Good afternoon dear freinds , First of all is a pleasure to come to intv world after so many years out. I'm recompounding my console and my collection and I'll be attaching to my TV very soon. Well, I bought "Racing the beam" book and besides an atari description It's a excellent book. I'm try to convince Keith Robison to write or to start a project to write a book about intv for the platform studies series too. For 2 times our friends from MIT said that VCS 2600 has "superior graphics" because of the 128 pallete. Well I tried to research a little deep more and confirmed the 128 color pallete against the 16 color of Intv but with the interesting fact that VCS can only display 4 colors at a time and Intv can do 8 colors . So I asked ny artist wife what she prefered: working with a 128 colors pallete but only 4 at once , or 16 with 8 . She didn't think too much and said 8 colors at once. So I think my suspicious aren't so wrong. Intv may have a small pallete but can do more with that. I'll email the book authors about and hope to have it revised soon.Obviously that the other aspects of the graphics are unbeatable so I still think Intv is also superior in this color aspect too. Anyway what do you think about it ? Follows the video specs that I collect :
VCS 2600:
Video
Output: Line-by-line (Registers must be updated each scanline)
Resolution: 160x192 pixels (NTSC 60Hz), 160x228 pixels (PAL 50Hz)
Playfield: 40 dots horizontal resolution (rows of 4 pixels per dot)
Colors: 4 colors at once (one color per object)
Palette: 128 colors (NTSC), 104 colors (PAL), 8 colors (SECAM)
Sprites: 2 sprites of 8pix width, 3 sprites of 1pix width
Intellivision MCS :
2048 × 8-bit Graphics ROM
159 pixels wide by 96 pixels high (159x192 display on a TV screen, scanlines being doubled)
16 color palette, all of which can be on the screen at once
8 sprites. Hardware supports the following features per-sprite:
Size selection: 8×8 or 8×16
Stretching: Horizontal (1× or 2×) and vertical (1×, 2×, 4× or 8×)
Mirroring: Horizontal and vertical
Collision detection: Sprite to sprite, sprite to background, and sprite to screen border
Priority: Selects whether sprite appears in front of or behind background.
Best Regards....