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Otto1980

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Everything posted by Otto1980

  1. phasezero .. one of the most promising jag developments ever fast,good gameplay/controlls, good visuals, good design/artworks, good sound plus jagling -> killer :-D :-D and... little dreaming... if they could make coop on black ice white noise, so that one is there and another somewhere else in the city and solving problems together... they had the chance on that time to write videogamehistory... even more when they could make the voicemodem work for use on onlinegaming i cant remember if there was something comparable at that time
  2. Holy if i would have such an employee he would not work in my company anymore.. also if i would know someone works with such practice i wouldnt arrange him but the explanation of just doing it fast and dirty is for me the most plausible in this case (as we can also see in the result @ finishd game) somewhere i read an interview with a CresGal Designer that told he had done a lot of renderet floating artwork/animation and in the final the took from e.g. 3 animationphases for huge bosses... quick n dirty also the only "specialeffect" was a zoom in the intro and 1 kind of bird-enemy that zooms in no other rotation/transparence/fade/zoomeffect etc
  3. and why the hell he posts sega sourcecode when we talk about labelnaming?
  4. @seedy... nice that you post sorcecode... but what do you wanna say to us? im still asking myselfe whats or if there is a benefit of nummberd labels
  5. yep.. thats why i ask.. count the lines and it doesnt make sense.. haha or someone deleted 10 lines is it something with ticks or so ????
  6. also do not underestimate low-level programing on a complex architecture, the poor libs, docs, tools. most are special - rare - different... what is a "talented programmer"? there are countless programmers that earn >10000 $s per month for their programmingskills in their jobs, but im sure only a little of them have still good knowledge of lowlevel (assembly e.g) programming thats nowadays IT-education as example: a motorcar mechanic today didnt learn same as 40 years ago, topics changed from physical to more technical stuff... e.g. they learn more about electronics and less about welding/soldering etc. -> same on programmers... topic priority just changes by time (e.g. webdevelopment is far from lowlevel )
  7. Hi all, while reading jaguarsourcecodes i found the great Crescent Galaxy (i take game.s as an example) i noticed that there are much numberd labels (.05, .10, .20, .40, and so on... ) Now i wonder what or if those number-organized namings got a benefit is there a special logic in this labelmethod? part of game.s greets to all
  8. what game???? it was an engine. A very ambitious one from scretch with blogging the math and jaguar coding related to 3d issues and knowhow looks atariowl has not much time left for it now, also i think he moved to dreamcast caus of much more potential of harware. sad, cause i would be very interested reading the source say byebye to that project a video? maybe some of the other members of the project could do one, like starcat. But i dont think they will. same -> no time for jag
  9. found on an old magazine the anouncement of "SuperX" for Atari Jaguar they wrote "SuperX Hierbei handelt es sich um ein sehr schnelles, modul-basiertes Motor- radrennen. Im Gegensatz zu "Super Burnout" sieht der Spieler das Areal aus der realistischen "first person"-Perspektive. Schnelle, texturegemappte Polygone bilden das naturgetreue Umfeld." that means cartridgebased, textured, firstperson, not-comiclike, firstperson motorbikeracing game anyone ever heard of this? or is it just supercross3d workingtitle :-(
  10. im sorry i forgot they want to avoid a loss of their highly profitable Battlesphere sale company empire :thumbsup:
  11. okay you dont know how but maybe you know the benefit they did it for
  12. are you sure about that?? the other question is how they did it
  13. why the battlesphere gold rom does not run on skunkboard??? anyone knows
  14. okay thanks guys.. i searched in several docs.. and also google... but you all know what happens when you search someting like "68k asm st" :grin:
  15. nice old thread... what i found while reading sourcecodes... a asm command called "st" what it does?
  16. nice info about the main actress of BIWN http://www.youtube.com/watch?v=Ff2z0MMxq-8#t=5m24s
  17. compared to this it looks not that bad... also the framerate and details isnt that bad in direct comparsion
  18. you guys forgot the maybe best homebrew: Fallen Angels
  19. quantity yes, quality definitive NO
  20. next product you could produce in china is battlesphere $$$$$$
  21. Anyone want to repair these bouth??? Europe please i would give one for having one back
  22. I have 2 very ill Jaguars :-( one has a missing pin under the cartridge slot ! between main board and slot i dont know how to fix cause im not soldering expert :-((((( the result is a red screen... so im sure at this pin is the problem and the other just didnt bring a picture (black screen but the TV recognises that a signal is coming) all 100 tries he runs for around 2 min then the game crushes i used several poweradapter and they are all okay as i tested them with my bjl jaguar wich is my last jaguar :-( another questions... -how important are the 3 metalpins on the mainboard bottom that touches the internal metal case? -is it normal that the GPU and sometimes the 68k getting warm after some moments running the jag? greetings to all
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