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Posts posted by PDog


    just because one of them (Bill/Becky) didn't get invited to the party won't make me change my mind about supporting Bards Tale IV.

    You do realize Becky created BT III and wasn't just "one of them". She was also a founding member of Interplay. Intentionally excluding her does not look very good, I'll just leave it at that.

    • Like 1

  2. According to Burger Becky Heineman, one of the key programmers of the original series, "I offered to be involved, my offer was declined. Pity. However, Olde Skuul .is working on our own dungeon crawler called "Dragons of the Rip" and it's involving the actual team who did Bard's Tale III and Dragon Wars. So, do you want a game by someone who financed Bard's Tale, or by the people who actually MADE Bard's Tale III?"


    After reading that, I'm not sure how anyone can actually support this.

  3. So, I see that the crux of your problem is that you only like games when they are free of charge. That said, I would have to guess that you have many things "piss you off" on a daily basis in life. I certainly don't work for free…I can't see why homebrewers should be any different. :roll:

    I think I speak for most of the naysayers that we had several issues with the game and the price was one of them. If the game is free, then it doesn't matter how bad or simple it is, it's free, hard to complain about a free game... I come from a Commodore background where most homebrews are top quality and free so I guess I'm a bit spoiled. Off-topic, I love you avatar.

  4. We always give the roms freely when all the copies are sold :)

    Talking about that, we're about to put more games for download on our website


    This is excellent news! I'm surprised Gamester81 said nothing about that when it was asked a few days ago. What exactly is his role besides posting it on YouTube? Anyways, regardless that is very good of you to make it free!

  5. I did go directly to the source, your YouTube video, and you ignored me and most everyone else who questioned the pricing and quality of the game. Someone even made a great suggestion that you ignored: Release the ROM for free to show everyone you're about the gamers and not the money, but still sell the boxed game for those die-hard collectors wanting to pay the $72, and trust me there's no shortage of them.

  6. I don't enjoy the Smurfs style platforming. At all. The control is too frustrating for my feeble skills.


    See, that's genuine feedback. Y'all know why I'd think twice about purchasing this. Getting on a soap box and proclaiming a game is crap is valuable information to no one. Give negative feedback if you think it's constructive. Just explain yourself regardless of a games cost.

    Fair enough. I thought the video spoke for itself, but I guess not. If you viewed the video you'd see it's a guy that runs through the same 4-5 screens over and over again with no change, just needing to occasionally jump over something and maybe avoid 1-2 flying things. It's unoriginal, not fun-looking at all, and offers little to no challenge. You mentioned that it does have a multicolored character, a soundtrack, and a box, but I sure hope your standards are higher than that!

  7. Well, let's see, the last 3 games I see listed in the Homebrew section are:


    GoSub2 (Odyssey)

    Lamb Chops (Apple 2 / Android)

    Duck Attack! (Atari 2600)


    Only one of these programmers have released an obscene number of games... :)


    On the bright side, all these games are free so you can't really complain. If they're pulling a Gamester81 and making a crap game and charging crazy cash after already pulling in $11,000 from their indiegogo compaign and they didn't even program it, then we can talk, but these guys aren't crooks and they aren't hiring others to do their work for them...

  8. I know that by the time the IIGS launched (1986?), Apple claimed there were over 10,000 software titles, but they didn't breakdown how many of those were games. I'm guessing about 70% or more probably were though and I know many more Apple II games were made since then. Anyone have any hard numbers?

    • Like 2


    Same here. I have a ton of RG issues, but I didn't buy every issue. Too much Spectrum, Sensible Soccer, and similar UK-directed stuff for my 80's/90's USA palette. I do like some of it though, but only as a curiosity, not want I really want to read about. I never saw Retro yet , hope it does well too.


    It has Patrick Scott Patterson and Pat the NES punk writing for it. Pat is a complete hack that only cares about plugging himself and making money in any way he can. PSP genuinely cares about gamers and can write some really great stuff when he wants, but lately just keeps whining about how the media is out to destroy the gaming industry and talks about how no game in history had any connection to violence whatsoever. I think Retro can be successful if they get good writers and don't stray from true retro gaming (and no, PS2 is NOT retro!).

  10. I was wondering if there is any update on an Atari port for this. It looks really cool! If nothing else, it's good to see new game blood in the Apple II world.


    Also, will it be released on physical disks or made as a free download?

  11. None of those were official. The first official Star Wars game was the Parker Brothers one for the Atari 2600. There were plenty of clones of the trench run scene and/or the ship shapes shortly after the movie came out, but never officially licensed.

    In that case, it's pretty suprising it took that long to have an offcial game, but that kind of makes me wonder what you mean by "offical". Do you mean developed and/or published by LucasArts or do you mean commercially sold with the Star Wars name? The Parker Brothers one was not developed or published by LucasArts. The 78 verson was published by Apple apparently and it was with the permission of George Lucas. Not sure if that makes it "offical".

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