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About Warmsignal

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  1. I thought that I had encountered a glitch in the third level from last, I believe (the one that outdoors with various structures to go inside of). There's a room with like 15 shotgunners and imps, and I went in and for some reason the door shut. Normally, I doesn't shut and you can't control it. So searched around every corner for a exit, and only found a hidden ammo pack. I figured the game had glitched. Turns out, on the opposite side of the room there is another secret door after all with a portal, that I missed. I freakin' reset the game because of that.
  2. I've heard there were a lot of European pre-orders that were cancelled when Atari decided to focus allocation of units to North America instead. Would make more sense to have focused on Europe because I believe Atari held more brand recognition and market share in home computing over in Europe than they did here.
  3. Atari not being as close to bankruptcy as they were for one thing, and the Nintendo PlayStation deal actually happening which would in turn have changed the course of console history going forward, there would be no stand alone Sony machine. The Jag's primary competitors would have been a disc based Nintendo 64, the Sega Saturn of course, and the doomed from the start $700 3DO. The PlayStation stole the market share away from everyone by a long shot during that gen. If that didn't happen, who knows how things might have turned out? Nintendo 64 would have probably been more successful than it was globally, maybe the Saturn as well, and perhaps even the Jaguar to a lesser extent. It would have been the cheapest hardware on the block compared to a $400 Saturn and a likely $300+ Nintendo 64. Even then, I think it probably wouldn't have sold great, but still a hell of a lot better than it did, had Atari the money they actually needed to produce them and fulfill all of those missed pre-orders.
  4. Strange as it is, it seems like the Rayman print run might have been a bit anemic. Perhaps Ubisoft knew better than to request a massive order of carts, even though it's a great game that on any console would have warranted a large run. Wouldn't surprise me if it's was somehow Atari's fault, like they couldn't produce enough carts or something to meet demand. I wouldn't say that it's Atari Karts or original Air Cars rare, but it doesn't turn up as often as you'd expect being Rayman. There are much lesser acclaimed titles on the console that seem to be in way higher supply.
  5. I saw a review for a "complete set", I think including every retail release that was reviewed on the RetroRBG channel. Unfortunately the links to the Facebook page for them has expired, and I believe the seller was UK based. I'd really like to get a set that includes pretty much all the retail and post-retail stuff. Anyone know whatever happened to the guy selling those? How about pboland's set, how many titles are still missing from a complete retail and post-retail (Telegames, Songbird, B&C, etc) set?
  6. That's correct. The song I was mistaking for that was Sinister.
  7. People often look at it, having never held one and assume you somehow have to grip into that huge square chunk at the bottom. They don't realize the gripping point is more towards the top, and that portion of the controller is more on the smaller side. The number pad IS a bit too much, though. If it's a lower number pad button then you have to fiddle around to hit it which isn't ideal mid-game. They probably should have designed the keypad to be above pause and option to having it jutting out the top so there wouldn't be anything that's too much of a leap away from your primary buttons. I do like the keypad idea with the overlays, but it should have been a more compact design for reachability.
  8. B&C doesn't produce it anymore. I does say "distributed by Wave1". Didn't realize, I'll be picking that up. But I gotta agree about the cheap-shots, of which the above quoted gotcha attempt was another. Trust me, tasteless crap flinging seems to circulate around here on near constant basis and it can get pretty lame. How you gonna publicly bash someone who takes the time to create content for the Jag? I've got nothing but respect for anyone who's living the dream - so long as they're respectful as well, or at the very least tactful. Stuff lacking in these parts to an embarrassing freakin' degree sometimes. However in this instance, I don't blame you for going off of them Jeff. Much deserved. Some individuals live to be perpetually 15 years of age and getting their jollies trying to give others the proverbial smack-down on an Internet forum. 🙄
  9. I just get so sick of hearing all the negatively surrounding the console by so many of the Johnny-come-latelys. I think their reference for info on the console is most likely the 10 year old AVGN episode. We get it, you think the console sucks, you think all the games suck, and you think it's entertaining just to talk about how much you think it sucks. Sorry, that's not entertaining. That's been done before. All the info on the console is readily available by now, so what are they evening bringing to the table? Just trying to get clicks? The only recent Jag content I've liked is Andrew's.
  10. This is as good as any Days of Our Lives episode. This week on Atari Age - "The Jaguar's potential is unlimited, and swear to protect and honor it always..." - "Is that right? YOU DON'T EVEN CODE CHRIS... and you don't know the half of it. I found my wife in bed with the Jaguar." - "Yeah well, you were never there for Jag. All you can do is put Jag down and tell it what little cache it had to it's name, and you expect loyalty?"
  11. Didn't many consoles following the N64 revert back to 32-bit processors, and yet they were more advanced? Bits aren't the only thing that matters, but Atari latched onto it as a marketing buzz word and it sure grabbed the attention of many.
  12. A lot of people probably don't realize that any software for the console is still relevant, or official in any way. Especially those who've always avoided until now. The sale of new homebrew games for this system, or any other is quite obscured by the vastness of the Internet. There really needs to be a unified website where everyone who sells content for any legacy platform can have their products be found, all in the same place. Something more centralized and accessible than this forum for x console scene, that forum for y console scene, etc. I mean it's good that AA has a page of endorsed products, but I don't think it's enough. But inevitably, there are going to be those that view any kind of flash cart as a hack to get anything for free.
  13. I know I've come to notice several older games generally regarded as "crap" become more appreciated when the original developer chronicles the struggle and the thought process of developing the game. Without that extra knowledge and unique perspective, a lot of people tend to just write off an underwhelming game as "one of those kinda crap games that I don't like". But with perspective on how it was made, why it was made the way it was, and how the developer feels about the end product, it can actually sway opinion and breathe life into an otherwise forgotten, neglected game from the dust bins of history. I think a lot of times gamers play a game they feel is sub-par and think "What were they thinking with this? They weren't even trying, this game was just a hack job." but in reality, that's unlikely. Lots of work went into it, whether it seems like it, or not. That was somebody's technical project, and somebody's work of art that they spent months, if not years building. I love getting those peaks behind the scenes.
  14. This is true. Anything off the beat and path nowadays is small scale released, put out by an small publishing company. That's if it even gets a physical release. If it doesn't, then I don't buy it. I just don't purchase downloads. The scene for retail games has been shriveling for a while now, down to mostly your main-line series that never die, and few indie titles caught in the undertow. Certainly big developers do not take creative risks anymore, and yet if their by-the-book triple-a titles don't rack up multi-millions in sales, then it's considered a failure. Your game is either the next big thing, or you could be out of a job. It's very cut-throat. On the flip side gamers today are fickle as hell, and jaded. They nit-pick everything that comes out and most games catch some criticism even if they're cutting edge and near perfect. It's like if a game is not perfect, then it's not worth playing. It's no wonder some many publishers and franchise games have bit the dust in the past 10 years. The market has changed so much since the old days. There's so much more money, commercialization, politics, drama, etc, involved. It's become too much like Hollywood almost, bloated and out of inspiration. So just reboot something, or come up with the next big multiplayer flavor of the month.
  15. Box protectors! Also, boxes with locking flaps are meant to be opened using two hands, with equal force on each side of the flap to prevent bending/ripping/creasing. A lot of folks just grab the center with their thumb and pull. It hurts to watch.
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