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Serious

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Everything posted by Serious

  1. My suggestions.. Arcade Classics: Pac-Man, Phoenix, Stargate Paddle games: Demons to Diamonds, Tac-Scan Homebrews: Ladybug, Bomb on Pixel City Rarely played games: Killer Satellites, Rabbit Transit One other suggestion: Starmaster
  2. I really like this corner. G7200, Vectrex with side art, Defender hand-held.. I am drooling. That Space Invaders cab looks really interesting. Did you build that? If so, is it a MAME cabinet, or a dedicated machine? Also, what is that next to your Vectrex? Is it a terminal? What I think this space really needs is a more commanding-looking, space captain chair. Maybe something like this:
  3. Your console collection looks nicely organized. I'm not always good at putting away my toys when I'm done playing with them.
  4. With all those consoles, you might want to look into Elfa shelves.
  5. Very nice research on this topic. Thanks for sharing it. Something I'm wondering about how it would fit into this, though, is the M-Network Tron joysticks. These were available only via M-Network as a mail-order item in the U.S., but NOS ones have been sold from Venezuela. It doesn't seem like it could have been retail overstock, since it was never available via retail outlets (to my knowledge).
  6. These are my favorites, of the original U.S. releases: Attack of the Timelord Killer Bees U.F.O. KC's Krazy Chase Turtles Power Lords These are also excellent: Pick Axe Pete KC Munchkin Freedom Fighters Demon Attack Exclamation points on the Magnavox titles excluded for the sake of brevity.
  7. Hi everyone, I thought I would mention this here, since there are still some people following this topic. High Score has grown to a point now where voting on many scores is completing very rapidly (within a few hours, in many cases). The minimum number of votes needed for voting to complete will be increasing from 10 to 20 in a few days. The required percentage of 'Yes' votes, 70%, will remain the same. As the site grows, the minimum number of votes required will continue to increase, though that will be done gradually. Ideally, this will be done at a rate so that voting on many scores will complete in 24-48 hours. My plan is that, eventually, 100 votes will be required for a score to pass (which will mean the submission was reviewed by a large number of people who reviewed it from multiple perspectives). Feel free to let me know if you have any questions. Thanks!
  8. You can also download the Twin Galaxies database from a link on this page: http://tgdb-charts.wikia.com/wiki/TGDB_Charts_Wiki
  9. Seriously, though... I intend to be doing High Score for the rest of my life. To be honest, I'd love to be doing this as my job, and my dream is that it will grow into a large social network like Foursquare someday, but that will depend on whether or not I an successful in continuing to evolve it into something that lots of people enjoy using. But should I be struck by lightning... Players currently keep records of their achievements external to highscore.com, on Youtube or photo-hosting services, so they do in fact have records of their own achievements, by the nature of how High Score submissions are made. (You have to provide a link to a video or photo when you post a score, and that evidence is hosted in an external account that belongs to the submitter.) If anyone thinks it is beneficial, I could give users the ability to export their own scores to a file that can be loading into a spreadsheet. High Score (or Twin Galaxies, or anyone else) doesn't own anyone's score, and people can post their scores wherever they want, or submit them nowhere. The idea that any organization should have a monopoly on scores is something that doesn't make sense to me. Scores belong to the people who achieve them.
  10. Since the upcoming release of Wildlife was mentioned here, I thought I would also share that Rafael (the programmer of Wildlife) is giving away the #1 copy of the game to the winner of a high score contest for one of his other games, High Water Patrol. Details are here.
  11. New high score contest starts today. Details here.
  12. Hi everyone, High Score is partnering with Rafael Cardoso, the programmer of Odyssey 2/Videopac homebrew games High Water Patrol, Sea Rescue, and Piggyback Planet, to do a contest to promote his upcoming game: Wildlife. The contest starts today, and ends on February 15th at 11:59pm (U.S. Central time). The best score on High Water Patrol will win the #1 copy of Wildlife. The best score on Sea Rescue (Voice Edition) will win a Wildlife poster. Rules: 1. The winner's score must have passed the voting on highscore.com and hold the "Worldwide" trophy before the deadline. 2. The game(s) must be played using real hardware (no emulation). 3. Rafael Cardoso will award the prizes. Here is a screenshot of Wildlife: Please let me know if you have any questions.
  13. New high score contest starting this weekend. Prize will be a copy of upcoming game Wildlife! for Odyssey 2/Videopac. More details soon.

  14. I'm working with some fellow AtariAge members to fix that. Yep, High Score is still very new (5 months since I started the Beta, I believe), but it will be around for a long time. The database will grow.
  15. Nice find. I have also been looking for that one, and haven't had much luck. I have the original version of the box, with the cartoon artwork, which is not nearly as cool as the sci-fi artwork on this version.
  16. Most games that leverage the O3/G7400 hires mode just add a hires background. This is a nice one (Demon Attack Plus): However, a game called Flash Point that was to be a launch title for the O3 uses the hires mode for all the graphics:
  17. Check out the games by Revival Studios. This is one of the more technically impressive games: http://www.youtube.com/watch?v=Uji7kiOiQiI The hires background only works on G7400 / Odyssey 3 consoles, but the rest of it (like the complex sprites) works on any Odyssey 2. There is also a game coming out soon called Wildlife that is pretty impressive. It reminds me, in some ways, of Pitfall 2.
  18. I love the Odyssey 2 as much as the VCS, possibly more. The good games on the system are absolutely great. The controllers are also very good. The VCS had the benefit of lots of very talented programmers learning lots of tricks, over time, to push that console far beyond its intended use. Compare the earliest VCS titles to the O2's games, for example. Who knows what could have been achieved with the O2 if there had been as much time and ingenuity applied to it? (Demon Attack seems to suggest it could do as much as other systems of its generation could, in the hands of great programmers.) Magnavox's box art is absolutely beautiful.
  19. What counts as "in the wild"? Most of my best finds come mixed in with large lots I've purchased online.. I'm under the impression that this is not what "in the wild" means?
  20. I used to favor the PS2 dual shock controller, for precise control without wearing out my hands.. Right now, I am mostly using a microswitch controller made in Greece by a company called CMS: I still prefer the CX-40 with a Stick Stand for Pac-Man games, and I use the Starplex controller for Asteroids-type games (like Star Castle).
  21. Thanks for all the info. This has been extremely helpful.
  22. It is a 36" CRT NTSC television. However, that is still interesting to know; another reason to keep my CRTs.
  23. I'm considering parting with my XEGS, and I was going through my loose carts to see which would work on my Atari 400. I was surprised that Bug Hunt appears to work. Appears is the key word. Using XE light guns, my shots would register as firing, but I was unable to register a hit on any target on the screen. I tried with two different XE light guns, and got the same result. Do light guns not work on the 400? Or is this a more likely a software compatibility issue with the Bug Hunt cartridge on the Atari 400?
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