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MarkO

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Everything posted by MarkO

  1. Yes, this is a very cool system... I have met Evan Wright, IRL, at CoCoFEST!, ( https://www.glensideccc.com/ ), which meets IRL, once a year near Chicago, IL.. Evan has an Envious Job of Teaching with Classic Game Programming as a part of it.. MarkO
  2. Network 8bit-Slicks Event Saturday, Feb 3, 2024 9am Chicago / 15:00 ( UTC ) / 4pm France-Switzerland / 12am Japan. Duration: 60 minutes Welcome to the home of "8bit-Slicks", a remake of the legendary 90s game for the: Apple 2, Commodore 64, Atari 8bit, Atari Lynx, NES, and Oric 1/Atmos https://8bit-slicks.com/ Register for Network Play: https://8bit-slicks.com/wp-login.php?action=register =============================================================== Apple ][ ( Real Hardware or Applewin Emulator ) https://8bit-slicks.com/?wpdmpro=apple-disks Setup: https://8bit-slicks.com/... http://8bit-slicks.com/udp-test.dsk Networking: Uthernet I/II or 8bit-Hub ( https://8bit-unity.com/?page_id=551 ) Music/Sound: Mockingboard =============================================================== C64 ( Real Hardware or VICE Emulator ) https://8bit-slicks.com/?wpdmpro=c64-c128-disk Setup: https://8bit-slicks.com/?topic=how-to-setup-vice-with-rr-net http://8bit-slicks.com/udp-test.prg RR-Net or Ultimate Cartridge or 8bit-Hub ( https://8bit-unity.com/?page_id=551 ) =============================================================== Atari 8 Bit ( Real Hardware or Modified Altirra 4.00 Emulator ) https://8bit-slicks.com/?wpdmpro=atari-xl-xe-disk Networking: Dragon Cart ( https://www.atari8ethernet.com/ ) or 8bit-Hub ( https://8bit-unity.com/?page_id=551 ) or FujiNet ( https://fujinet.online/ ) MarkO
  3. Sorry I missed this almost two years ago.. It looks like you haven't been back here since then.. I'll add some additional comments so that others can benefit.. MarkO
  4. I can't Kill this post.. None of the Links go to FaceBook, they were Copied from Facebook.. 8bit-slicks.com, 8bit-unity and atari8ethernet.com are unlikely to do anything with the FaceBook egress links.. MarkO
  5. Ah, yes, there is.. I'll Repost and delete this one, if I can.. MarkO
  6. The proper Lower Pan makes a big Difference... I messaged someone that did his own... He might give you some advice... MarkO
  7. Network 8bit-Slicks Event Saturday, Jan 6, 2024 9am Chicago / 15:00 ( UTC ) / 4pm France-Switzerland / 12am Japan. Duration: 60 minutes Welcome to the home of "8bit-Slicks", a remake of the legendary 90s game for the: Apple 2, Commodore 64, Atari 8bit, Atari Lynx, NES, and Oric 1/Atmos https://8bit-slicks.com/ Register for Network Play: https://8bit-slicks.com/wp-login.php?action=register =============================================================== Apple ][ ( Real Hardware or Applewin Emulator ) https://8bit-slicks.com/?wpdmpro=apple-disks Setup: https://8bit-slicks.com/... http://8bit-slicks.com/udp-test.dsk Networking: Uthernet I/II or 8bit-Hub ( https://8bit-unity.com/?page_id=551 ) Music/Sound: Mockingboard =============================================================== C64 ( Real Hardware or VICE Emulator ) https://8bit-slicks.com/?wpdmpro=c64-c128-disk Setup: https://8bit-slicks.com/?topic=how-to-setup-vice-with-rr-net http://8bit-slicks.com/udp-test.prg RR-Net or Ultimate Cartridge or 8bit-Hub ( https://8bit-unity.com/?page_id=551 ) =============================================================== Atari 8 Bit ( Real Hardware or Modified Altirra 4.00 Emulator ) https://8bit-slicks.com/?wpdmpro=atari-xl-xe-disk Networking: Dragon Cart ( https://www.atari8ethernet.com/ ) or 8bit-Hub ( https://8bit-unity.com/?page_id=551 ) or FujiNet ( https://fujinet.online/ )
  8. 8bit-Dude responded to me on the 8bit-Unity Discord.. Looks like all the pieces of v0.5 are already in the Git Repo.. But there isn't a Release on the Download Page on the 8bit-Unity Web Site: https://8bit-unity.com/?page_id=172 MarkO
  9. This is 8bit-Dude's project.. He was hoping to get v0.5 released in JUL-2023... There is no release so far, but he did post in the 8bit-Unity Discord in the #general Channel, on 18-NOV-2023, about Supported Hardware and IDE preference.. Maybe we should "check-in" and see what is needed to get the v0.5 release done.. MarkO
  10. Are you using Apple's Language Card, or a 3rd Party, like Applied Engineering's?? The Apple Language Card requires removing a RAM Chip from the MB and placing on the Language Card and Running the Jumper Ribbon down to the MB... If you have the Apple ROM Card in Slot 0, all works OK?? MarkO
  11. I've found myself doing that here on AtariAge too... After a few years, it all seems to Blur Together... MarkO
  12. Potatohead posted this link back in 2014: http://bringerp.free.fr/RE/Mule/downloads.php5 Looks like the Disassembly is still there... MarkO
  13. A Machine Language routine might get a closer sound to this sample than just the PEEK from BASIC.. MarkO Audio_Output-001.wav
