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Otto1980

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Everything posted by Otto1980

  1. ok i found it, and took a look at it. seems quiet usefull.. But it you have some additional docs, feel free to share Ok thanks, found it, took a look at seems easy if you still have some rmotion docs, feel free to share :-Da
  2. CyranoJ is this your secret company selling shower gel in germany
  3. nice release, thanks i will take a closer look at, maybe this time i manage to start coding a little. little question.. the rmotion.exe is for animation is there a little more information about it? i found not much details at included documentation and here at Atariage best regards
  4. Im intersted for sure, especially as a fanboy of castlevania and metroid. As you said, i see also a heavy load of design work. Great Job, seems to me you are a Talented coder
  5. I tried to preorder. There is a "Checkout with PayPal" Do you really want to enter my PayPal password on your Website?
  6. Yes BIWN was amazing at this time!! There was also a company calld Rockstar and they developed several years later a very similar game called Grand Theft Auto (with a little less 3d and no FMV) Nowadays we know this game "saved" Rockstar and they are one of the biggest Videogame Developer Studios in the World
  7. 2 player split screen mode would be epic ... or 4 player teamtap
  8. impressed what tech did you use? some libs, api? awesome job :thumbsup:
  9. That tells me, a more experienced Programmer would be able to provide much smoother framerate. Also more experienced on Jag Hardware in Detail would be an aditional benefit. The game itselfe is good but the framerate is a bad heavy impact overall.
  10. if you would hide the map like avp and then the player discovers step by step i think you get deeper gameplay with more focus on the upper 3d part. also more action
  11. rotate and zoom in our out while they get blown away would look good i think
  12. Sadly for me not :-( The errormessage: This application failed to start because it could not find or load the Qt platform pugin "windows" in "". Reinstalling the application may fix this problem. looks there are some dlls missing? could you add them?
  13. thanks for sharing, first feedback from my CMD: This application failed to start because it could not find or load the Qt platform plugin "windows". Reinstalling the application may fix this problem. is there a dll missing? i placed all dlls in same folder as the VJ fast goolge results: qwindowsd.dll ??
  14. Can You provide us your modifications for testing?
  15. yes, not Starcats Jaguar, he is not from greece Sad to hear orion, but completly understandable. I hope you find a good IT job soon. Maybe you find the way back to the jag when the SD Cart is available.
  16. boy, please do not tamper sophisticate my posts anymore (i dont post in bold red or underlined or yellowgaymargentaorange or something else)
  17. think BIWN would gain the JagCD and also the Jag Sales at that time for sure. If the final game would be good and you immediately anounce the sequel with improvements you could raise the sales Sequel because sony, sega and nintendo would not take a lot of time to bringe an answers with their development horsepower
  18. Watch at 1:30 .. There you can See it clearly https://youtu.be/Pq33jkRbzX0
  19. yes.. i also think is basical the "old" roadrash with some 3d objects on the side plus the graphics are replaces by digitised trees, cars, bikers... what ever. the typical eyewashing of that time however the result is looking and feeling good by the way i think crash n burn uses the same tech (2d scan + 3d sideobjects) what i wanted to say: if you handle to align some 3d environment (in sum max up to 50% of screen) attached to the 2d scanline engine, you are the man!! you did it!! the holy jag roadrash coder :-DDDDD i will errect a small shrine in my basement
  20. yes but we are talking about roadrash, and there is not a single inch of cameramovement or cameraturn or whatever. in best case there is a zoom at finish, and that is also no problem for 2d scanline .. (see link below) False, on case perspective look here: http://codeincomplete.com/games/racer/v4-final/ and by the way.. wher did 3DO roadrash change perspective??? however, i just wanted to tell you that they did the same on RR 3DO and save you from braking your brain on this topic and for sure, a 2D scanline racer got some "values" that you can convert / align to some texture dimension think about it. would be a much more easy way to add/sync a 50% "3D textured" object over/to the "2D scanline" object / engine. some basic housealignment, some hills/mountains, and as the crown of 3d a tunnel thats all of the RR 3DO 3d texture science, sorry if that sound disappointing, but everything else is 2D scanline. the preferences of RR3DO are (graphic and game) design, speed, gameplay, sound, presentation and not its eyewash visuals get it as hint ps.: drTypo seems to be a specialist for affine perspective (gemrace, fallen angels, tubeSE) on the Jag, he could maybe help you on this topics
  21. why so complicated? look at WIP: Not Outrun there the basic roadrash engine is already done !! Just add you "textured" houses and hills on bouth sides of the road and you got your 3do roadrash engine (or better) on the Jag (maybe you find a way to align the textures to the old fashioned simple roadengine, thats it.. they done nothing else back on 3DO roadrash) as you see on Burnout the jag can do much much better roads than the 3DO Your favorit Chairman has spoken
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