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Northcoastgamer

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  1. HIGH SCORE CLUB Round 3 Season 13 Game Information Game Name: Pitfall ll Arcade Released by: Original Game: Activision - David Crane 1984. Arcade: Sega 1985. CV: Team Pixelboy - Stephen Seehorn 2010. Settings: Turn it on & play! CV HSC High Score: First time playing Pitfall ll Arcade in the CV HSC. Manual: Arcade: https://cvaddict.com/manuals/pitfall-ii-arcade.pdf Lost Caverns: http://www.colecovisionzone.com/photos/game/manual/pitfall ii manual.pdf MAP: This game was chosen by jblenkle. Pitfall ll Arcade Bonus Points: Play the game & post a score= +3 Score 4,000= +2, Score 12,000= +3, Score 32,000= +4, Score 50,000= +5, Score 90,000= +7, Score 150,000= +10, Score 192,000= +12 Bonus Game - Pitfall ll: Lost Caverns: Score 150,000 or less in Pitfall ll Arcade, that score will be added to your Pitfall ll: Lost Caverns score (up to 199,000) Break or set a new CV HSC High Score= +10 Round Ends: Tuesday March 10th at 12pm(PST) 3pm (EST) Everyone who posts a score throughout the season will be entered into a drawing at seasons end for a special prize! The same rules and scoring system that have been used the past few seasons will be in play this season as well. Season 13 rules: http://atariage.com/...1-cv-hsc-rules/ Good Luck! Final Pitfall ll Arcade Scores 1)392,000 Bmack36 +3 +12 +10 Record Setter 2)392,000 Northcoastgamer +3 +12 +10 Record Setter 3) 28,000 DuggerVideoGames +3 +3 4) 16,000 zaphro72 +3 +3 5) 12,000 jblenkle +3 +3 6) 8,000 Player One +3 +2 7) 8,000 bowlstir +3 +2 8,000 digress +3 +2 9) 4,000 fakecortex +3 +2 10) 4,000 ed1475 +3 +2 11) 4,000 roadrunner +3 +2 12) 4,000 Sneakyturtleegg +3 +2 13) 4,000 S.BAZ +3 +2 Final Pitfall ll: Lost Caverns Scores 1)199,000 NCG 2)193,960 Bmack36 3)163,561 jblenkle 4)131,562 fakecortex 5) 86,283 ed1475 6) 81,580 roadrunner 7) 76,183 DuggerVideoGames 40,356 digress 9) 28,576 zaphro72 10) 23,439 Sneakyturtleegg Scores in red are eligible to be combined for players total score. Scoreboard - P2 Arcade & Combined Scores 1)392,000 Bmack36 +3 +12 2)392,000 Northcoastgamer +3 +12 3)185,561 jblenkle +3 +3 4)135,562 fakecortex +3 +2 5)104,183 DuggerVideoGames +3 +3 6) 90,283 ed1475 +3 +2 7) 85,580 roadrunner +3 +2 48,356 digress +3 +2 9) 44,576 zaphro72 +3 +3 10) 27,439 Sneakyturtleegg +3 +2 11) 8,000 bowlstir +3 +2 12) 8,000 Player One +3 +2 13) 4,000 S.BAZ +3+2 Round 3 Totals - Including Bonus Points 1){125} Bmack36 {125} Northcoastgamer 2) {53} jblenkle 3) {40} fakecortex 4) {33} DuggerVideoGames 6) {28} ed1475 7) {27} roadrunner {17} digress {17} zaphro72 9) {12} Sneakyturtleegg 10) {8} bowlstir {8} Player One {8} S.BAZ Season Standings - After 3 Rounds 1)320 NCG 2)275 Bmack36 3)183 DuggerVideoGames 4)135 fakecortex 5)107 bowlstir 6)105 Sneakyturtleegg 7)104 jblenkle 8) 96 zaphro72 9) 88 ed1475 10) 77 chuckwalla 11) 75 digress 12) 67 roadrunner 13) 65 S.BAZ 14) 47 Mangia-Boy 15) 22 Player One pitfall-ii-arcade-2010.rom pitfall-ii-lost-caverns-1984.rom
  2. I've tried multiple game rounds, it's just too much, simple is better. Especially for participation. I think it also helps with scores for some. One game, one focus. Simple bonus points too. The higher you score, the more bonus points. Although there may be a time in the future where there might be a two game round.