  14. On Text Output... It almost sounds like the Multi-Tone sound of a Touch Tone phone sound.. MarkO
  15. DOS 3.3 can have 30 Character File names, with Spaces.. ProDOS is limited to 15 Characters.. The CATALOG Command in ProDOS is better on 80 Column, use the CAT Command for 40 Columns. I would think that a Driver for ProDOS could be made to get a Double Wide CAT Catalog... MarkO
  16. INKEY$ works a bit differently than GET$.. GET$ wait for a Key Press, ( not a Modifier like SHIFT, CTRL, Open-Apple, Closed-Apple ), then continues on, letting you Assign the Key to a String Variable.. INKEY$ Tests for a Key Press, and Continues On if there isn't one, or lets you Assign the Key to a String Variable.. That Makes INKEY$, Non-Blocking and GET$ Blocking.. The INKEY$ can be "simulated" by Checking the Key Board Status and then Reading the Key if it Available... This is exactly what would need to be done to generate a Sound as the Keys are pressed.. MarkO
  17. Actually no... My dad did get "Info World" and "The Computer Shopper", but I only got the Home Computing magazines on an occasional basis.... I did get a few FREE Issues of SofTalk, because "new" Apple Owners could register their Serial Number, so I did with the Apple ][e Above.. https://en.wikipedia.org/wiki/Softalk I did get a few Books for Computer Programming... BTW, did you know that you can Download PDFs of Usborne, Classic Computer programming books?? https://usborne.com/us/books/computer-and-coding-books MarkO
  18. Sorry for the Delay... When your making your own program, like the example above, you can customize the Input Routine so that it, make sound when you type.... This would be a Machine Language routine that Reads the Key Input and generates the sound when a key is pressed... After you press the RETURN key, the Characters are transferred to a String.. As I recall, there is a Keyboard Read routine in Assembly Lines, and possiblity a Sound Routine.. https://www.apple.asimov.net/documentation/programming/6502assembly/Assembly Lines Complete.pdf I can try to pull those two things together to make you something for a sample.. It has been a very long time since I watched War Games.. Can you post an Audio Clip with the Sounds your looking for? MarkO
  19. I have been using the Apple ][s for a fairly long time..... JAN-1982 to be exact, and I got my first Apple ][, the Apple ][e in NOV-1983... MarkO
  20. First would be making the Click Sound routine, then Hooking the Character Input Routine or Character Output Routine to "invoke" the Click each time.. The Character Output is Vectored to DOS, so that the Apple DOS Command are seen before the BASIC Commands.... Many Machine Language Programs, bypass any ROM Routines to read the Keyboard and Directly Read the Keyboard Strobe and Incoming Character.. As long as your writing your Own Programs, you could build in the Click yourself.. Did you want to have the Click, All the Time, no matter what your doing on the Apple ][, or only in Certain Programs or..... MarkO
  21. The Enhanced Apple //e and //c and ][gs have the Mouse Text Characters.. https://en.wikipedia.org/wiki/MouseText That will get you some Symbols that are kind of like the IBM Extended Character Set.. The Apple ][, ][+, have Upper Case and some Symbols and the ][e has Lower Case as well.. There are Replacment Character ROMs that can be added into the Apple ][s to give Lower Case and there is a Custom ROM, ( Pig Font ) that was designed for a BBS System to use in the Apple ][.. MarkO
  22. It does help when the Mail Handlers realize that a Flat Cardboard Package should remain Flat.. At least the last Issue of Juiced.GS I got was kept flat, instead of them Rolling it up to put it in my Mail Box.. All of the Juiced.GS Envelopes say, "DO NOT BEND" on them.... MarkO
  23. I'm always using 'C' for my Programming Language.. There is also PLASMA for the Apple ][s: https://github.com/dschmenk/PLASMA MarkO
  24. How are you Authoring your Games and Getting the Games onto different Classic Systems?? How many other Classic Systems have you ported this game to. How many Games have you designed??? MarkO
  25. The Open Apple ( this is the same signal as PDL 0's Button ) and the Control are Modifiers, ( like the Shift Key ).. By themselves, they don't do anything, until another key is pressed.. The Original Apple ][s, pressing and releasing the RESET would RESET the Computer.. Being this caused a few Issues, the Apple ][ was then modified to require the Control to be held Down when pressing and releasing the RESET, to RESET the Computer. The Apple ][e added the Open Apple and Close Apple, and when Holding one of them down, while the Control was held down and pressing and releasing the RESET, would get a Reboot, ( Open Apple ) or Self Diagnostics ( Closed Apple ). Also, if there is no keyboard attached to the Apple ][e, the computer goes into an Endless Self Test... MarkO
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