chart45
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Posts posted by chart45
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13 hours ago, Pixelboy said:Y'know, perhaps a similar controller with a rotary dial would be fun. It could be used with several CV games, such as Carnival, Destructor, Flipper Slipper, Gyruss, Omega Race, Pitstop, River Raid, Skiing, Space Fury, Star Trek, Strike It, Threshold, Turbo, Victory, as well as CollectorVision's Arkanoid, and perhaps even Team Pixelboy's Asteroids. But all those games would have to be hacked to support the rotary dial (even Turbo, for tweaking purposes). Galaxian and Beamrider could be adapted too, but they'd likely play a little weird compared to the originals. Sorry for the slight highjack of this thread, just thinking out loud.
you dont need to hack all these games .. use an arduino to read ps2 trackball than output with optocoupler to the coleco in joystick pulse this way only one port is needed ... you could have 2 player game ..or you could use the code from evg2000 paddle project with the attiny85 his project read encoder and translate to pulse... his code take care of the speed too .. ( doubledown love old arcade parts) 😉.... i did a mouse to coleco with an arduino....read mouse data convert it to joystick movement... plenty of option no need to hack the games...
you can see a video of the mouse to cv playing operation wolf ....
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31 minutes ago, Tempest said:Interesting. Where did you get yours?
How much does the SGM run vs one of these boards?
you will get 10 pcb for less than 10$ if you order them from china ... ic can be found on ebay for maybe 15$ ... sgm is 90$ i think... but you get a freaking nice device with case and box.. they make a special adam color run right now
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36 minutes ago, Tempest said:Oh well. I guess I was hoping for a cheaper 'SGM Lite' for the ADAM since it already has some of the SGM functionality.
the ay board work with all the sgm game i have tested and i have most of them.. gauntlet works too... maybe the game will crash at some point didnt play that much... the ay board is a cheap solution if you build it your self.. if you buy from someone with shipping i think you should buy a sgm...
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are we close of the 200 mark.....2 boxed game can change people mind about jumping in or not
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17 minutes ago, insertclevernamehere said:Can't disagree with you there. Covid MAY have played a part although maybe not. Has it delayed the second run? I don't know. I know it's not the same but my wife works for a major packaged goods company and while Covid has certainly affected the way they do things, it has had zero effect on timelines and targets.
major packaged goods compagny this is the key... collectorvision are people like us not major compagny so yes they are affected by post delay and everything that cause the delay... and they also have jobs and familly...
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I found that the order in which I load the vram affects the result -
is there a special way to.call sprites with the f18a.. i should be able to put 32 sprites on the same line.. but i can't... im trying to do it with pvcollib...
thanks
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some years ago i think someone was working on one i dont know what happen to this project.
i think the code was done for the arduino... i made a mouse adapter for the colecovision with an arduino so probably the jag can be done too.. but you need a external power source cause no 5v in the coleco controller port
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4 hours ago, Swami said:Do you have the second mouse button working as fire 2 for grenades? That would be really impressive.
yes both work
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37 minutes ago, doubledown said:Isn't the AimTrak a "Wii-mote"-esque gun (aiming device w/ tracking bar), type concept? Could be interesting...maybe we can finally get a CV port of Atari's excellent Barnyard Blaster!!! 😄
yes exactly so it should not be a bigdeal to mod the code to use the aimtrack... but it take.game to go with it... cause new hardware with out game its useless
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42 minutes ago, doubledown said:That's a funny looking UZI...it's supposed to look like this:
yes next step aimtrack😅
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3 hours ago, doubledown said:Blasphemy! If they were really "ColecoVision fans" they would own at minimum, 2 hand controllers, 2 Super Action Controllers, 1 Roller Controller, and 1 Expansion Module #2. 😁 People make me sad.
i have everything i need the sce to test something
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im looking for slither sce rom... i cant find it and if someone have all the game that amy hack to sce please
thanks
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its to compare to the sgm... 1200 sgm but most of us have a least 2 so probably 600 or 700 owner of sgm... if i read most of the post people are buying another phoenix... so it remain the same.group of people who buy coleco stuff not a lot of new user...
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how many units have been sold for the 2 run?
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JF jai ecouter back.to the future a la tele je crois que je suis rester pris dans le temps sgm clone et coleco branding🤣
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22 hours ago, evg2000 said:So has any one attempted to build one yet?
waiting for pcb... from oshpark
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we need the pheonix to support the sp0256 this will give robot voice
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2 hours ago, Pixelboy said:Are you sure that door is actually where you need to go?
Not a very useful clue, I know, but an important clue nonetheless.
than i will.continue to investigate...
i just found out where is the card reader😅
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57 minutes ago, Pixelboy said:Are you sure that door is actually where you need to go?
Not a very useful clue, I know, but an important clue nonetheless.
than i will.continue to investigate...

"New" Roller Controller Game Complete in Box - Interest Check
in ColecoVision / Adam
Posted
yes 1 port per axis ..
my steering use an rotary encoder
you can see the signal is clean ....