic in ColecoVision / Adam
Well, I did see Evil Dead 2 first... Turned out to be the same movie as evil dead but with higher production values when I eventually seen the first. -
Who Wants To See A 2nd Run of Ghosts n Zombies?
digress replied to VectorGamer's topic in ColecoVision / Adam
I don't think its un reasonable to ask. Ultimately if he doesn't make any more he doesn't make any more. I would certainly be interested.
