Jump to content

Otto1980

Members
  • Posts

    252
  • Joined

  • Last visited

Posts posted by Otto1980

  1. isnt that the rom header of a 4 MB rom?

    so by replacing this it with another header works?

     

    BSG and/or BS are the only roms that dont work on skunkboards?

     

    if modifying a part of the rom (e.g. a graphicdata .. some pixels or so) then recreate the header with jagcrypt and it could work?

  2. I'd like to thank those JaguaSupaPowas for blocking BSG on the skunkboard. If that restriction wasn't there I wouldn't have been motivated to learn how to burn eproms and share that knowledge. Now anyone who wants to can make their own copy. That won't stop anyone who still wants to own the original release from going out and getting it.

     

    exact my opinion

     

    maybe some clever chinese grabs up that tutorial and breaks the BS prices :-D

  3. Orion is right, but the controlls are much better than checkered Flags.

    Presentation, Visuals, controlls, KI, is quite good for a racinggame of that time

    sadly it has a small problem with framerate .. like supercross3d.. but not THAT huge problem ;-)

  4. AtariOwl and DrTypo are good at maths? No doubt, they are both good with numbers.

     

    i dont know what they are.. but without math and skills i talked about their demo/engine/game or what ever wont look/work that nice

     

    please .. i try to say something and you blame for saying what you think i wanted to say :-D

    okay peace and love to us all .. also to you my lovely jagchris separatist

  5. A good designer can present a perfectly entertaining and enjoyable game with very little tech behind it. Stating that "you will never new see any new software without a good programmer with strong skills in lowlevel asm (risc and 68k) and strong math knowledge" is complete and utter bullshit, nothing short of that.

     

    once again: i dont meant 8bit or retro 2d games

    sorry again for writing that relation not clearly enough

     

    "If you wish to discuss the topic of games produced by designers vs games produced" ???

    no thanks.. but looks you searching it .. out of my words you maybe hope

  6. lol 2 answers while i reviewed and corrected my own post !!

     

    yes you migth be right.. but how many designers and creative guys are out ther in the wide world? maybe mulitmega1000s to the power of 333

     

    and how many jaguar programmers that know the hardware in lowleveldetail and can code it to have a result that comes close to early 32 bit ish 3d or something like this and also have time????

     

    i count none.. cause i dont know one :skull: :skull:

  7. Bullshit. Tech doesn't make games, people do. What that has to do with this thread of JagChris' developer fantasies is anyone's guess...

     

    hahahaha..

    i want to see that game, that is made without that misterious tech "knowledge" and "math"

    maybe i there is a new way i never heard from to paint a jaguar game on a papersheet with brush :D :thumbsup: :thumbsup: :-o

     

    my post of "requirements/skills" refers not to 8bit style or retro 2d games like you guys do, maybe you missunderstod or its my fault cause of bad english

     

    okay, but seriously i understand that you guys are irritated of this thread and never had any intention to respond some serious answers

     

    and hey: why sourcecode in the "atari jaguar programming" forum when you can have spiderman pics :P :P

    • Like 1
  8. oh a new topic.. oh wait .. just insulting orgy :-D

     

    jagchris.. you will never new see any new software without a good programmer with strong skills in lowlevel asm (risc and 68k) and strong math knowledge

    (atariowl and drTypo are examples that goes that way)

    whatever programmers use, they need that skills

    even affine 3d (like atarikarts, wolfenstein) is not possible with current dev libs.. you need asm from scratch, your math and time :idea:

     

    retro or 8bit-2d games are nicely possible with raptor for example as you can see derLuchs is making something nice with raptor(asm)

     

    sadly i have no time for coding.. maybe next year.. when i got leadership of my it-department :grin:

     

    greets to all

  9.  

    Not forgetting, FFL's non-existent gameplay mechanics...?

     

    maybe check your FFL cartridge.. someone fooled you :P

     

    on my FFL i can jump, kick, punch, step left/right, dodge and make specialattacs

    and breakingnews.. the cpu enemy also can !! :-o

  10. Only going on what i've read over the years, but did'nt Saturn use Quads, when everyone else was doing 3 sided triangles, in terms of 3D.

     

    the Saturn uses what the programmer told/programmed to use (same as the Jag)

    the 3do uses this "Quad" textures as far i know

     

    the advance is not the better texturequality .. its the better 3d model quality cause you got much more freedom of modelize nicer meshes

    • Like 1
  11. The only good "OWN" Project by Atari was Black Ice White Noise

     

    mergin shadowrun with GTA3, digitised persons, Adventure, nice action Actors etc...

    Elements we find many years later in GTA3, Watchdogs (Huge City, email, cyberspace)

     

    finaly a promising project.. ahead of its time.. sadly canceld

    • Like 3
  12. 6. Cybermorph--Starfox (SNES)

    ???

    complete different game and gameplay.. okay its 3D.. you are right :grin:

     

     

    8. Evolution: Dino Dudes--Lemmings ???

    also complete different game and gameplay... okay its also 2d so it must be a clone :P

     

    dont forget black ice white noise .. its a clone of gta3 .. hahaha :?

     

    What am I missing? :)

×
×
  • Create New...