  3. This round has ended. I found it annoying and enjoyably competitive at the same time Thanks to everyone that played!
  4. I had a good feeling someone would hit 100k this round. Getting close. Great score! What a difference a round makes eh?
  5. That's not a dirty trick. After 10,000 points are scored, the game will freeze for a bit. But not always at 10k. Sometimes gameplay will continue before it does pause, say 10,590 then it pauses for example. The moving bumper (floating beach house) will begin to deflect shots after 10k is scored as well. Every time the dog gate is opened a free ball is earned. Once 20k is reached, the ball begins to bounce at super sonic speed. So now the ball not only changes color, but moves much faster. The pause at 10k is part of the game. My strategy is to leave one link to the dog gate remaining to hit in order to open it until 20k hopefully then hit it to open the gate for the 3,600 point bonus and survive briefly due to the balls inreased speed.
  6. A mere 260 point difference. Nicely done! Back to the old drawing board...........
  7. Now playing at the Colecovision High Score Club: Flipper Slipper & River Raid. Join us for some CV fun. It's finger blisterin' good!

  8. I guess we will take our chances. Any global catastrophe because of this round will be Dugger's fault.
  9. No problems with glitches. But it looks like you have some contact issues there somewhere.
  10. HIGH SCORE CLUB Round 2 Season 13 Game Information Game Name: River Raid Released by: Original Game: Activision - Carol Shaw 1982. CV: Activision 1984. Settings: Game 1 CV HSC High Score: Game 1: 59,250 chuckwalla (5/2008 HSC2). Manual: http://www.colecovisionzone.com/photos/game/manual/river raid manual.pdf This game was chosen by DuggerVideoGames. River Raid Bonus Points: Play the game & post a score= +3 Score 3,000= +2, Score 6,000= +3, Score 9,000= +4, Score 18,000= +5, Score 30,000= +7, Score 50,000= +10, Score 75,000 & up= +12 Break or set a new CV HSC High Score= +10 Round Ends: Tuesday March 3rd at 12pm(PST) 3pm (EST) Everyone who posts a score throughout the season will be entered into a drawing at seasons end for a special prize! The same rules and scoring system that have been used the past few seasons will be in play this season as well. Season 13 rules: http://atariage.com/...1-cv-hsc-rules/ Good Luck! Final River Raid Scores 1)129,640 DuggerVideoGames +3 +12 +10 Record Breaker - Record Setter 2) 63,280 NCG +3 +10 +10 Record Breaker 3) 51,410 Bmack36 +3 +10 4) 44,610 chuckwalla +3 +7 5) 31,090 Sneakyturtleegg +3 +7 6) 26,900 roadrunner +3 +5 7) 25,070 fakecortex +3 +5 24,680 ed1475 +3 +5 9) 19,440 Mangia-Boy +3 +5 10) 19,310 jblenkle +3 +5 11) 19,240 zaphro72 +3 +5 12) 18,680 bowlstir +3 +5 13) 11,420 digress +3+4 14) 9,050 Player One +3 +4 Round 2 Totals - Including Bonus Points 1){125} DuggerVideoGasmes 2) {72} Northcoastgamer 3) {53} Bmack36 4) {44} chuckwalla 5) {34} Sneakyturtleegg 6) {29} roadrunner 7) {27} fakecortex {27} ed1475 {23} Mangia-Boy {23} jblenkle {23} zaphro72 9) {22} bowlstir 10) {16} digress 11) {14} Player One Season Standings - After 2 Rounds 1)195 NCG 2)150 Bmack36 150 DuggerVideoGames 3) 99 bowlstir 4) 95 fakecortex 5) 93 Sneakyturtleegg 6) 79 zaphro72 7) 77 chuckwalla 60 ed1475 9) 58 digress 10) 57 S.BAZ 11) 51 jblenkle 12) 47 Mangia-Boy 13) 40 roadrunner 14) 14 Player One river-raid-1984.rom
  11. 23,530 (Skill 2). I was able to open the dog gate twice. I also switched to a Super Action controller. I seem to get between 12-18k more consistently using it. I was using a Sega controller, but at times it would change paddle color just by moving side to side without using a button to change it. That got annoying along with an already annoying game.
  12. With the flaws in this game, it's hard to "NOT" suck at it. Round 2 coming soon.............
  13. Your high score shows 8,300 Chuck. Have you been hanging around former CV programmers? 5,120 or 8,300 fella?
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