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chart45

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Posts posted by chart45


  1.  

    Really need people who own this to test it on a number of different CV units with different mods to see if any one mod triggers this over another. Especially the f18a mod since that completely replaces the video subsystem. My guess is that it would trigger the same results. But until someone gives it a shot...

     

    I did check and both of my CVs have the same checksum of D483 for the BIOS according to the Diagnostic. So there isn't a difference there.

     

    For me it is looking more and more like the +5 RAM upgrade is the main culprit here.

    im still waiting my cart i played the demo version with my f18a and had the bug you told in the screen before the last screen where i could not pass than i kill the guy and after i pass to the last screen... only happen once. since the demo stop to the screen where the problem occure i cant know if it will pass... f18a is the only mod i did on this system... will see..


  2. Mine arrived today. Great looking game and solid controls. VERY impressive for a stock Coleco game.

     

    Having an issue on this screen though...

    Risky Trouble.jpg

    I believe I'm supposed to go right here, but it does not let me through. I've tried many many times. Is there something I'm missing?

    i have the demo since my cart is not there yet and i cant pass this screen too...i tought its the end of the demo but maybe its not after all and i missing something too...


  3. Just saw a Youtube video for this, thought it looked pretty awesome. Since it can run Sega Master System games, I see no reason that a ColecoVision emulator couldn't be implemented.

     

    Finally, a cheap portable ColecoVision!

     

    The ODROID-GO...

     

    https://www.hardkernel.com/main/products/prdt_info.php?g_code=G152875062626

     

    https://www.amazon.com/ODROID-GO-source-console-No-Operating-System/dp/B07FFZVWMC/ref=as_li_ss_tl?ie=UTF8&qid=1529551564&sr=8-1&keywords=odroid+go&linkCode=sl1&tag=e074d-20&linkId=f78aad9b23f1d06c7947d56fe11e0760

     

     

    how complicated it could be to mod the colem android code to work on it... you should ask Marat Fayzulli if he is willing to do it


  4. Why do so many of the new releases have to be reliant on the SGM in order to play them? That is my only real complaint with these CV home brews and is the main reason I've not bought into them. It is great to see the SGM getting so much support, but does every newly released HB have to require it?

    most of them are port from the sg1000 or msx this is why... only few of the new game made from scratch require the sgm.. port from other system are great since here in canada we dont really have access to those system..


  5. I'm still working on this! :)

     

    Here's the Title Screen and the official title: Sydney Hunter & The Yucatan Jungle

     

    Scheduled for 2019

     

     

     

    'It's not over yet!''

    hummm i should go get my copy of the fist games at your house before you release the part 2😂


  6. you can cycle the other switch to go back to smartwriter... and if you use the cable the volume output from the sgm will be very low... i open mine and tap the sound from the c88 and add 2 port to use a normal red white and yellow cable to plug in the tv... and i have one of the adam that dont require the sgm to play sgm game but of course i dont have the ay sound...

    • Like 1

  7. Ok, sadly we couldn't come to an agreement with Eduardo about the SGM compatibility with our console

    That being said, we're NOT going to make any more SGM compatible games

     

    Although, those who are buying our system will be able to ''hack'' their console and add the SGM compatibility (just like the Analogue SuperNT)

    hacking to add sgm compatibility... you could be ban for talking like that...😂 seriously that suck that collectorvision and opcode cant come to a deal since you release a lot of ed games.. i think people who wanted a sgm had plenty of chance to get one and maybe another run before you release your console...i dont see where is the probleme since most of the sgm games are msx port and your console will be msx compatible and most of the new release for the sgm are from the msx dev so again msx port... only few programer did a sgm compatible game from scratch.. i only hope this will not cause a major problem in the colecovision sceen..cause you guys rock to keep the colecovision alive

  8. here from luc last update

     

    Wow, has it really been almost a month since the last update? Time sure flies!

     

    Anyway, I have just under 10 customers from which I'm still waiting for payment. Despite this, I consider the second phase of order processing to be behind me. I'll deal with those remaining customers on a case-per-case basis.

     

    After I've finished filling out the tax forms for myself and my mother this week-end, I will turn my attention to assembling cartridges and gluing boxes for the third group of customers who are still waiting for their games.

     

    We're already in the middle of April and I consider myself to be behind schedule. The first packages of the third group will likely ship in May only. Can't wait to get this all done. :)


  9. Hello,I am one of the Super Game Module 2nd run people who have a paper nameplate. I received a message on November 9 saying they would ship in a couple of weeks. I replied with my address but I never received anything.Have any of the 2nd run people received the replacement nameplate?Thank you

    i have 2 of those sgm with paper name plate and never had news about the replacement lable


  10. Yeah, I'm stuck on getting to Eric's Opera house too. There's way too many paths that lead to a dead end and it is not clear if an area need a soul release or not. I'm at the river and the sign say something, I need a flesh to cross the river. I assuming I need a flesh shield and it seems that I need that to get to Eric. All the other path are blocked and there's no other way or additional hints on getting there. The game just say you need to get to the Opera's house I just got the Shu Shot that pass through wall that's at the path to Shu's temple left of the nexus room entrance. And getting that remove one of the cross to get the Orgeshot. Can't use that shot because it slows you down a lot. It seems that the chest are in sequence, but what does Orgeshot unlocks? A chest I need to cross the river to get to Eric's? Where is this chest? Is it in the area with 7 hard enemies, which I think you're not suppose to go that way yet. The game does not tell you that but you're force to explore it anyway to find this chest that may or may not be blocked. There are chests in this area but requires specific weapon to clear the tree.

     

    There's a stair case in one of the house that is also blocked. The game tells you that you need to be at a certain level to unblock something. This game does need a walk through to play.

    you need the flesh shield and if i remeber right its in the linch's graveyard.... than later you will have the bat wing to fly over water... im stuck in that game too but didnt play for a while so i will resume soon hopefully... i know bmack36 finished the game and he told me there is multiple endings... its a great games but i dont know every body seems to struggle to find the next move it this game


  11. now colem support sgm the new version for windows and linux can be downloaded from here

     

    https://fms.komkon.org/ColEm/#Downloads

     

    and the best news android version will be aviable really soon it's what Marat Fayzullin told me in his last email so i hope its by the end of the week... i also hope the wii and psp version will get the update too...

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