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atarifan2600

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Everything posted by atarifan2600

  1. Here it is, Pac-Action version 3! Pac-Man no longer goes off screen Ghosts don't jitter when they pass Pac-Man's controls speed up with the game Download here : pac4.bas.bin
  2. Alright everyone, I am fixing the bugs you found. I can't do the multisprite thing because it messes up the playfields...
  3. I've updated the game, it now has music, a black background, and the music speeds up with the game and slows down. Because of these new features I increased the rom size to 4k. Here is the latest version: pac3.bas.bin pac3.bas.bin
  4. Here is my first Atari game which is called Pac-Action. It's a simple 2k game. I've only just started working on it so It might become a whole game sometime in the future. When you run the game, you can use the left difficulty switch to change the level. Press reset to play. The aim is to eat the dots and dodge the ghost. Watch out though, the speed can increase! 16 dots, 26 dots and 36 dots increase the speed of the ghost some more. In level 1, Touching a ghost can subtract a point. In level 2, Touching a ghost can subtract 2 points. A dot is worth one point. This game shows that simple graphics don't make the game that boring! Good luck! Download .bin here: pac2.bas.bin pac2.bas.bin
  5. I've installed batari Basic, latest version now. Works a treat....
  6. Will do later. Back to the jumping then!
  7. ...no, I haven't! What happens when I do that?
  8. Every time you release a new version, I always download it to play.
  9. Good progress so far, atari2600land! I do like how the title screen is all yellow, since the character is a lemon....! I wonder how this game will turn out in the end...
  10. Neither compile for me....all I need is a simple jump. You know, like in the Kirby 2600 one. Hold fire, jump higher. (Wow, rhyming!) If you play Super Mario 64 2600, you'll know what I mean by jumping.
  11. My first problem is, jumping up and down. I'm not making a platform game. I'm making a "walk around" game if you know what I mean (like adventure). If you press fire, then jump. The longer you hold, the higher you jump until you fall back down. Like what happens in atari2600land's Super Mario 64 2600 game. Any help appreciated, especially the fact that I am a beginner
  12. I tried the latest version, still no luck. Might need to try on my other Windows XP laptop.
  13. I wouldn't change my bB compiler, because my settings in visual bB haven't been changed in 2 years... If I change it, will the registration file change as well? (sorry if I'm being silly, but I don't like old files being changed :s)
  14. So what do I do? I don't understand what you mean. Are you saying I should use batari Basic and not visual Batari basic or something?
  15. How odd! You compiled it and it worked, I compiled your same code; and it didn't work! I am using visual batari Basic build 558.
  16. Oh, awesome! Now I know how to attach files. Here is my .bas file! why not data.bas why not data.bas
  17. I don't know how to attach a file! How do I do that?
  18. When I type in a data statement and compile, for example: I get this: How can Windows be a syntax error? That doesn't make any sense at all! Can you help me with this problem please?
  19. So, I did set the title screen source files directory and my game directory, add kernel, I added a "draw" kernel and placed my image there. Then I added a score and clicked "Create title code" and it had an error saying "Parameter is not valid". If I remove the image it works alright.
  20. So I'm making a game for the Atari 2600, and I had an image and a score box. I clicked "Create title code" and I got an error saying "Parameter is not valid". If I remove the image, it works fine. What is causing the problem and why is it happening? Any help appreciated.
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