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karokoenig

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Posts posted by karokoenig


  1. I would love to buy more homebrew games, and I think the prices in the AA store are more than adequate. But man - shipping over the pond, plus customs, are a killer. There really needs to be a European distribution. End of general rant.

     

    To the topic: Usually I do bad when emulating, but I don't mind using Stella at all. However, I do understand if people do not want or can not use it.

     

    A little suggestion to alleviate the disadvantages those people have: lower the maximum points for homebrews and very rare games. That way, they don't lose too much in rankings by not playing, but we still can enjoy stuff we haven't played before.


  2. Atari 2600

    Roc 'n Rope: 12 min

     

    Sega Master System

    Wonder Boy III The Dragon’s Trap: 210 min

     

    Some minutes for the 2600 HSC. Absolutely not my game. Some progress in Wonderboy. Great great game. I really want to finish this. It's not going to be a legit finish, because I do consult a walkthrough from time to time. With my bad platforming skills, I need to get the good stuff from the secret locations. Sadly, I really have too little time to find them all myself. I just die too often while exploring, and that always takes you back to the hub.

    • Like 6

  3. My times for the week: still nothin'. Too much to do and to worry about, and playing games just doesn't feel like the right thing to do right now.

    ¯\_(ツ)_/¯

     

    You know... the world's not gonna end if you don't compile times for a week or two - which I guess takes a lot of time as well. It won't even matter in the grand statistical scheme of this long-term tracker. Just take time off, as much as you need.

    • Like 7

  4. There we go. Rollage.

     

    Nothing better than an early morning play session, when you're fresh and on your toes. This rollage materialized after just two attempts, where I refined my early pattern from yesterday. I do not use a bone right away, but instead move to the right and clear the bottom right corner. That's where three things can happen, as far as I experienced:

     

    - If all goes very well, I can then move up and clear the top right corner. Only then I usually have to use a bone to cover my back while clearing the center right. From then on, it's no more pattern

    - Often, you can escape from the bottom right to the left and clear the bottom left corner with little interference.

    - Sometimes, the bottom cat follows you to the right immediately. In that case, I do have to use a bone very early. This actually happened for the first time at about 4k points, and threw me off quite a bit.

     

    This is a very fun game. I had a good time playing it to 9,999. But man, was I playing with fire when it came to my photo proof. Everyone be careful and be happy with the 9,800 announced by our dear moderator as rollage. When you're close to 9,999, don't eat cats - or worse, finish a board, because the score does actually reset to zero.

    post-34656-0-20486300-1542004138.jpg

    • Like 5

  5. Atari 2600

    Mouse Trap: 12 min

     

    Sega Mega Drive

    Flintstones: 5 min

    Ariel the Little Mermaid: 10 min

     

    PC (DOS)

    Silent Hunter: 72 min

     

    Commodore 64

    Battleships: 43 min

     

    A little more variety this week. The Mega Drive gameplay was done for testing with a weird (I guess pirate) 2-in-1 cart I picked up out of curiosity on German ebay. So far, I haven't found out anything about it. Can anyone point me towards a decent Mega Drive database? Or - in case the internet doesn't know about it yet - to someone who would be interested to record it in a database? I'll attach a few photos.

    post-34656-0-61801800-1541921799.jpg

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    post-34656-0-15754100-1541921820.jpg

    • Like 6

  6. Atari 2600

    Space Invaders: 15 min

    Tape Worm: 6 min

    Track and Field: 4 min

     

    Commodore 64

    Burnin’ Rubber: 5 min

    Kaiser: 40 min

    Park Patrol: 15 min

     

    My playtime for this week's HSC will stay around detection limit. In the case of Space Invaders that's due to the game (16A), which really doesn't take all that long :-). In the case of Track and Field it's because that game violates the 11th Commandment ("Thou shall not deliberately wreck valuable old hardware"). Never read that one in the Bible? It's in the Apocrypha, believe me.

     

    The playtime of Burnin' Rubber and Park Patrol is notable, because I played it with my 4 1/2 year old son on my original C64. My wife didn't approve.

    • Like 4

  7. I'm not going to kill the keyboard of my laptop with this. Neither will I kill a joystick with this, hooked up via 9-pin-USB adapter. Decent Competition Pros are getting increasingly hard to find and don't deserve such a treatment.

     

    Track and Field: 1,740

     

    Space Invaders is just fine. Game 16A: 690.

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    post-34656-0-18906500-1541256058.jpg


  8. Not too many. With this week's times, it's 228 min. for Battle Ships and 254 min. for Kaiser.

     

    Thank you tgb. I remember single Kaiser sessions with two friends that took longer than that. Mostly, this was when we played "with war". Waging war in Kaiser involves a rather tedious strategy game-in-the-game with little benefit for the winner. Also, the third player was doomed to sit through it doing nothing. So we mostly agreed not to use this feature.

     

    These days, I am just playing to become Kaiser as fast as possible. Usually, it takes me around 35 years.

    • Like 3
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