
Xebec
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ragequit To stop playing a game out of an anger towards an event that transpired within the game.
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So what are your (favorite ) nominations for Atari 8bit games that are most capable of inducing #Ragequit? Yes these are just games, and yes they're all meant to be enjoyed.. but let's have some fun and assume you're predisposed to raging at "unfair" games -- what would they be? A few to start the discussion: - Fort Apocalypse - some sections are *extremely* unforgiving on collisions requiring a lot of patience - Ali Baba and the Forty Thieves - If you're not prepared for constantly respawning (Dark Souls style) then you won't have a good time - The Last V8 - played on a NTSC system when it's intended for PAL is quite the challenge What else do others recommend?
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ALTERNATE REALITY -THE CITY - MUSIC RECREATED - Thoughts?
Xebec replied to Jace Hall's topic in Atari 8-Bit Computers
Wow really nice enhanced version Jace! I liked how you fused some of the POKEY sounds with modern stuff. Thanks for posting! -
#FujiNet - a WIP SIO Network Adapter for the Atari 8-bit
Xebec replied to tschak909's topic in #FujiNet SIO Network Adapter
Treat it like graphics cards, get an F5 bot running for Fujinet to avoid scalping -
Funning FoReM-850 26M on #FujiNet
Xebec replied to tschak909's topic in #FujiNet SIO Network Adapter
Wow serious flashbacks watching this. I remember the first time I downloaded a file from a BBS -- as a 7 year old kid. It was a game from an Atari 8-bit BBS ("The Tardis" - near Woodbury, NJ) and the modem program would show the internal code when transferring via XModem.. 300 baud then later 1200.. via 850 Express. Dad was focused on teaching me good manners and had me thank the SysOp for the piece of software. IIRC the SysOp as a joke tried to run the Eliza program at some point which didn't fool me but reflecting back is epically hilarious.. Also kind of spooky to hear "we recovered xyz from the archive" -- this really is digital preservation and ancient history we're using just to re-experience these things.. Amazing work on this! -
Very interesting - I had a feeling it wasn't even considered. I guess they never thought back then the speed would amount to anything useful vs. the awesome speed and low latency of slots. IMO the user experience of even SIO is better than having disks, printers, casettes, and modems each on unique cables vs. just daisy chaining with a universal cable. Do you know what his main objections were to USB 1.x? 2.0 obviously adds speed, but also new connector types, USB OTG, and a battery charging spec.
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Wolfenstein on ST(e) - what features was it using?
Xebec replied to Xebec's topic in Atari ST/TT/Falcon Computers
Yeah I think Wolfie 3D was still all integer code; it was Quake that *definitely* liked FPUs.. -
Hey there, Just two technical questions for the ST ; Were there any 80 column terminal/modem programs that supported 16 color ANSI on the ST? maybe via 640x200 and some kind of color changing tricks? Also, did screen resolution affect the stability of the serial port at higher baud rates (19200 or above) on the ST? I know on the Amiga desktop resolution * color count -- lower was better for ensuring higher serial port speed stability. I'm curious if that was just due to the multitasking nature of the OS or something else going on .. Thanks! John
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#FujiNet Testing and Bug Reporting Thread
Xebec replied to tschak909's topic in #FujiNet SIO Network Adapter
LOL - Duh - that worked - thank you I am now getting occasional hangs on the XIO read/write commands (either they work immediately or they time out eventually with Error 138) but will mess around later today to see what's going on. Thanks again for this wonderful device! -
#FujiNet Testing and Bug Reporting Thread
Xebec replied to tschak909's topic in #FujiNet SIO Network Adapter
I'm getting an Error 130 in BASIC when trying to access N: I'm using the commands from the Fujinet "N: Has a JSON Parser!" video (bottom of email). Atari 800 - Incognito - SpartaDOS X (w/Fujinet utilities) - (recent ROM flash on Fujinet). I boot to SD X; type 'BASIC', then run both commands in the video: DIM A$(99) OPEN #1,12,3,"N:HTTPS://JSONPLACEHOLDER.TYPICODE.COM/todos/1" then receive ERROR- 130 (I receive the error regardless of whether I just try to open N: with no internet addresses or with the full type out above) Any recommendations? My goal is to see it work and then write a stock symbol/price lookup program (using JSON) as something to do on the Atari.. Thanks -
Wolfenstein on ST(e) - what features was it using?
Xebec replied to Xebec's topic in Atari ST/TT/Falcon Computers
Nice find! According to this, it looks like it just uses the DMA sound from the STE ("and above"). Thanks! -
Welcome back btw! Unfortunately I had only very little content from my Atari 8bit BBS (and literally the only thing I had from my ST BBSes was the registration key for Space Empire Elite) -- I hope you're able to find some fun stuff
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Youtube has been kind of enough to remind me that the ST got a Wolfenstein port much later on.. And knowing it's a STe enhanced game - I was wondering what STe features are being used? My google-fu isn't working well here. I assume it's using the PCM/audio enhancements for sound, is it also using the blitter for faster drawing, and/or maybe more colors? I saw the claim that it's using 32 colors on screen, but that may also be the case on STfm. I also saw it requires 2MB of RAM, and I'm curious if that's due mainly to textures/walls or if that is to help accelerate certain functions.. Lastly (separately), for STe enhanced games - will they typically use a blitter on a STf is one is found? Thanks